Ultima_Advanced Posted March 27, 2019 Share Posted March 27, 2019 Currently, in order to use the new augment mod from the Nightwave offerings, you need to give up using Tether Grenades, which provides great utility to the Penta and Secura variant. The Tether Grenades mod can be used in many more versatile ways than the Napalm Grenades mod, which can only really make the Penta into a status-based Tonkor with a napalm effect. The current reasoning for Napalm Grenades to not be compatible with Tether Grenades is that, due to the newer mod making the projectiles explode on impact, there wouldn't be a physical grenade for Tether Grenades to tether enemies to. What could be done to remedy this is simple: 1. Combine both the visual "shine" of Tether Grenades with the alternate projectile model of Napalm Grenades. 2. Retain the timed explosion from Tether Grenades, along with it's tether functionality. 3. When the grenade explodes, trigger the Napalm Grenades mod's effect of spawning a patch of fire in the location of the grenade blast. Since Tether Grenades does not affect stats in any way, it should be no problem to allow the two mods to both be equiped, save for the interaction listed above. We already have a similar interaction between Zarr's Cannon mode and Adhesive Blast, in which the on-impact effect of the bomblet scatter is delayed by the grenade being stuck to a surface. With that in mind, it should be of little consequence to allow these two augments to act together in a similar fashion. 1 Link to comment Share on other sites More sharing options...
LSG501 Posted March 27, 2019 Share Posted March 27, 2019 Yeah I was hoping to use them both together... the idea/expectation was basically: Fire grenade, it tethers the enemies, grenade explodes, enemies get covered with napalm (plus maybe blast damage), enemies take damage over time from napalm. It's not like it would be OP imo, there's plenty of risk to using it a grenade launcher with it's ability to self kill etc. 2 Link to comment Share on other sites More sharing options...
Ultima_Advanced Posted March 27, 2019 Author Share Posted March 27, 2019 EDIT: On further research, the Napalm Grenades mod and the Adhesive Blast mods stack, allowing the flaming grenade to stick to surfaces. With this knowledge in hand, there is no reason as to why the two augments, Tether Grenades and Napalm Grenades, couldn't be used together, since Tether Grenades effectively works exactly like Adhesive Blast, but with extra features. 2 Link to comment Share on other sites More sharing options...
jmthebigman Posted March 27, 2019 Share Posted March 27, 2019 Agreed, also the removal of crit chance is also terrible. 1 Link to comment Share on other sites More sharing options...
Ultima_Advanced Posted March 27, 2019 Author Share Posted March 27, 2019 6 minutes ago, jmthebigman said: Agreed, also the removal of crit chance is also terrible. The crit chance bug was actually part of a bug that reverted the Secura Penta's crit/status chance to that of the Penta. This bug was fixed in a recent update. Link to comment Share on other sites More sharing options...
jmthebigman Posted March 27, 2019 Share Posted March 27, 2019 1 hour ago, Ultima_Advanced said: The crit chance bug was actually part of a bug that reverted the Secura Penta's crit/status chance to that of the Penta. This bug was fixed in a recent update. Ow thats nice wasnt aware of the update yet. Got linked through a yt convo from last night and responded. 1 Link to comment Share on other sites More sharing options...
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