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What i want more in warframe


(PSN)Frost_Nephilim
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• I want a qualdruped warframe. And a few other warframes that have been made in the fourms

• The RIGHT type of difficulty

(Currently in warframe, all you do is run, shoot, and leave. It would be nice to have more missions having a lot of enemies, but to get through it you have to shoot, melee attack, backflip at just the right time no sooner or later, attack when this has happened, hack this in 5 seconds instead of 20, spam this button to deal damage so the faster u press the button the more dmg you deal, cary a bomb and blow it up when its near a heavily armored enemy, dont get seen until this has happened etc.)

Please DE, continue pushing our limits. Make me want to quit a mission before i fail it not because its becoming impossible, but because i can do better.

• Another fourm idea is giving us more more characters in the open worlds that allow us to make choices with the characters that change something about us or our environment. Sounds like a customization for our tenno except its on the inside.

• Some sort of weekly boss raid mission thats in a different map with a different boss every week, repeating its cycle every month

• Some sort of monthly pvp tournament (yes i still play pvp, and ITS BECAUSE its realllyyy challenging! Sure there are very op weapons and warframes in pvp but once you get them too its a little fun at least it is for. My heart be racing after conclave matches!)

• More rewards for clan activity and interaction 

• And lastly, i just hope for more things to be released quicker if its possible doing it without things becoming more buggy than updates usually are (the buggy updates i usually 100% dont mind as theyre usually not tht bad for me)

 

How i feel about the open worlds:

Not really into open the worlds. When i 1st heard of open worlds i thought they were gonna be structured to where i can use a lot of different parkor moves. Thought there would be a lot of interactives like elevators, ziplines, turrets, and characters that give you quest. Thought there would be a lot of animals running around, and i thought we'd be given a longish quest with quite a few cutscenes as they breathe some life into whatever it is im doing.

But we got a beautiful floor and sky and bounties. The quests just had you do bounties as well. The other things that were given to us im only not mentioning because, yes its new but, it didnt make me feel like i was playing a space ninja game at all..

Being a "Space Ninja" is the thing i enjoy most about warframe. Taking down large groups of enemies nearly effortlessly with sharp blades, alienish abilities, and quick movements. Being a sxy looking beast that just cannot be stopped! That is ALL that i want to be focused on here, adding to the space ninja feeling. For difficulty, focus on what makes a ninja in a movie difficult to do in real life excluding the part about us not being bullet proof in real life. Some of those difficulties would be speed, timed attacks, and timed dodges. I think warframe needs a better reward and punnishment system based on players performance on those 3 things i mentioned for difficulty AND satisfaction for overcoming those difficulties.

Thts all i wanted to say. 

Edited by (PS4)Ghost--00--
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24 minutes ago, (PS4)Ghost--00-- said:

• The RIGHT type of difficulty

(Currently in warframe, all you do is run, shoot, and leave. It would be nice to have more missions having a lot of enemies, but to get through it you have to shoot, melee attack, backflip at just the right time no sooner or later, attack when this has happened, hack this in 5 seconds instead of 20, spam this button to deal damage so the faster u press the button the more dmg you deal, cary a bomb and blow it up when its near a heavily armored enemy, dont get seen until this has happened etc.)

Please DE, continue pushing our limits. Make me want to quit a mission before i fail it not because its becoming impossible, but because i can do better.

What you're requesting, given the kind of game Warframe is, not feasible for Warframe. And I don't mean in the sense of the gameplay - I mean in the sense that it's a free-to-play AAA standard MMO.

AAA standard games are expensive to produce. Very expensive. So are the servers required to run an MMO. Not even the servers in the game sense - just the servers that store the data of all the players. This is probably the main reason why so many publishers were hesitant to take it on back in the days of it being called 'Dark Sector'. It's a big risk due to how much money's at stake.

The fact Warframe's as popular as it is and is as good as it is nothing short of a miracle. A miracle earned by its gameplay being very broadly appealing. Think about it: It's a shooter, with light parkour gameplay and light hack-n-slash gameplay on top, with an in-depth story and world with a library of weapons and things to grind for. Theming-wise, it's got fantasy elements, sci-fi elements and has made room for everything from the serious to the goofy. Fortuna deals with some very dark themes, but Nef Anyo has all the subtlety of a cartoon villain with animal-themed robots. If you look at Warframe like that, it's this game that has a little bit of everything. Almost anything a gamer might want can be found to some extent in Warframe, and it handles all of them so well that gamers from all desires will enjoy playing it. And, in doing so, it can therefore support itself without anywhere near as much of the manipulative business models that a more specialised game might have. Warframe is one of the most genuine 'mass appeal' games I've seen as it occurred organically, instead of being the kind of mass appeal grown in an EA focus group.

But this also means that DE can't go too far into producing challenge. It's a balancing act. Because Warframe has to maintain this mass appeal, pushing too far into any of the niches of one group of that playerbase could risk alienating other parts of it that they need to keep the game going. This includes the portion who really want to delve into the limits of the game isn't something they can realistically do. It's sad - I enjoy games where I can be challenged to the best of my abilities. I've played the hell out of DMC4 and am way too excited for 5. But, at the end of the day, the fact that DE also has to please the crowd that enjoys the game as just a casual lootsplosion after a hard day. 

