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Mechanic Vendor (Deconstructs weapons and items) Concept


HAYABU5A
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"Mad Scientist Homebrew Blacksmith Scrapyard wizard"

Purpose: A way for players to dismantle and breakdown items into components, items that are redundant to further invest in new content while providing further resource sinks.

Example: Specialist mechanic with experience in Orokin Tech, for a fee will attempt to decontruct and salvage weapons, warframes, sentinel & sentinel weapons, arch-equipment. No amps or Operator equipment. (Could be at Fortuna, or a unique world location)

Players pay a fee for "an attempt" - as in roll for a chance to salvage resources -  Percentage % chance based. Fee is credits and possibly an appropriate resource.

Crafting resources have their own roll, the lower technology the item (grineer tech<tenno tech/corpus tech<infested tech) the higher chance. Prime and Dax (or similar weapons) are exempt and yield no return.

Catalyst/Reactor & Forma - each have their own % chance to yield a return, the more forma on an item the higher the chance of a forma successfully extracted but Prime weapons and warframes have innate lower chances of success.

Cost perhaps scales on the tech level/MR req of the item..

To offset it is possible to pay the vendor for the service but receive nothing in return, albeit a very small/rare chance of occuring. (ie 0.2%)

 

 

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vor 28 Minuten schrieb HAYABU5A:

pay a fee for "an attempt"

 

 

Just no I feel like mod transmutation is enough of a random element already, and that would be like the Kubrow skin gambling, I'm actually glad Warframe removed all "monetary" gambling from the game with the last thing having been the former dragon etc. mod packs. 

But a way to dismantle modular weapons (before gilded) would be a good idea, that was actually how modular weapons were pitched but... yeah.

Edited by --Q--ualityContent
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vor 16 Minuten schrieb --Q--ualityContent:

Just no I feel like mod transmutation is enough of a random element already, and that would be like the Kubrow skin gambling, I'm actually glad Warframe removed all "monetary" gambling

I'm pretty sure the OP means Credits not Platinum, with the term fee.

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  • 1 month later...

I was discussing this exact idea with a friend just the other day. Rather than just selling a weapon that I will no longer use for a measly sum of credits, why can't we break it down with a chance to return resources?

On 2019-09-19 at 8:47 PM, HAYABU5A said:

Crafting resources have their own roll, the lower technology the item (grineer tech<tenno tech/corpus tech<infested tech) the higher chance. Prime and Dax (or similar weapons) are exempt and yield no return.

Why not have a chance to return the resources that were used to build the item in the first place, with a higher chance for common loot drops and a very low chance for things like Orokin Cells, Nitain Extract or Tellurium? I agree that Dax weapons should be exempt, not sure about Prime weapons as that might end up creating a whole new market.

On 2019-09-19 at 8:47 PM, HAYABU5A said:

Catalyst/Reactor & Forma - each have their own % chance to yield a return, the more forma on an item the higher the chance of a forma successfully extracted but Prime weapons and warframes have innate lower chances of success.

Agreed. I wouldn't expect to see the Catalyst/Reactor or Forma themselves returning, but having them present increases the chance for rarer drops, similar to how improving relics works.

On 2019-09-19 at 8:47 PM, HAYABU5A said:

Players pay a fee for "an attempt" - as in roll for a chance to salvage resources -  Percentage % chance based. Fee is credits and possibly an appropriate resource

Definitely credits, with the fee increasing for the rarity of the items possibly returned.

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