Duality52 Posted September 20, 2019 Share Posted September 20, 2019 (edited) From part 2 of Arbitrations Revisited: On 2019-09-18 at 12:13 PM, [DE]Danielle said: Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after. This "fix" is more problematic actually. What happened is that any form of momentum, not just Bullet Jumping, gets cancelled out. Some problems: Operator's momentum through simply jumping allowed them to reach higher areas without the need to Void Dash. The fix removed this technique. Quickly doing a Void Dash after crouching can result in a Void Dash without moving whatsoever. This is due to the retained "momentum" of the crouch that carried over to the Void Dash, which negates the velocity of the Dash. Void Dashing now cancels out any former momentum after another Hotfix after the Saint of Altra (used to retain the momentum of any movement, but it's too much), but this particular "fix" makes the Operator more clunky. Edited September 20, 2019 by Duality52 2 Link to comment Share on other sites More sharing options...
FireSegment Posted September 21, 2019 Share Posted September 21, 2019 (edited) the main reason people wanted the change revert is because if you want to change direction mid air without having to go back to the frame, then you're doomed. If you suggesting keeping it, the mechanic would need more work putting into it to make it even usable, cuz a simple revert would not do. Edited September 21, 2019 by FireSegment Link to comment Share on other sites More sharing options...
NeuroKiruse Posted September 21, 2019 Share Posted September 21, 2019 I for one liked the momentum we carried, and now I have to completely relearn how I move with the operator... it's confused me a lot. Link to comment Share on other sites More sharing options...
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