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Warframe Limit Breaker Concept "Forgotten Memories"


Violet_Xe
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 {{{{Forgotten Memories Update Post 3/3 The Forgotten Memories}}}}

Revenge of the Sergeant Raid Link

 Alright so this is meant to be a connection to my Raid Concept. In order to gain these "limit breakers" or power boosts, you must first complete the "Revenge of the Sergeant" raid, or for the purpose of making explaining easy, very difficult content. Once 5 of [warframe]'s forgotten memories have been obtained, you must fuse them into your warframe. This will trigger an awakening from the warframe, much like Umbra and they will enter a frenzy. You must track them down with your operator and fight them with your amp. Just like Umbra, you must transference into them and heal them. Once inside, you can choose 1 of 3 ways to bring your warframe to peace. Each option will grant your warframe powers a special perk.
   After the mission is complete, your warframe is "recovered" meaning it can move on it's own similar to umbra. You also are given a special profile portrait showing mastery of your warframe. when using "recovered" warframes, in the menu your warframe's name will flicker in your energy color between the orokin and english name. If anyone thinks this is impossible that all warframes can move on their own, let me remind you during the Second Dream, any warframe you use acts of it's own will and destroys War.

   After a warframe has been recovered, their codex will change and reveal who the "subject" was before becoming infected and turning into a warframe. The codex describes how they were transformed and then reveals their last memory, their most important memory which they've clung to since creation. here are some examples.

Saryn

Spoiler

   "Subject" was a high ranked and well respected orokin schientist who worked alongside archimedean silvana. She was notified that her daughter was to be used as the base for the newest warframe, Saryn. "Subject" knew what the trial would do and pleaded to take her daughter's place, to spare her. "Subject" was taken to an isolated cell and injected with the most terrible virus ever born of the golden empire. Her cell flooded with contagions beyond imagination. Through the cycles, "subject" drank noxious acids and viral fluids, throwing them up and always remaining on the edge of death within the venomous miasma. The terrible sickness within refused to allow it's host a peace and evolved. That cell soon became the most toxic place in the entire system and yet somehow life blossomed from within, beautiful malignant flora so polluted with toxins it was fatal to the touch. With breath and blood like acid, Saryn was born. Her last lingering thought was of her daughter, and the beautiful flower she kept in her hair.
   After Saryn's creation, she was sent to earth under an experienced orokin commander for controlling the hordes of the infestation. Poison to fight poision, saryn's affliction was the leading corrosive blade against the infested, eventually pushing the diseased masses from the system entirely.

Banshee

Spoiler

   Known as one of the most beautiful grineer, "subject" was a warrior forged from the first grineer to kill the sentient. She became famous in her platoon for her wonderful voice, something her orokin commander was envious of. One day, she fell in battle and her throat was torn out by one of her comrads who had fallen to the technocyte. Her commander had sent her on a suicide mission, but she found "subject" alive, clinging to life by a thread. Spiteful of the clone, the orokin sent her to be healed. Secretly "subject" was to be healed into a warframe, and was written off as dead. Awakening, she couldn't speak and found herself imprisoned, captured in darkness beyond her comprehension. Locked in darkness, "subject"'s mind and body twisted and morphed into an abomination. Pain wracked the fleshy monster and even with her throat ripped out, "subject"'s tortured wails resonated from deep within the lightless cell, cutting into all who could hear it. "Subject's" hope was reflected in the lights outside the cell, flickering and shattered. In darkened silence, her voice was shattered beyond repair and lost forever. She could only remember the dark, cold cell, and the invisible echos of the cell which clawed at her hearing. When silence fell, the voiceless horror was named Banshee.

Volt

Spoiler

   Among the orokin Empire, there were those deemed unworthy and unfit to be even called human. Those beanth even the grineer, the criminals. This criminal had tossed aside his true name gifted by his kin. He was now called prisoner 1819. 1819 was the leader of a radical group who's goal was to overthrow and destroy the Orokin Empire, freeing the orokin's rule over earth. Hoping to reform an old earth nation, 1819 was charged with treason and was forcefully turned immortal and has been tortured ever since with electricity. Once the search for warframe subjects began 1819 was seen as potential. He had been exposed to high voltage for over a thousand years without rest. The broken rebel had his mind destroyed long ago, fried with electric currents for an eternity. After injection, his infestation brought a new pain, a pain which revived his mind and carved out memories, ripping apart his very existence. In misery at the mental and physical abuse, 1819's howls of pain could be heard by his friends again. Almost as quickly as it had started, it had ended. 1819 overloaded the prison with all the voltage he had collected over the years, discharging his hate and electrocuting all of his friends and torturers. His last thoughts were the sadness that he had personally killed every one of his comrades. Prisoner 1819 had become Volt.

