Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Bang of nightwave episode 1?


(PSN)chibitonka
 Share

Recommended Posts

So if what was said about the Wolf of Saturn six showing up more often as the first episode/season or w/e it's called draws to an end, what if they did something interesting with that?

  • Like for example you're doing survival, he shows up at lv50 every 10 minutes. After his third appearance he scales up to lv100. Will attack Kuva harvesters if doing Kuva Survival. Will destroy life support capsules if not engaged in 30 seconds. Destroying more every 30 seconds after that.
  • Could do something similar with defense where he shows up every 10 waves. Scales to lv 100 after 20 waves and scales again after wave 30 and so on.
  • During excavations after every 8 excavators. Levels up after 16 excavators to lv100 then again after excavator 24 to lv150. Will attack the excavators and once the shields are down will program them to blow up when a player goes near them.

 

  • With defection he could show up after every 2 groups of survivors are extracted. Shows at lv50 and scales up after every survivor that dies. Each dead survivor will scale him up by 20 levels. Will try to kill the survivors as well. Infested will attack him and co but the infested are not priority for the group. Will reprogram vacant med towers to poison the survivors.

 

  • Interception he could lock out one of the consoles for the round before attempting to do so on the others. Will stop once at half health and try to exclusively kill the players. Starts at lv50 and scales up by 25 every 2 rounds. Scaling will stay as he respawns after 4 waves.

 

  • As he scales up higher and higher he has higher chance of dropping his sledge parts. Past idk lv 300 he could almost be guaranteed to drop a part. 

 

And during nightmare modes.... heh Triple stats xD

  • Survival he'd show up once every 5 minutes and if you can't kill him before his next appearance his hp replenishes by half gradually till his next appearance gate. Starting off at lv50. After his third appearance and not killed he'll disappear and respawn at lv150. He'd scale up in this fashion. During Kuva Survivals he'll also try to destroy the kuva extractors. He will destroy a life support tower once every 15 seconds till he's engaged.

 

  • Defense he'd show up every 5 waves at lv50 till the third instance where he will show up at lv100 but will try to attack the defense objective along with the players. He'll have innate regen and his armor will begin recovering over time when not fired upon. Level will scale up every 3rd appearance. 

 

  • Defection could have him show up in similar fashion as defense but he'll try to kill the survivors along with the players. The infested will attack wolf and the crew. Wolf and the crew will prioritize attacking the player and the rescue targets. He'll scale after every group of survivors is saved by 10 levels. Will scale up further if any survivors die + 20 per kill not poisoned, +50 per kill poisoned. Will alter med towers to poison survivors for the next two minutes. Will alter med towers every minute.

 

  • Excavation could be done in similar fashion to defense but tries to destroy the excavators while they are powered. While not powered he could hijack them to deal constant dot to the players at expense of the diggers health. Would require hacking to put a battery in and regain control of the digger. Health lost this way would not regen even with trinity's well of life. Wolf and co will scale every 2 extractors.

 

  • Interception could be run where he locks down 1 console for 3 rounds at the start. Then will try to lock down all the consoles till he is put at 75% of his hp. Will try to kill the players till put down. Respawns after every 2 rounds. Will try to destroy the console if left with them under his control for 30 seconds. Spawns at lv50 and scales up by 30 every round he shows up. 

During non endless nightmare missions he could do the following. Will show up in all these as lv50.

  • Mobile Defense: Will attack the console persistently. Can hack the console to halt the timer.
  • Spy: Will lock down the console or hold an ambush at the console.
  • Rescue: Will attack the rescue target. Rescue target bleedout timer will be cut to 10 seconds if downed by the wolf and co. 
  • Hijack: Attacks the item in transport and will lay bombs along the way. Bombs will be destroyed after a good amount of damage. If they blow up will take 25% of the targets max hp. 
  • Exterminate: Will count as part of the extermination objective. Attempting to extract without killing him and co will result in a mission failure.
  • Sabotage: Steals the fuel cell and locks down the console and sets a timer for the facility to detonate. Will have till the timer goes down to 0 to kill him, retrieve the fuel cell, dispose of it and extract. 
  • Capture: Will intercept the capture target and try to kill them before the player. Will continue to attack them till they expire or till the player intervenes. Capture target will have hp show up on players huds like a rescue targets. 
  • Assassination: Will try to kill you before you get to the assassination target. 

Probably a bit much but could be fun for the last couple weeks of nightwave. xD

Edited by (PS4)chibitonka
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...