(PSN)LoneWolf_001 Posted December 28, 2018 Share Posted December 28, 2018 The Ocucor, as a beam weapon, should register more Status chance with rate of fire mods, however, it does not. If it is not a beam weapon, then it should benefit from Multishot increasing Status chance, which it does not. I'd say "fix it" but I'm not sure what was really intended for this weapon. It's brand new but already needs some love. Link to comment Share on other sites More sharing options...
Soup2504 Posted December 28, 2018 Share Posted December 28, 2018 (edited) what beam weapons got reworked a long while ago. They no longer do status/sec, it's status per shot now. So the weird fire rate and status chance interaction is no longer a thing. Beams have real status chance now, and they're far better at applying status as a result. Multishot's interaction with beam weapons is different too. it's just a damage increase now because it doesn't cause more beams to come out of the gun (thus, no more status from more shots coming out, as there are no more shots coming out). here's the patch notes from almost a year ago: ocucor has beastly status application (if you build for it, ofc. which you should). it can strip armor and melt bombards extremely well. The way beam weapons worked in the past is no longer a thing, and hasn't been for a long time. Edited December 28, 2018 by Soup2504 2 Link to comment Share on other sites More sharing options...
MirageKnight Posted December 28, 2018 Share Posted December 28, 2018 Confirmed that Ocucor's status application is actually quite good. It's not the most ammo-efficient weapon in the game, but I can live with that (it's a backup weapon anyway). If anything about it really needs tweaking, it's that could stand to benefit from Ruinous Extension. Link to comment Share on other sites More sharing options...
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