    These are obviously my own examples of the character's pasts but I believe codex entries like this bring a whole new layer of depth to the warframes. It makes you feel more connected to the warframe, I get that alot of players wouldn't just go through all this for lore, so once mastered you can pick between 3 powers. These powers will be tied directly to the warframe, not an augment. None of the following are direct power increases unless the ability really needs it but I want these increases to alter warframes. To change the way players approach a warframe would open up several new builds for warframes. More information at the bottom.

Atlas
A roided Medusa on #63

1. Atlas uses ice rubble, turning petrify into a glacial ability. Atlas deals bonus damage to petrified, frozen, and glassed enemies.
2. At max rubble, Atlas becomes a rumbler himself gaining double his armor. Rumblers emit a radial petrify when Atlas casts petrify
3. Rubble multiples rock wall size, boulder damage, and boulder explosion radius.

Ash
Such a Ninja wannabe I'm surprised his sprint animation isn't naruto running.

1. Bladestorm can mark enemies up to 4 times, bleeding enemies within 15m are marked for free.
2. Throwing weapons have a seeking effect, homing in on enemies heads slightly. Ash deals .5X extra critical damage with throwing weapons
3. When teleporting, ash releases a tear gas bomb, reducing enemy accuracy by 350% in an 8m radius

Banshee
Owner of DJ Tenno Beats Radio Station.

1. Sonic boom releases a strong infrasonic pulse. Instead of knocking enemies away, Sonic boom paralyzes for 6s applying viral.
2. Silenced weapons have no fall off damage, all weapons become silenced during Silence.
3. Sonor turns banshee’s vision black and white, letting her and her team to see enemies through walls.

Baruuk
Looks for opportunities to throw a temper tantrum. 
1.Desolate Hands disarms target enemy and jams enemy weapons in a 5m radius.
2. Lull disarms enemies affected by initial cast. Barruk and his allies are no longer seen as hostile to affected enemies until he attacks them.
3. Fist weapons can equip the Desert Wind stance, taking on it’s effects but drains energy. Range is drastically reduced but still prevalent.

Chroma
An old, flightless, dragon that can't spit fire half as well as he can fly. get it?

1. Chroma becomes one with the pelt, allowing him to fly like Hildryn but 50% faster when using effigy but can no longer deploy effigy.
2. Chroma deploys a spectral pelt during effigy allowing him to keep his armor but have an effigy out.
3. Sentient pelt adapts as armor grants adaptation up to 40% Doesn’t stack with Adaptation

Ember
IM RELEVANT AGAIN!

1.While above 80% Immolation, Fireball deals critical damage and gains 4.5X critical damage.
2.Fireblast creates a 20m convection prison, trapping enemies inside. Enemies burning inside increase convection heat. Higher heat increases duration and damage of ignited status
3.Ember gains 5 energy per second while on fire. Ember ignites for 1 dps when at or above 90% immolation.

Equinox
An unbalanced warframe based on balance.

1. Day and Night have their own health bars. When taking Lethal damage in one form, Equinox switches to her other form. Metamorphosis is locked for 60s
2. Bullets will phase through Nightform Equinox in a 75 degree radius in front of her while mend is active.
3. Provoke increases status chance on enemies affected by 25%.

Excalibur
The Kirit- I mean swordsman of warframe. Also R.I.P Draco

1. When an enemy is hit by Slash Dash, excalibur quickly attacks in a square with 4 strikes. *like kirito’s horizontal square* When used during exalted blade the square sends out energy waves.
2. Dual Swords can be modded and customized separately but the stance is shared. Swords can also now equip one handed skins.
3. Using swords gain 5% melee range and damage per combo stage // E= 5% // EE= 10% EE E= 15%

Frost
The cool dude.

