DunkelUlv Posted January 24, 2019 Share Posted January 24, 2019 (edited) [SOLVED] Edited January 20, 2023 by DunkelUlv Solved Link to comment Share on other sites More sharing options...
sam686 Posted January 24, 2019 Share Posted January 24, 2019 Anisotropic filtering cost memory bandwidth that can have some slow down, especially for very high resolution textures. When GPU runs out of dedicated memory and are using shared GPU memory (system memory), FPS may drop to as low as 1 FPS. https://forums.warframe.com/topic/1026281-terrible-frame-rate/ Things got somewhat better in Warframe since 3 months ago, less chance of using a slow shared GPU system memory for textures. Still, anisotropic x16 is kindof slow on both my NVidia Gt 1030 2GB, and AMD RX 550 4GB. Some games including Warframe have "optimize" it by limiting anisotropic filtering to only some textures but not all. At least one user complained about anisotropic not working properly. https://forums.warframe.com/topic/1041375-anisotropic-filtering-seems-to-not-work/ Forcing anisotropic filtering through NVidia control panel can force it on to all textures. Link to comment Share on other sites More sharing options...
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