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Duality52

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  1. For Empyrean/Railjack, Liches aren't too effective in repelling boarders unless one has the Kuva Ayanga, Kuva Shildeg, or weapons that can scale high with their level. Sisters are a bit more effective than Kuva Liches due to their more effective Tenet weapons. On-Call (Command Intrinsics 9), they can help deal with Corpus and Infested even on the Steel Path. The Grineer and Corrupted Grineer are unsurprisingly their greatest struggle due to armor. Still, look into these types of Liches/Sisters: Toxin Kuva Lich and Impact Sister Aside from their weapon, both of them have near identical ability kits with Overload (Oberon's Smite) and Cursed Ground (Oberon's Hallowed Ground). Their version of Smite, especially when they're at Level 75 (converted a max Level 5 Lich/Sister) can keep up even in the Steel Path due to double-dipping scaling. Cursed Ground is both CC and status immunity. Toxin Kuva Liches have Miasma, spreading some Viral procs, but not as extensive as Viral Quills. Impact Sisters have Protea's Blaze Artillery, which again scales from their level. Weapons Kuva Liches are seen to be effective with the Kuva Zarr, Kuva Shildeg, Kuva Grattler, and Kuva Ayanga. Those four weapons mentioned have their hgh damage scales well with their level. Hitscans like the Kuva Quartakk and the Kuva Kraken are also decent. Tenet Detron and Tenet Spirex are deceptively deadly, capable of the picking enemies off of their normal effective range due to the Sister's accuracy. Tenet Arca Plasmor is also impressive with its range and the size of its plasma blast. I didn't pick the obvious choices (Kuva Nukor and Tenet Cycron) to give some better analysis to the other weapon choices. Not required to convert one, but for variety sakes and to fight along with a high ranking Grineer commander blessed by the Grineer Queens/ a Corpus female officer who answers to both Parvos Granum and Vala Glarios in time for the New War? They fine to convert.
  2. A redeemable code when the War Within launched back in December 2016. It's similar to the Cherry Tree Glyph when the Sacrifice launched in June 2018.
  3. They only spawn if you're in constant combat; AFKing won't spawn them: Rushing and AFKing the mission will make you miss out on the Acolytes, but frankly it's no surprise that the playerbase considers patience a hinderance.
  4. Please consider adjusting or changing the Ambassador's acquisition method, as it rivals the Braton Vandal in both ways of: Slightly below average performance Awful grind compared to other weapons like the Quellor For a suggestion:
  5. Her slow casting animations is what's also making it clunky, while players who exclusively uses her for Razorwing won't notice that issue. Increasing her casting animation speed, especially from Spellbind to Lantern will be a great QoL for Titania.
  6. Except the stacks deplete one at a time rather than all at once. It makes managing them much easier. Overexaggerating is quite a drug. Losing around 10-30% of tens of thousands, if not even hundreds or up to even millions of damage barely affects Melee. Melee makes the game rather stale as almost all Melee weapons are monotone compared to ranged weapons.
  7. The Carmine Penta parts drops in both the Pluto Proxima and the Corpus region of the Veil Proxima via the Corpus Freightlinker Cache drops. It's a bit redundant to have that now. It would be best to replace the Carmine Penta drops from the Veil Corpus Freightlinker Cache drops with the Ambassador parts, as that would alleviate the RNG of its current acquisition method.
  8. The Tennolive demo shown that Sentients are being more balanced: No more Status Immunity A Battalyst during Kahl's section is seen getting set on fire by his napalm grenade. Different Sentients (Symbilyst at the end of Kahl's final section, Conculysts during Teshin's section) were seen getting staggered, or even getting knocked down. This makes them more interactable than just straight-up immunity. Different Adaptation mechanic During Teshin's section, the Sentients change the element on their cores. Their mechanic is similar to the Prosecutors, where using the right damage type that matches their core element increases the damage significantly. Finishers Kahl manage to use a finisher on a Battalyst, impaling its core with his Machete. This suggests that the cores can now be a viable targeting point than the tiny heads the Sentients have, as currently shooting the core does nothing. The New War does more than a change of pace outside of playing as essentially gods (Tenno), but gives the much-needed update and attention to interacting and fighting Sentients.