1. Snowglobe reflects 500% of damage taken but suffers 2X more damage from enemies.
2. Avalanche creates a blizzard for 6s, reducing enemy accuracy by 60%. Blizzard recovers 2.5% snowglobe health per second.
3. Freeze drags in enemies within 6.5m of impact point. Any enemy that steps on iced ground will instantly freeze.

Gara
must be very… very… careful… to not break her.

1. Spectroage will attach itself to mass Vitrify, instantly repairing the wall for 1 mirror if shattered.
2. Shattered Lash destroys spectrorage mirrors, mirrors increase splinter storm and shattered lash damage.
3. Vitrify segments blind when broken BY ENEMIES

Garuda
Likes to live life on the edge. ok dark humor sorry.

1. Blood ball creates a 6m dome of blood protecting those inside it, cleansing status and healing allies for 65HP per second..
2. If Garuda or an ally dies while an enemy is attached to Blood Alter, they will instantly be revived at 75% health, sacrificing all Blood Alters.
3. Garuda no longer throws blood ball, but consumes it. Garuda regenerates life from all blood alters active and reflects 650% damage back while blood shield is active.

Gauss
Brain Damage, Don't run into walls at home kids.

1. Redline now stands at 85%
2. Enemies caught in mach rush explosions have 15% of their health used as damage
3. While below 70% shields are always recharging even while taking damage

Harrow
The hot headed occult leader who blames his team for everything and leaves.
1. Covenant no longer increases critical chance, but increases status damage.
2. Harrow’s allies can use thurible’s energy but only gets 15% of energy.
3. Headshots chain all enemies within 6m for 6s.

Hildryn
She's got mountains for muscles, shields for days, and comes with a laser archgun... Guess what joke I'm making here.

1. Balefires deal 60% less damage but rapidly shoots 3 times with larger splash
2. Aegis Storm flight now drags enemies with hildryn. Airbrone and lifted enemies are more affected by Pillage.
3. Pillage always pushes enemies away, but drags enemies to Hildryn if reactivated

Hydroid
 Censored 
1. Tempest Barrage will additionally be cast on all allies positions.
2. Undertow now covers Hydroid’s entire tile. Undertow no longer automatically drags enemies under, but kraken tentacles and hydroid can drag enemies under manually.
3. Hydroid can choose not to travel with Tidal Surge. Tidal Surge downs, stuns, and incapacitates enemies for 8s in viral water.

Inaros
Has an obsession with daggers

1. Inaros can devour 35% of his health to crete up to 3 Inaros Sand Shadows lasting 25s
2. Scarab Armor spreads to allies that walk through Scarab Swarm, decaying over 25s.
3.Desiccation traps enemies in quicksand, Devour eats all enemies affected by quicksand increasing in strength per enemy trapped.

Ivara
Rip off dark sector mechanic that should've been on glaives

1. Navigator allows Ivara to see enemies and allies through walls. Navigator increases radius of quiver by 100% if it hits an ally or enemy.
2. Prowl steals 200% more loot and opens enemies up to finishers. Duration is inversed causing low duration to steal faster.
3. Artemis Bow transforms into a longbow shooting 9 arrows instead of 7 in a 35% smaller fan. Longbow can only be fired at 50% or above.

Khora
Crazy Cat Lady's basement

1. While Venari is in offensive mode, Venrai teleports to marked enemy and performs a lethal finisher. Enemies standing 11m from the finisher are snared. Venari's finishers cause a ripple effect through the strangle dome and ensnared enemies, dealing damage to them as well.
2. While Venari is in Protect mode, she will teleport to the marked, disarming them and jamming all enemy weapons in an 11m radius. Venari becomes 60% more resilliant to physical damage.
3. Venari passively has access to Shelter, Mischief, and Sense Danger and does not need mod slots to gain effects.

Limbo
MY EYES! v2

1. Limbo gains access to a third dimension called limbo. All of his abilities gain a charge mechanic to summon a second version of the ability for this limbo dimension.
2. Limbo can overclock time in the rift, causing everything to happen faster. *does not affect mission timers*
3. Operators never run out of energy and ammo in the rift.

Loki Master Race
STOP TELEPORTING ME OFF THE CLIFF!

