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Suggestion for the upcoming Melee 3.0 system


Zoh_Veldae
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Just a quick suggestion to add to the melee 3.0 project.

As far as we can see with Wukong, the new combo system looks very good and fluid.

Now to add to this, I'd suggest also giving some attention to a particular feature of melee: charged attacks.

Right now, they are rarely, if ever, used in actual combat, but with a simple little suggestion they might start being used.

The suggestion is: make the charged attacks holdable.

As in, we hold the melee button for the charge attack, and keep holding, and only release when we need it instead of it firing off automatically.

This will give better control to charged attacks, allowing us to use them exactly when we need without having to try to time everything to the millisecond.

Of course, there should be added some visual cues, like with the new bow rework, and restrict some of the parkour maneuvers while holding a charged attack (like bullet jumping).

Overall, this is what I believe needs to be done to make charged attacks more appealing to use in actual combat. Maybe add a small damage bonus if releasing with the correct timing to reward skill as well.

Thank you for your time

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33 minutes ago, Uhkretor said:

... Just curious, aren't those supposed to be gone with Melee 3.0?

Unknown, but they were replaced by 'Heavy attacks' at one point... which used the same animations and were functionally the same thing, a bigger, slower attack, but they didn't have the windup. That was when they were going with a two-button combo system though, so it's not unlikely that they'll just go with a faster charge attack or something like OP's suggestion.

Edited by Loza03
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