sam686 Posted January 19, 2019 Share Posted January 19, 2019 When I look away, light turns off. When I look at the open door, light turns on. When I repeatedly look around, light blinks on and off. This problem only happens when Volmetric Lighting is on. I took 2 screenshots and looked at screenshot data through HxD Hex editor. It shows the following. /Lotus/Levels/Proc/Grineer/GrineerShipyardsMobileDefense/KJiDQmIcR8BsrCNbJij5JTGDLLmwjIKE.lp Zone: /Lotus/Levels/GrineerShipyards/ShipyardsIntermediate03 P: -31, 4.0, 38 H:89 Log: 29233.691 Zone: /Lotus/Levels/GrineerShipyards/ShipyardsConnector05 P: 2.8, 3.9, 47 H:124 Log: 29245.307 Link to comment Share on other sites More sharing options...
so_many_watermelons Posted January 20, 2019 Share Posted January 20, 2019 It's probably because that lighting is not a part of that hallway, it's a part of that tile that the door is opening into. So when the door closes, the game stops rendering what's inside that tile, and when it reopens, the tile redraws and with it the foggy lighting. Same thing when you look away from it. So if anything, the problem is that that lighting goes through the doorway and walls into rooms it's not a part of. Link to comment Share on other sites More sharing options...
[DE]Linkski Posted January 31, 2019 Share Posted January 31, 2019 On 2019-01-19 at 4:13 PM, sam686 said: /Lotus/Levels/Proc/Grineer/GrineerShipyardsMobileDefense/KJiDQmIcR8BsrCNbJij5JTGDLLmwjIKE.lp Zone: /Lotus/Levels/GrineerShipyards/ShipyardsIntermediate03 P: -31, 4.0, 38 H:89 Log: 29233.691 Zone: /Lotus/Levels/GrineerShipyards/ShipyardsConnector05 P: 2.8, 3.9, 47 H:124 Log: 29245.307 Hi sam686, Thank you for providing the level info! With this we were able to reproduce the issue on our end. We will get this fixed up. 1 Link to comment Share on other sites More sharing options...
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