1. Decoy's now scale in level to enemy level similar to specters and 3 decoys can be placed down at one time. Decoys can be placed latched onto walls.
2. Enemies targeting decoy or another ally become unaware of loki's presence and also become open to finishers for loki when invisible.
3. Switch Teleport causes an AoE time slow effect in both locations, lifting nearby enemies for 6s and refreshes all active duration abilities.

Mag
Hildryn's, less popular big sister. Also R.I.P Draco

1. Polarize causes shields to be protected by 750 armor and cleanses status effects.
2. Crush increases in damage the more armor, shields, and enemies are caught within crush. Magnetized enemies take critical damage.
3.Pull now applies magnetic status on targets. Magnetized targets are 2X more likely to drop items.

Mesa
Soldier 76 and Mcree's baby... wait that doesn't make s-

1. When using Dual Pistols, Mesa can customize and mod each pistol seperately Each pistol has its own recoil and crosshair when aiming.
2. If Shooting Gallery now also jams weapons of enemies you shoot, regardless of range.
3. Headshots grant 160% holster speed and 40% accuracy for 6s

Mirage
MY EYES! Also R.I.P Draco

1. When taking fatal damage during Hall of Mirrors, mirage takes the place of a mirror, recovering by 25%
2. All of mirage’s mirrors now create a prism. Prism no longer creates lasers, but instead will reflect and expand blinds from allies and Sleight of hand
3. Sleight of Hand multiplies ammunition, health orbs, and energy orbs. Sleight of hand strips 40% armor if detonated in darkness and blinds if detonated in light.

Nekros
Bone Daddy

1. Soul Punch teleports Nekros the target, paralyzing them and siphons several health or energy globes from them.
2. Nekros terrify creates a prison equal to cast radius keeping enemies inside the area. Terrified enemies spread terrify effect for the duration of the ability.
3. Desecrate creates a wandering ghost of the enemy, distracting enemy fire. *won’t stack your shield of shadows*

Nezha
Your access to In-game chat has been suspended.
1. Firewalker creates halos on his feet and creates roller skates. Firewalker grows by 1m and grants +30% sprint speed, +30% slide, and +30% turning speed.
2. Recasting divine spears teleports all speared enemies infront of nezha and slams them into the ground creating a fire nova igniting all enemies in 25m
3. Charged Chakrams emit a 4m pulse dealing 65% chakram damage. Chakrams also vacuum loot.

Nidus
Doesn't hide anything

1. Virulence impales enemies for 6s, keeping them locked on fungal spikes taking toxin DoT
2. Nidus sacrifices 8 stacks to save an ally from lethal damage if parasitic link is active.
3. Maggots trapped in larva multiply, exploding and splitting in 2 when hit by virulence.

Nova
Don't let her play basketball. She'll drop the ball.

1. Wormhole sucks in projectiles that come within 5m. Players are tugged in the direction of wormholes if they're within 3m.
2. Null Star afflicts enemies with molecular prime, and doubles the size of molecular explosions.
3. 25% Damage dealt by Antimatter Drop enhances null star damage.

Nyx
Literally a copy of Excalibur's model. Now we just need her in black using dual swords and she's good to go.

1. Nyx can mind control up to 3 targets. damage dealt to mind control targets will also form a link between controlled targets and herself. Links will damage enemies passing through. Nyx can also order her controlled enemies to hold position.
2. Nyx now uses Tenebrous Shields. While shields are active, Nyx is shrouded in starry black mist making her 60% harder to hit
3. Chaos causes the affected area to have glittering stars. Enemies affected by Chaos cannot see nyx, as she hides in the night. Enemies win chaos attack everything, Warframes, enemies, objects, ferals, and lastly themselves.

Oberon
The goat that married Tinkerbell
1. Hallowed Ground creates radioactive razor wings. Radioactive razor wings do not attack but instead spread radioactive effects to enemies.
2. Radioactive enemies affected by Reckoning are all automatically smited. Smite deals an additional 25% damage per status on base smited enemy.
3. Radioactive targets will no longer target oberon and his allies.

Octavia
Her music is so bad that it can be described as a rolling ball of death.

