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About sam686

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    Gold Hunter

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  1. Keyboard have hundreds of buttons. Just add an option to assign keyboard button, sprint and move forward, sprint and move backward, sprint and move left, sprint and move right. Or allow keyboard users to assign sprint to 4 different buttons and allow overlap to another action. Unsure how a walk button would work, game controller don't need a walk button. I use Dualshock 4 with Steam controller configuration set analog stick outer ring to sprint. Works very nice without having to use a sprint button. - Move analog stick all the way will sprint at full speed. - Move analog stick half way or less will walk slow without sprint. - Limitations: it isn't as nice on Railjack pilot with limited boost/sprint meter. Steam controller configuration for Warframe is missing Railjack tab. Ivara invisibility turns off when I push analog stick all the way which will turns on sprint, having to be careful not to push analog stick to the limit.
  2. Look at screenshot, there is an empty spot in the middle of gear wheel, between synthesis scanner and a mining drill. Does filling all empty spots with items allow more items to be placed?
  3. This blur reflection option does show up, but only if deferred rendering is off in launcher settings. I would like to see the deferred rendering option show up in the game display option, not limit this to launcher option. Some update ago, the dynamic exposure is forced on with no option to turn off, quite disappointing when we still have some dynamic exposure bugs. https://forums.warframe.com/topic/1203012-adaptive-exposure-option-missing-and-cannot-turn-off-2806/
  4. Quickly go to option, display, change texture memory option to something else. There is a chance of game locks up and Warframe stops responding. Low 30 FPS, Plains of Eidolon, and quickly change texture memory option fast, all have a high chance (75% chance) to lock up and stop responding. But this stopped responding problem also happen in Orbiter at lower chance of problem (20% chance). When it stopped responding, the game is totally stuck for more then 30 minutes, probably stuck forever, no crash report option. I have 30 FPS v-sync on, with 30 Hz refresh rate HDR output. Deferred rendering off in launcher settings. I use game controller to quickly change texture memory and press a button to save.
  5. Underclock GPU for quieter fans and less heat. For AMD, use AMD radeon software settings, Performance, tuning. I have my XFX RX 5500 XT run at underclocked 1190 MHz, 750 millivolts, GPU temperature 82 C, GPU fans is at a quiet 677 RPM, all while at 100% GPU usage. Hwinfo64 shows about 48 watts from GPU ASIC power from underclock, was 120 Watts from normal clocks. Sure this makes it slower, but not twice as slow. This is still 3 times faster then NVidia GT 1030. Previously I used PNY NVidia GT 1030, which is quiet and nearly always 100% GPU usage, at default clocks. Slow graphics card is quiet.
  6. Here are 2 things that makes adaptive exposure look bad. 1. With HDR output, adaptive exposure mostly not needed as there are no white clipping problems. On Warframe 28.0.5, I was using HDR on, HDR output on, dynamic exposure off, and works mostly fine, until the update broke or disabled the option to turn off adaptive exposure. 2. Adaptive exposure, with a short 0.1 second bright flash of light, darken to black for a long time of 5 seconds. I have 100 brightness and this flash continue to darken to black. effect intensity Reduce may reduce darkening effect, but then the fishing hotspot will then become very hard to see. Other old topics of dynamic exposure. https://forums.warframe.com/topic/1119942-semi-transparent-objectstextures-almost-invisible/ https://forums.warframe.com/topic/1096372-particle-fx-affecting-adaptive-exposure-way-too-much/ With these problems, I would really like to turn off this dumb adaptive exposure.
