lautalocos Posted September 19, 2013 Share Posted September 19, 2013 scott wanted constructive feedback, and so, here it is: 1. the skill slows down the game. one of the reasons there is no cover system in this game is because DE said that it would slow down the flow of combat. looking for bodies, having a long cast animation, only working in a body at a time. all of these things slow down the combat a lot 2. the skill is boring. even if it was a very usefull skill, it would still be really, really boring. im not saying it should be like nova explosion-fest, but the skill is probably the most generic skill of the game. 3. it´s not satisfying to use. it costs 50 energy, and it will give you little loot, or no loot at all. the cost/reward difference is way too big 4. the bodies take way too little time to disapear. scott said that they might do something about that, but a lot of people don´t have great rigs, and so, having more bodies all around might slow down some people. overal, i think it should be reworked completely. there are thousands of possibilities for skills for him on the forums: life drains, debuffs, poisons, death and dark shenanigans, d20 will sav.... wait, wrong game. still, you get my meaning. Link to comment Share on other sites More sharing options...
tripletriple Posted September 19, 2013 Share Posted September 19, 2013 Thank you! Lets show them that the community has a voice! WE WILL NOT LET THIS HAPPEN! Link to comment Share on other sites More sharing options...
SkyLagoon Posted September 19, 2013 Share Posted September 19, 2013 What if they change Desecrate to a skill that lets you collect the deadbodies instead? so that it gives a +1 zombie when you use his 4th skilll to summon the dead Link to comment Share on other sites More sharing options...
RoboDoge Posted September 19, 2013 Share Posted September 19, 2013 Desecrate should keep same effect, but should be cast on live enemies, increasing drop rate of orbs, ammo, mats and stuff. Something like buff that increases drop rate when mobs die. Effect stays the same, but power gets more usability. Win=win situation. Link to comment Share on other sites More sharing options...
Drlathe Posted September 19, 2013 Share Posted September 19, 2013 (edited) I think it would work much better as like a buff, say for 30 secs all tenno within 5 meters of original cast site have 75% chance to drop extra loot from kills. Edited September 19, 2013 by Drlathe Link to comment Share on other sites More sharing options...
lautalocos Posted September 19, 2013 Author Share Posted September 19, 2013 Desecrate should keep same effect, but should be cast on live enemies, increasing drop rate of orbs, ammo, mats and stuff. Something like buff that increases drop rate when mobs die. Effect stays the same, but power gets more usability. Win=win situation. it would still be a really boring skill. Link to comment Share on other sites More sharing options...
SpartanChief1170 Posted September 19, 2013 Share Posted September 19, 2013 Desecrate should keep same effect, but should be cast on live enemies, increasing drop rate of orbs, ammo, mats and stuff. Something like buff that increases drop rate when mobs die. Effect stays the same, but power gets more usability. Win=win situation. I like the premise there. (I personally like desecrate). But I would go a bit farther and just make it a persistent toggle-able effect, maybe have it reduce your max energy, or slowly drain your energy, or drain energy every time someone dies if it is on. Another possibility could be making the first warframe power that is an Aura, (It takes the Aura Slot) and have it increase drop rates (I think if that were to happen some negative effect would be in order to balance it though). As for the OP's points I think 1,3, and 4 are right on. But for 2 I disagree. I enjoy getting extra loot (then again I am a completionist who plays mostly solo) Link to comment Share on other sites More sharing options...
Shiniko Posted September 19, 2013 Share Posted September 19, 2013 (edited) Desecrate is a good concept, but need less energy cost. All one really needs for more corpses is a good Melee and an Ogris. Loki's Decoy will help. Plus, I like the idea of ripping the resources right out a mob, and killing them in the process. Edited September 19, 2013 by Shiniko Link to comment Share on other sites More sharing options...
SkyLagoon Posted September 19, 2013 Share Posted September 19, 2013 I got reminded of 'Mug' from final fantasies. Damaging an enemy and stealing stuff at the same time Link to comment Share on other sites More sharing options...
Kaidinah Posted September 19, 2013 Share Posted September 19, 2013 (edited) Desecrate should keep same effect, but should be cast on live enemies, increasing drop rate of orbs, ammo, mats and stuff. Something like buff that increases drop rate when mobs die. Effect stays the same, but power gets more usability. Win=win situation. I like this idea. What if it was also an AOE that tagged all enemies within range? If they die before the duration runs out, they drop more stuff. At 50, or even 75 energy this would probably be fair. Even at 75, you would make the energy back easily with the skill. Edited September 19, 2013 by Kaidinah Link to comment Share on other sites More sharing options...
GreyEnneract Posted September 19, 2013 Share Posted September 19, 2013 Desecrate in my opinion should be combined with Terrify, making "feared" enemies drop more "loot". Replace his 3 with the old Life Drain. I still think that even with thousands of opinions, DE won't change the skill either for months or at all. Look at Volt. Link to comment Share on other sites More sharing options...
Cleesus Posted September 19, 2013 Share Posted September 19, 2013 The skill is the equivalent of the master thief mod in power form. Master Thief is a terrible mod. Link to comment Share on other sites More sharing options...
lautalocos Posted September 19, 2013 Author Share Posted September 19, 2013 Desecrate is a good concept, but need less energy cost. All one really needs for more corpses is a good Melee and an Ogris. Loki's Decoy will help. Plus, I like the idea of ripping the resources right out a mob, and killing them in the process. one skill shouldn´t limit players to one weapon to be usefull Link to comment Share on other sites More sharing options...
Renkai141 Posted September 19, 2013 Share Posted September 19, 2013 Think if it was best, if it gave players around you a small shield of darkness(or shadow walker/helper) kinda thing going on. Since they did say it was an aggressive support- I think it should go along the lines with those. Or how Nova's first power, in a way is still somewhat protecting you. Link to comment Share on other sites More sharing options...
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