1. Amp renders Octavia impervious to all damage and status. She enters a dancing cinematic where the player can play an extremely difficult Swazin Rhythm Game to apply all metronome effects to players in affinity range. Losing a combo resets all provided buffs. High Combos increase duration of allied abilities.
2. High power strength lowers metronome speed, low power strength increases metronome speed. Each note can be played with a completely different musical instrument.
3. Octavia can place down 2 Resonators. They no longer pick up mallet but produce a metronome at 50% range while metronome is active. 

Revenant
Vampire/Ghost/Eidolon Hunter/Sentient warframe... Ok who designed this guy and why is he like this!?

1. While mesmer Skin is active, Revenant creates a 23m bubble of eidolon energy reducing damage from outside the energy dome by 70% *for team play.*
2. Thralls that die from Danse Macabre create massive lasers which shoot into the sky. Lasers have a 3m radius and deal 5% of the thrall's max HP per second as tau damage.
3. When Revenant goes down, he gains a second life for 35s. Similar to a vomvalyst he is invulnerable to damage. He can either be revived by a team mate, or reave health from thralls left alive. Revenant can cast abilities while in this form, but cannot directly attack enemies, similar to the rift.

Rhino
OOOOPTICOR!!!!
1. While iron Skin is active, Rhino's armor becomes Alloy Armor in place of his Ferrite Armor
2. Allies affected by Rhino's Roar will release a roar of their own, but using their own power range and strength.
3.Rhino's Archgun deployer time is reduced by 50%

Saryn
God Saryn's so weak she can't even play ESO correctly. She needs a buff right??? right? yeh thought so.

1. Popping spores with melee weapons grants Saryn 50 armor up to 1000.
2. Miasma creates a highly contagious miasma which causes enemies to spread the viral effect to those who aren't currently affected. Corpses remain longer letting the viral toxins spread.
3. Molt creates 6 crawlers in Saryn's visage which crawl towards enemies, distracting them, then explode in their face with lethal gas clouds. Crawler Molts distract enemies.

Titania
Behold, the eater of Forma Crackers
1. When Lantern is active, Titania herself will emit a lantern effect.
2. Dex pixia and Diwata can be called down as Archwing Weapons in her base form, however these last indefinitely.
3. When collecting tributes, Titanya recovers 6 razorflies. Titanya can have up to 32 razorflies active at one time. Razorflies are now affected by survivability mods.

Trinity
Don't nag trinity, she'll give you your 24 hour energy if you turn your channeled abilities off.

1. Trinity can switch to a secondary link through a quiver mechanic. This link combines the health pool of all enemies linked, but enemies do not share defenses. Enemies equally share damage.
2. -10% power duration for +10% power range.
3. Casting Energy Vampire on an enemy affected by Well of Life causes the enemy to pulse out healing and energy waves when shot.

Valkitty
If Nyx's absorb invulnerability was actually put in something useful.

1. During Hysteria, Valkyr gets on all fours gaining extra mobility. Valkyr gains 35% sprint speed, 45% finisher speed, and 100% double jump strength.
2. All enemies and allies within 4m of Valkyr's "Hysterical Aura" are affected by warcry if active.
3. Ripline pulls enemy to valkyr. Valkyr catches them and performs one of several doom styled finishers. 

Vauban
Ok no joke here, but I'm being safe with these suggestions, specifically because I lack the details of the rework to make something unique for him.
1. Enemies affected by tesla are orbital striked for 50% damage when casting orbital strike.
2. Vauban gains 55 base energy and drains energy to stop lethal damage with 225% efficiency
3. +50% casting speed

Volt
Sonic the Hedgehog, also he can actually turn GAUSS!

1. Volt becomes a tesla coil when casting discharge, stunning enemies for the duration of the ability like any other enemy.
2. Charged Electric Shields create a static field which forcefully zaps enemies away within 6m of the shield with bolts of lightning automatically.
3. Shock no longer is a specific target ability, turning into a radial AoE shocking up to 6 enemies within 10m. Shock deals increased damage per enemy shocked. Affected by ranged mods.

Wisp
Kaaaa-meeee-haaaa-meee-HAAAA

1. When picking up a reservoir, A copy of the tenno will appear. This "will o wisp" will run around. 5s after being shot by an enemy they explode in a 6m flaming circle.
2. Wisp can teleport to allies and reservoirs through walls. When wisp turns invisible for 6s leaving a "will o wisp" to distract enemies. Once shot, the wisp will explode in a 6m flaming circle.
3. Silenced weapons have a 30% chance to reveal wisp when invisible during her jump.

