(PSN)thegarada Posted October 2, 2019 Share Posted October 2, 2019 Is it possible that exalted weapons melee combo modifier is not reset when closing the skill? It is very annoying to lose the counter because you have to deal with a nulifer (or one jumps on you) or you need to reset energy. We already have mods to increase the duration. As long as they are in the combo duration window, can the combo multiplyer remain, like melee weapons? Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted October 2, 2019 Share Posted October 2, 2019 You know you just have to aim to switch to your ranged weapon, right? Doesn’t reset the counter or anything. And nullifiers disable abilities completely. Giving leeway isn’t their style. Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted October 2, 2019 Author Share Posted October 2, 2019 52 minutes ago, (XB1)GearsMatrix301 said: You know you just have to aim to switch to your ranged weapon, right? Doesn’t reset the counter or anything. And nullifiers disable abilities completely. Giving leeway isn’t their style. I am aware that you do not use the melee combo counter if you switch to ranged weapon. I am also aware that nullifiers disable abilities. What I am requesting, very specifically, is that if you close the exalted melee weapon skill, voluntarily or not, that you do not lose the combo counter. No matter what, you will have to close skills every once in a while. You do not lose melee combo counter if you stow melee weapon. Should be the same for exalted melee weapons. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now