Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
The Lotus Eaters: Known Issues ×

[SOLVED]


DunkelUlv
 Share

Recommended Posts

Anisotropic filtering cost memory bandwidth that can have some slow down, especially for very high resolution textures. When GPU runs out of dedicated memory and are using shared GPU memory (system memory), FPS may drop to as low as 1 FPS. https://forums.warframe.com/topic/1026281-terrible-frame-rate/ Things got somewhat better in Warframe since 3 months ago, less chance of using a slow shared GPU system memory for textures. Still, anisotropic x16 is kindof slow on both my NVidia Gt 1030 2GB, and AMD RX 550 4GB.

Some games including Warframe have "optimize" it by limiting anisotropic filtering to only some textures but not all. At least one user complained about anisotropic not working properly. https://forums.warframe.com/topic/1041375-anisotropic-filtering-seems-to-not-work/ Forcing anisotropic filtering through NVidia control panel can force it on to all textures.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...