I don't believe that how that balance has been maintained is necessarily the most healthy way however. Personally, I think any effort of making the game more appealing for the audience who wants to plumb depth whilst keeping it appealing to people looking to relax should be directed less at making tougher challenges with somewhat sub-par existing assets long overdue for polishing (a good portion of the enemies are damn near identical to how they were at the start of the game), but instead refining the existing enemies and situations to produce more depth to plumb in an organic manner - similar to how Breath of the Wild combat stays interesting (albeit not at the same scale as BotW as that because... well that's ludicrous.) Players who want to have crazy fights have the option and players who just want to shoot some space marines to relax can do that too. Is it a perfect solution? No. Am I a game dev who is capable of thinking up a perfect solution? Also no. This is just what I think from looking at both sides of the problem.

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7 minutes ago, Loza03 said:

What you're requesting, given the kind of game Warframe is, not feasible for Warframe. And I don't mean in the sense of the gameplay - I mean in the sense that it's a free-to-play AAA standard MMO.

I think youre wrong. Have you played the boss mission with flying osprey? There is a bomb you have to pick up when the osprey is taken out that will have a very short lifespan. If you dont place the bomb in the hole before the timer runs out, you have to start over.

This is in warframe already.... there are other versions of timed attacks too

Lech krill for example, you have to take take out a tube on his back and wait for him to freeze himself. In the time that he is frozen you have to shoot him up so that you can proceed to the next part.

Oh yes, theres more examples if thought that was it

Ambulas, this boss fight can get intense if youre not using op warframes like mesa. You got enemies coming to repair the ambulas, enemies taking your energy, a ship coming to take the ambulas if you havent hacked it it within a certain amount causing you to receive a fail strike, you got a ship firing a lazer beem and missles at you i mean this is like exactly what im asking for. I want more of that. AND THE SORTIE ambulas mission!!!! Round of applause 

18 minutes ago, Loza03 said:

But this also means that DE can't go too far into producing challenge. It's a balancing act. Because Warframe has to maintain this mass appeal, pushing too far into any of the niches of one group of that playerbase could risk alienating other parts of it that they need to keep the game going. This includes the portion who really want to delve into the limits of the game isn't something they can realistically do. It's sad - I enjoy games where I can be challenged to the best of my abilities. I've played the hell out of DMC4 and am way too excited for 5. But, at the end of the day, the fact that DE also has to please the crowd that enjoys the game as just a casual lootsplosion after a hard day. 

Yea this is so very true. Very true

47 minutes ago, Loza03 said:

don't believe that how that balance has been maintained is necessarily the most healthy way however. Personally, I think any effort of making the game more appealing for the audience who wants to plumb depth whilst keeping it appealing to people looking to relax should be directed less at making tougher challenges with somewhat sub-par existing assets long overdue for polishing (a good portion of the enemies are damn near identical to how they were at the start of the game), but instead refining the existing enemies and situations to produce more depth to plumb in an organic manner - similar to how Breath of the Wild combat stays interesting

I agree with this, thanks for your reply! Its got me to consider some things i havent

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6 hours ago, (PS4)Ghost--00-- said:

I think youre wrong. Have you played the boss mission with flying osprey? There is a bomb you have to pick up when the osprey is taken out that will have a very short lifespan. If you dont place the bomb in the hole before the timer runs out, you have to start over.

This is in warframe already.... there are other versions of timed attacks too

Lech krill for example, you have to take take out a tube on his back and wait for him to freeze himself. In the time that he is frozen you have to shoot him up so that you can proceed to the next part.

Oh yes, theres more examples if thought that was it

Ambulas, this boss fight can get intense if youre not using op warframes like mesa. You got enemies coming to repair the ambulas, enemies taking your energy, a ship coming to take the ambulas if you havent hacked it it within a certain amount causing you to receive a fail strike, you got a ship firing a lazer beem and missles at you i mean this is like exactly what im asking for. I want more of that. AND THE SORTIE ambulas mission!!!! Round of applause 

Actually... yeah in hindsight, you're right. These bosses do have pretty in-depth design. I never fight them outside of sorties, so please forgive my forgetfulness. So I do stand corrected in that it can work in Warframe. That being said, I'm not sure about how everyone thinks of these bosses, and I'm not sure how well it'd work for regular mission design. Possibly for Sentients as a way to shake up the core gameplay loop once we get an actual Sentient area though. 

That said, I don't think it can ever really become the norm. But it is still a pretty nice thought that there is a precedent to more complex Warframe  gameplay.

6 hours ago, (PS4)Ghost--00-- said:

I agree with this, thanks for your reply! Its got me to consider some things i haven't

Thank you for yours! Like I said, I'd forgotten about those elements, and my outlook has changed from "it's not possible" to "it's possible to do if not as the focus.". Thank you.

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