Wu Kong
Carrot
1. Wu Kong will access 2/3 of his traits and now recovers his revives, one every 5 minutes.
2. After defy is cast, all enemies within Wu Kong's vision will freeze for 6s.
3. Defy is no longer a 1 cast. Wu Kong can tap Defy to store damage keeping invulnerability for 2s after the cast. Defy can be recast to increase defy damage, or held down to release all captured defy damage.

Zephyr
Birds can't fly, but buff ladies and fairies can. LOGIC!

1. Tailwind costs 5 less base energy. If Turbulence is active, Zephyr's tailwind charge lets Zephyr fly in the air like hildryn. Unlike Hildryn, Zephyr is extremly fast moving 300% faster than Hildryn.
2. All airborne or lifted foes 8m from Zephyr's tailwind suffer 500 slash damage. Airburst causes enemies to float like Titanya's spellbind. Affected by power strength.
3. Tornado can be held down to create a 3s Hurricane, tossing all enemies within 15m into the air. Hurricane radius is affected by power range.

   Now I do realize many of these powers seem powerful and sound like augments, and that's because they're meant to be similar to augments. However this augment is strictly tied to warframes. There are several reasons for this. But before that I want to explain, this is simply a way to dramatically shift how people view how a warframe can be played. Each warframe now has a trait which lends itself to a very unique and specialized style. By changing the way abilities function, you can flip everything you know about a warframe on it's head and turn it's modding in a completely different direction. By also making them unaffected by mods it means DE doesn't need to work too much on balancing them in the future as well as allow for other abilities to function in a build that would normally cripple it. More abilities means more engaging gameplay and yet because you choose 1 out of 3, it's still putting choice in the player's hands just like modding does.
   Now the reason why I suggest the ability being tied to a warframe will benefit both the player and DE, even though the player will hate DE for doing this. The whole point of the Forgotten Memories and the ability being tied to a warframe, is to make you recreate 3 of the same warframe, and "recover" them 3 times. This allows you to get all 3 powers for different warframes. why do this? it means you have to remax another warframe and to make that frame you revisit old bosses. Forma, reactors, and exilus is needed and that means you play more and revisit simaris and play more fissures revisiting old tiles or give DE more plat. Of course in order to actually get that new power you need the Forgotten memories, which brings you back to the raid. In other words it's a sort of ascension system which gives players a completely new goal. "recover" all the warframes. That isn't 100% sustainable, but it certainly is thousands of times more sustainable than anything DE has made in recent years. I'm not saying this system is perfect but i'm telling you my idea. DE could probably 100% improve on it but this is my take on it.
   Of course there is 1 other benefit to this system. Our content creators would finally have a reason tor revisit warframe builds and talk about them again. with over 40 warframes in the game, that is at least 120 new warframe builds for content creators to dive into. At the same time content creators will tackle different videos which means only certain youtubers have access to certain "recovered" warframes at the start of the update. This means nobody is making the same content over and over again and instead it makes all youtubers relevant giving smaller content creators to play. The raid itself also opens up room for streams to do challenge runs and because DE themself are not skilled enough to do the raids, people who want to see difficult content will drift to people other than the titans of WF streaming, DE themselves. This is a massive boost to earned media for DE and a great way for content creators to have a huge influx of new content to cover. In between bugs, weapon releases, and other stuff I believe this one idea could provide MAYBE up to 1 year of content for builders.

Edited by Violet_Xe
Added raid link
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On 2019-10-29 at 6:32 AM, (PS4)wildkat1987 said:

very interesting idea, congratulations for all your hard work thinking this through. Not sure about a lot of stats, but the general idea has a lot of potential, good job

Thanks 🙂. The stats though are mostly unaffected by mods, I agree they need some tweaks but keep that in mind. The goal of them is to give skilled players an indirect power spike, not to be a side grade for builds. It only works if DE adds in the difficult content though otherwise we just get powercreep and not progression.

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1 minute ago, kapn655321 said:

Anime fans making me wish Hydroid never had tentacles in the first place. =/

lol hey I made jokes at every warframe's expense 😄 look at nezha and ember. The fire twins drew the short stick as well in reputation

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