MannyMulatto Posted October 11, 2019 Share Posted October 11, 2019 (edited) Why cant we choose (in a much more convenient way) how our elemental mods combine? Right now we play musical mods until it gets the right combo but theres an issue with weapons with innate elements like right now on my fulmin i have thermite rounds and malignant force on it i want to go for corrosive/heat but its literally impossible at the moment so having a little drop down menu in your weapon mod page allow you to select which elements combine would go a long way for quality of life. Edited October 11, 2019 by MannyMulatto Typo Link to comment Share on other sites More sharing options...
Rawbeard Posted October 11, 2019 Share Posted October 11, 2019 because it's fun and engaging! 🤬 Link to comment Share on other sites More sharing options...
(XBOX)yepbeeble Posted October 11, 2019 Share Posted October 11, 2019 Not just that, but I feel it would start to conflict with different polities given to weapons via one or more forma. Just like with the automatic mod compile feature, it does not take into account the different polarities already on the weapon. Instead, it sorts by whatever is the most convenient. Link to comment Share on other sites More sharing options...
LSG501 Posted October 11, 2019 Share Posted October 11, 2019 Would be nice to be able to combine them 'how we want', it would also be nice if the cold elemental mod had the same polarity (we've complained for ages over this) but as you can see we're still stuck with the system we have. Link to comment Share on other sites More sharing options...
MannyMulatto Posted October 11, 2019 Author Share Posted October 11, 2019 4 minutes ago, (XB1)razberryX said: Not just that, but I feel it would start to conflict with different polities given to weapons via one or more forma. Just like with the automatic mod compile feature, it does not take into account the different polarities already on the weapon. Instead, it sorts by whatever is the most convenient. Yeah ive had to re-forma a weapon moving a polarity just to get the right combo because it goes by mod location. Link to comment Share on other sites More sharing options...
MannyMulatto Posted October 11, 2019 Author Share Posted October 11, 2019 Ive never understood the purpose on the cold polarity.......just felt like a weird decision to me luckily the element/status mods didnt do it too. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now