  9. Indeed, but admittedly parts of the community have devolved into this mindset. It's hard for them to see the value of exploration when they seek only the meta in the midst of the grind in the game.
  10. The damage resistance as it scales up to Level 5 Liches/Sisters gets too excessive to the point that the fight is more of an endurance than for fun. Please readjust and make the damage resistance more consistent.
  11. Update 30.5 caused the Buzlok to suffer a rather function breaking bug. When a beacon is attached to the target, any sequential shots from the Buzlok will simply pass through the target without damaging the target. Attacking enemies without a beacon attached will damage enemies as normal, but it will not deal as much damage without the beacon.
  12. This is the part I will always emphasize: DE and parts of the community painted themselves into a corner due to both DE and parts of the community themselves. I understand that DE need to thrive on new content for both themselves and the playerbase, but there are several years-old problems that are still clinging to the game. Power creep is expected, and the community grew too attached to this due to the repetition of the grind. I understand that some parts of the grind should be changed (Harrow, Khora, Equinox, etc.) but that's a different topic. The community would pursue popular or "meta" builds just to get the grind over with, while calling the grind a "chore" in the process. By the same token, "meta" builds are so stale that it also drains the fun away from the game's most important value: exploration. I keep seeing new players what the "best" things are along with asking for mainstream Melee mods. Without looking up the Wiki, how many people would recognize what these are? Battacor Zymos Cyanex Supra (Vandal) Ferrox The list goes on, as people would likely compare these weapons they haven't obtained to the more popular weapons. That will likely kill off the new player's desire to try these new weapons and later trash them. Frankly. I'm not sure if DE can come out of the corner, as any workshop even with some healthy changes (like this one) will result in some overwhelming backlash for taking away a fraction of their power. That type of reaction from the community is what will likely prevent any healthy changes in the future just for removing 10% of tens of thousands, or even millions of damage.
  13. Right, losing around 10-30% of hundreds of thousands of damage will make Melee "worthless".
  14. This is the primary reason why there will be never any sort of "challenge" in Warframe. Admittedly, I'm tired of see people continuing to demand for challenge or even the raids to return. Due to the immense power creep, we're not ninjas, we're gods. You bring Warframes into any other shooters, and they will smear away any resemblance of challenge due to: Abilities and equipment that essentially grants immortality. Kill me once? You need to kill me 3 (5 with two fully ranked Arcanes) again when I revive in just a second! Abilities and equipment that effortlessly wipe out crowds of enemies or even a large tile in a span of a few seconds. Abilities and equipment that shut down the enemy AI entirely. Insane mobility. The latter part defined one of Warframe's key gameplay, the mobility and parkour. That can and should stay. The other three parts are immensely difficult for DE to even try and balance as they themselves and even the community cornered them. The grind of the game forced players to go for meta builds just to get the grind over with, but using their meta builds makes the game much more stale. This leads to the players to complain how the grind is a "chore". DE also caused the community to harmonize with the power creep for this long. The rewards and some part of the grind that should be readjusted/reworked to be more fair and rewarding, but that's a different topic for now. I'm doing my best to help new players/clanmates who are also new to the game, but it's difficult when they ask for certain builds or go after "meta" weapons. That will kill their exploration of the game, and thus their interest of the game in the long run. It's ultimately their choice, but still going for the "best" is not what would be ideal in the long run.
  15. Rather than Arcanes, why not convert them into the mod equivalent of Stance Mods for Primaries/Secondaries? Part of the Arsenal Divide stems from how Primaries/Secondaries require 2-3X more Formas than Melee weapons, and yet Melee weapons reach their full potential within 1-2 Formas. Not only that, Melee stats and mods are overall better than ranged weapons. I'm aware this is saving Formas on ranged weapons, which will impact your profits, but it's rather jarring for the time invested in ranged weapons to be disproportionate to melee weapons only for melee weapons to still come out on top.
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