Ordo_Hereticus Posted November 1, 2019 Share Posted November 1, 2019 (edited) The new system's emphasis on heavy attack is NOT fluid. Thats the worst problem. I understand the intentions, but the execution is not perfect. Here are some thoughts on that issue. The heavy attack has very little reward in comparison to effort it takes, and it breaks the flow. The "fix"? Using heavy attack mods, but why do we have to resort to such bandaid measures only to make heavy attack viable at all? Cap on melee combo counter is annoying. It limits your playstyle on higher levels to frames like Octavia or forces you to slap bandaid fix mod. Bullet Dance's backwalk combo was great. Why making it worse when all that was needed to encourage people to use the blade part of gunblade is increased bleed proc chance or mechanic that gives you additional damage when shooting the enemy after it was hit by blade part? Maiming Strike was overpowered, but it was fun and useful. I suggest Increasing crit chance to 150 but forcing 3 second cooldown. Or something like that. Thats all I had to say for now. Edited November 1, 2019 by Tyrone.Jamal_XII Link to comment Share on other sites More sharing options...
DeathDweller Posted November 1, 2019 Share Posted November 1, 2019 Idk i had fun trying to slash my targets that were floating away from me with venka while stoping my movement every second to see the fancy attack animation.Game design at it's best. Link to comment Share on other sites More sharing options...
404_usernotfound Posted November 1, 2019 Share Posted November 1, 2019 the range rework is remarkable since its a fixed amount now my fists with p reach have more range than a polearm without it the attacks have become sluggish and slower in general they back tracked on part of the first melee rework since you now have to pull your zenistar out to launch the disk instead of just being able to power attack straight from the gun Link to comment Share on other sites More sharing options...
JackHargreav Posted November 1, 2019 Share Posted November 1, 2019 My only problem is the floating enemy thing. I imagined the enemies would stay in one place when you throw them up in the air but they float all around the place. Which is exactly the biggest problem with Titania's 3rd ability. I can't understand why they put this flawed mechanic into the melee system. Link to comment Share on other sites More sharing options...
SenorClipClop Posted November 1, 2019 Share Posted November 1, 2019 Who are all these players who don't seem to realize that the Forums have a Feedback section? Link to comment Share on other sites More sharing options...
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