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Strain mod set - a major Bug and Feedback.


Bristoling
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On 2020-04-03 at 12:43 AM, Bristoling said:

Jokes on you, it never launched. But seriously, maybe this needs a reddit thread to highlight it or something. 

Honestly I posted a thread on the forums here about how the last hotfix broke the pox, it got little to no attention. Then I posted the same topic on Reddit and Reb commented that they'll have it fixed soon within a day of the post.

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21 hours ago, xcrimsonlegendx said:

Honestly I posted a thread on the forums here about how the last hotfix broke the pox, it got little to no attention. Then I posted the same topic on Reddit and Reb commented that they'll have it fixed soon within a day of the post.

I have been re-testing the mod set again, and looks like the issue of only Strain Fever starting the cyst-growing cycle has been fixed. That being said, other bugs/balance problems persist.

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I'm sorry but until pet stasis is removed, only a very small minority of players will care.  Why would I remove my x2 buff kavat for some extra damage on infested space dog?  

If I could swap between pets quickly like I can sentinals, I'd use more pets and start to care.  Until then, there is only one pet and many sentinals / robots available.  

I thought this change was coming in March.  I'd have preferred that one change over everything else we got.  

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