Zoh_Veldae Posted September 17, 2019 Share Posted September 17, 2019 Just a quick suggestion to add to the melee 3.0 project. As far as we can see with Wukong, the new combo system looks very good and fluid. Now to add to this, I'd suggest also giving some attention to a particular feature of melee: charged attacks. Right now, they are rarely, if ever, used in actual combat, but with a simple little suggestion they might start being used. The suggestion is: make the charged attacks holdable. As in, we hold the melee button for the charge attack, and keep holding, and only release when we need it instead of it firing off automatically. This will give better control to charged attacks, allowing us to use them exactly when we need without having to try to time everything to the millisecond. Of course, there should be added some visual cues, like with the new bow rework, and restrict some of the parkour maneuvers while holding a charged attack (like bullet jumping). Overall, this is what I believe needs to be done to make charged attacks more appealing to use in actual combat. Maybe add a small damage bonus if releasing with the correct timing to reward skill as well. Thank you for your time Link to comment Share on other sites More sharing options...
Uhkretor Posted September 17, 2019 Share Posted September 17, 2019 ... Just curious, aren't those supposed to be gone with Melee 3.0? Link to comment Share on other sites More sharing options...
Loza03 Posted September 17, 2019 Share Posted September 17, 2019 (edited) 33 minutes ago, Uhkretor said: ... Just curious, aren't those supposed to be gone with Melee 3.0? Unknown, but they were replaced by 'Heavy attacks' at one point... which used the same animations and were functionally the same thing, a bigger, slower attack, but they didn't have the windup. That was when they were going with a two-button combo system though, so it's not unlikely that they'll just go with a faster charge attack or something like OP's suggestion. Edited September 17, 2019 by Loza03 Link to comment Share on other sites More sharing options...
Zoh_Veldae Posted September 17, 2019 Author Share Posted September 17, 2019 32 minutes ago, Uhkretor said: ... Just curious, aren't those supposed to be gone with Melee 3.0? I don't think they should. How will we use the special abilities of stuff like Caustacyst, Zenistar and Wolf Sledge then? Link to comment Share on other sites More sharing options...
Uhkretor Posted September 17, 2019 Share Posted September 17, 2019 3 minutes ago, Zoh_Veldae said: I don't think they should. How will we use the special abilities of stuff like Caustacyst, Zenistar and Wolf Sledge then? probably a separate trigger? like a firearm's secondary fire. Link to comment Share on other sites More sharing options...
Zoh_Veldae Posted September 17, 2019 Author Share Posted September 17, 2019 10 hours ago, Uhkretor said: probably a separate trigger? like a firearm's secondary fire. Well, that's where the Channeling is, and they still haven't gotten rid of it like they said they would. So maybe it's gonna stay after all. Link to comment Share on other sites More sharing options...
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