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Minor issue with Wisp's agile Animation set


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So since Wisp doesn't have any feet, it would make sense to not bother animating those bones, but oh no! Her anim set can be applied to frames that have feet! Oh jeez oh frick the feet just stay in the same rotation throughout the animation!

jgG7VM2.jpg

They just stay parallel to the ground as if someone used IK bones on feet that aren't planted on the ground shmh my head

All jokes aside though, this is only the case on the agile anim set, not the noble one.

FCK0AeZ.jpg

Wether this is a technical error, a time constraint thing or just an oversight, I don't know.
I just wanted to post this here to let you know that a player has noticed this unforgivable mistake and that you must fix it immediately to appease me, the almightly player

/s

Love,

zwewk

Edited by ZweeK
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On 2019-07-17 at 12:36 PM, [DE]Elyse said:

Hey, yes this is not looking as it's supposed to, thanks for letting us know. Will try and get a fix out shortly :). 

Thanks!

Elyse (resident wisp butt animator ~<3) 

 

Your work is amazing btw. 

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  • 1 month later...
On 2019-07-18 at 1:06 AM, [DE]Elyse said:

Hey, yes this is not looking as it's supposed to, thanks for letting us know. Will try and get a fix out shortly :). 

Thanks!

Elyse (resident wisp butt animator ~<3) 

 

 

On 2019-07-20 at 1:29 AM, Maka.Bones said:

Your work is amazing btw. 

I have to agree there

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