  7. The good: Warframe now appears to allow HDR on PC with 8 bit RGB / 4:4:4 modes. There are still some things I want to see. 1. Use "brightness" 100, contract 50, for good picture quality. The "Brightness" option appears to be the gamma curve adjustment. 2. HDR and adaptive exposure do not go well together. PC update 28.0.6 forced on adaptive exposure and removed this option, why? https://forums.warframe.com/topic/1203012-adaptive-exposure-option-missing-and-cannot-turn-off-2806/ 3. HUD is too dark with HDR. Add HUD brightness slider that does not affect all 3D graphics? I want brighter HUD. 4. Problem with volumetric lighting lag and local reflection flicker when moving or looking up and down. https://forums.warframe.com/topic/1202480-hdr-output-local-reflection-flicker-and-volmetric-lighting-lag/
  8. What happened to adaptive exposure option? It is stuck on and there isn't an option to turn off. https://forums.warframe.com/topic/1203012-adaptive-exposure-option-missing-and-cannot-turn-off-2806/
  9. 28.0.5 had adaptive exposure option that can be turned off. 28.0.6 missing adaptive exposure option, and is forced on, why? I don't see this changes listed in update topic.
  10. https://forums.warframe.com/topic/1160853-index-stuck-after-host-migration/ - there are a large list of other older topics of this same old bug. And, there are a few more recent topics about this. https://forums.warframe.com/topic/1202081-high-index-wont-end-after-host-migration/ https://forums.warframe.com/topic/1196372-index-host-migration/ https://forums.warframe.com/topic/1195584-bug-on-index/ https://forums.warframe.com/topic/1181984-index-host-migration/ https://forums.warframe.com/topic/1202650-index-bug/ This one is probably host migration in a middle of index round get stuck.
  11. I have this bug, more then 1 year ago. Old video: https://www.twitch.tv/videos/315124435
  12. HDR output on have some problems. These only happen when HDR output is on. Local reflection on at 30 FPS or lower: flicker when HDR output is on when moving or looking up and down. Happens with or without deferred rendering. Volmetric Lighting on, deferred rendering off: Volmetric lighting lag and shadow, worsen at low FPS.
  13. Ok i guess this is how it meant to work. The problem with matchmaking is players spending nearly all the time in Granum void, leeching regular, kuva flood, Sortie, or nightmare reward from players not in Granum void doing all the regular mission work for no Granum void rewards. Most problems would have been avoided if Granum void was in their own mission, that goes to a feedback mission topic. https://forums.warframe.com/topic/1202380-move-granum-void-to-their-own-mission-with-matchmaking/
  14. To avoid most problems, just move Granum void into their own missions, maybe 3 of them, 1 for each tier, with matchmaking when set to public. Choose crown option can be like Neptune, the index. The missions will just require using a specific Tier crown to enter void. This will work best for a nice matchmaking. The problem with optional Granum Void when matchmaking regular missions: 1. Players that entered Granum void are leeching regular, kuva flood, or nightmare mission reward from players doing nearly all the work that did not enter the void. 2. Players that did not enter Granum void will not get rewards from other players that completed Granum void. 3. Forced extract from other players in squad will force drag everyone out of Granum void with only minimal rewards, with someone's Granum crown wasted. 4. If 3 players entered void but 1 did not, forced to wait a very long time for players to get done and a player might quit with host migration interruption. 5. Matchmaking might join mid game into Granum void when I only want regular mission.
  15. The bug: When entered the Granun void during the quest, jump down and switch to operator, will teleport all the way back to the Corpus ship and get stuck in the quest that cannot complete, forced to abort mission. Bad repeats of transmission: The Protea Specter battle. Too much repeats and no hints on what to do until some progress is done. The business: "There's got to be an opening! Maybe while she's reversing the temporal fhield?" The business: "There's got to be an opening! Maybe while she's reversing the temporal fhield?" The business: "There's got to be an opening! Maybe while she's reversing the temporal fhield?" The business: "There's got to be an opening! Maybe while she's reversing the temporal fhield?" The business: "There's got to be an opening! Maybe while she's reversing the temporal fhield?" ... Repeats hundreds of times. Only when I start to get things mostly done with specter so it recovers to just 25% does the business finally say things that would have been more useful to say earliear: The Business: "She's reversing the temporal field! Try to unterrupt it! A fully charge burst from the Xoris might do it!"
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