(XBOX)Erudite Prime Posted March 28, 2019 Share Posted March 28, 2019 When Natah and The Second Dream first came out, it was a cool introduction to the "real lore" with Tenno and the nature of the Old War and whatnot. Now, however, new players see Operators running around the first day they play. Sentient stuff is all over in the Plains, as well as Jupiter soon. Natah and TSD have really lost their significance now that they aren't the first time new players are going to be seeing what makes those quests so special. What DE needs is a bit of a Story Rework. I have no idea how to accomplish this really, but the game's overall narrative has become a bit of a mess. It's cool that they're focusing more on story overall, but the next step should be streamlining everything to have a little more cohesion. Maybe make Operators completely invisible to players who haven't finished TSD? Maybe make old events parts of mini-quests on planets that haven't been looked at in a while? Make the new Jupiter stuff not appear until after The War Within? I don't know, but Warframe's story has tons of potential, and all the pieces are there, they just need to be stacked together the right way. 2 Link to comment Share on other sites More sharing options...
5H4DE Posted March 29, 2019 Share Posted March 29, 2019 Operators are already invisible in hubs for those that haven't finished TSD. One thing would be to make it so they can only get matched with players that also haven't done TSD but that brings problems of it's own. 1 Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted March 29, 2019 Share Posted March 29, 2019 Front loading the story would be good. Put the main story quests involving the operator earlier, paced at a modern 20 to 30 hours. Other lore quests that deepen the story can be later. Quests at all stages of the map being opened are good though, so yeah, it’s a big challenge to rework the pacing of lore. Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted April 2, 2019 Author Share Posted April 2, 2019 On 2019-03-28 at 10:01 PM, TheRealShade said: Operators are already invisible in hubs for those that haven't finished TSD. One thing would be to make it so they can only get matched with players that also haven't done TSD but that brings problems of it's own. Operators being invisible in hubs is pointless since you still see them running around in missions. Also, they're not invisible in hubs, they just appear as untextured Excaliburs. Link to comment Share on other sites More sharing options...
(PSN)Zero_029 Posted April 3, 2019 Share Posted April 3, 2019 (edited) 9 hours ago, (XB1)Erudite God said: Operators being invisible in hubs is pointless since you still see them running around in missions. Also, they're not invisible in hubs, they just appear as untextured Excaliburs. Ideally...DE needs to have a filter in place during missions then. So they no longer can see them. Myself & MANY others I've seen however, typically hide our *ahem* "Crewmembers" from new players and use the powers when we know they can't see us. If caught we just say that later on you unlock a Crew for the ship. The Engineer is a "kid". That usually kills their string of questions. Edited April 3, 2019 by (PS4)Zero_029 Grammer, and typos that burn into my soul. Link to comment Share on other sites More sharing options...
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