.Monarch Posted September 29, 2013 Share Posted September 29, 2013 Stop judging something Overpowered or not with your noob &#! inexperience weaklings! Yes those had to be said!!! I'm tired of you guys discussing something is OP or not, and moving onto saying nerf this nerf that. If that item/Frame/Weapon is OP in your opinion, bring it to a higher tier, kill some high level enemies, solo a T3 survival and come back and tell me that S#&$ is OP! Jesus freakin christ, can't catch a break here. Melee was never a preferred weapon for any Tennos out there. Anyone with a rifle would rather pull the trigger than run after some Grineer to chop 'em up. The Melee system NEEDS a buff. If somehow Galatine got nerf because some stupid &#! on the forum whines about it, I'm tracking each and everyone of your IP address down and come over and *@##$ slap you till you're sober. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted September 29, 2013 Share Posted September 29, 2013 Charge time isnt really an issue if you keep moving while charging. Link to comment Share on other sites More sharing options...
aMsRaDau Posted September 29, 2013 Share Posted September 29, 2013 So most of the players here are complaining or flaming that the Galatine is too strong and other weapons like the Gram are getting useless... Thats not true! Galatine has the slowest charge speed and if you compare the charges you can do in several minutes you will see that the damage is the same. For example: Gram does 50 charges per minute and each deals 600 Damage = a total of 30.000 Damage Galatine does 37 charges per minute and each deals 800 Damage = a total of 29.600 So what exactly do you want? :) Stop flaming about the Galatine its balanced in my opinion. Better buff the Stalker weapons which actually cost arround 50€... Hate is crap compared to Orthos, Gram and Galatine. Link to comment Share on other sites More sharing options...
YouHaveShamedYoFamory Posted September 29, 2013 Share Posted September 29, 2013 may the flaming begin Link to comment Share on other sites More sharing options...
Mastikator2 Posted September 29, 2013 Share Posted September 29, 2013 Also, Gram has momentum and knockdown on jump attack. Link to comment Share on other sites More sharing options...
tigrex Posted September 29, 2013 Share Posted September 29, 2013 Youre right it has the slowest charge time but thats the only disadvantage this weapon has Link to comment Share on other sites More sharing options...
Altey Posted September 29, 2013 Share Posted September 29, 2013 So most of the players here are complaining or flaming that the Galatine is too strong and other weapons like the Gram are getting useless... Thats not true! Galatine has the slowest charge speed and if you compare the charges you can do in several minutes you will see that the damage is the same. For example: Gram does 50 charges per minute and each deals 600 Damage = a total of 30.000 Damage Galatine does 37 charges per minute and each deals 800 Damage = a total of 29.600 So what exactly do you want? :) Stop flaming about the Galatine its balanced in my opinion. Better buff the Stalker weapons which actually cost arround 50€... Hate is crap compared to Orthos, Gram and Galatine. Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 29, 2013 Share Posted September 29, 2013 Gram can't strike twice right? Link to comment Share on other sites More sharing options...
Lady_Khaos Posted September 29, 2013 Share Posted September 29, 2013 Psh Hate is amazing. Link to comment Share on other sites More sharing options...
Vitras Posted September 29, 2013 Share Posted September 29, 2013 Youre right it has the slowest charge time but thats the only disadvantage this weapon has It also has a lower normal base damage. I won't potatoe it just because of that. Long live Dakra Prime for me.. Link to comment Share on other sites More sharing options...
Dasmir Posted September 29, 2013 Share Posted September 29, 2013 The 25% critical chance and x2 critical wants to talk with you. Link to comment Share on other sites More sharing options...
YouHaveShamedYoFamory Posted September 29, 2013 Share Posted September 29, 2013 (edited) It also has a lower normal base damage. I won't potatoe it just because of that. Long live ORNAMENT Prime for me Fixed Edited September 29, 2013 by YouHaveShamedYoFamory Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 29, 2013 Share Posted September 29, 2013 I like how OP ignored the fact that Galatine strikes twice... Link to comment Share on other sites More sharing options...
DeadlyNerd Posted September 29, 2013 Share Posted September 29, 2013 One has to wonder, where'd OP pull out that gram does 600 and galatine 800? Link to comment Share on other sites More sharing options...
Thelonious Posted September 29, 2013 Share Posted September 29, 2013 Why does Gram charge deal 600 damage? Light Infested? Then Galatine's charge damage should be 1200, not 800. Hmm. Am I the only one who noticed that? Link to comment Share on other sites More sharing options...
AlienOvermind Posted September 29, 2013 Share Posted September 29, 2013 If Galatine is nerfed, I'll just switch to Orthos Prime, which is almost as cool as Galatine. Better buff the Stalker weapons which actually cost arround 50€...Hate is crap compared to Orthos, Gram and Galatine. And this would be awesome. Hate and Dread really need a buff. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted September 29, 2013 Share Posted September 29, 2013 Why does Gram charge deal 600 damage? Light Infested? Then Galatine's charge damage should be 1200, not 800. Hmm. Am I the only one who noticed that? Same thing I'm thinking Link to comment Share on other sites More sharing options...
Althix Posted September 29, 2013 Share Posted September 29, 2013 ts to put it simple. your calculation is wrong. Link to comment Share on other sites More sharing options...
ThePresident777 Posted September 29, 2013 Share Posted September 29, 2013 Galatine is sooooooo OP that stuff dies in mid swing. Oh, wait, that was my team killing all the things while Galatine with all speed mods maxed takes forever. Yeah, really really OP, uh huh yep. NO IT's NOT OP. Link to comment Share on other sites More sharing options...
ThePresident777 Posted September 29, 2013 Share Posted September 29, 2013 Stop judging something Overpowered or not with your noob &#! inexperience weaklings! Yes those had to be said!!! I'm tired of you guys discussing something is OP or not, and moving onto saying nerf this nerf that. If that item/Frame/Weapon is OP in your opinion, bring it to a higher tier, kill some high level enemies, solo a T3 survival and come back and tell me that S#&$ is OP! Jesus freakin christ, can't catch a break here. Melee was never a preferred weapon for any Tennos out there. Anyone with a rifle would rather pull the trigger than run after some Grineer to chop 'em up. The Melee system NEEDS a buff. If somehow Galatine got nerf because some stupid &#! on the forum whines about it, I'm tracking each and everyone of your IP address down and come over and $#*(@ slap you till you're sober. THIS * 10000000000000000000............... Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted September 29, 2013 Share Posted September 29, 2013 (edited) So most of the players here are complaining or flaming that the Galatine is too strong and other weapons like the Gram are getting useless... Thats not true! Galatine has the slowest charge speed and if you compare the charges you can do in several minutes you will see that the damage is the same. For example: Gram does 50 charges per minute and each deals 600 Damage = a total of 30.000 Damage Galatine does 37 charges per minute and each deals 800 Damage = a total of 29.600 So what exactly do you want? :) Stop flaming about the Galatine its balanced in my opinion. Better buff the Stalker weapons which actually cost arround 50€... Hate is crap compared to Orthos, Gram and Galatine. Your numbers are wrong. Very wrong. The following graphs don't even account for the fact that Galatine can hit twice with a swing. https://docs.google.com/spreadsheet/ccc?key=0AlWVt6vp3-YWdHZJRTBvRTBrNGNrb3dNbEZsc0tZVHc#gid=15 I don't even have a stance on the balance of it yet. It's so far out in left field compared to all the other melee weapons and they're all junk when compared to guns, so who knows what the target for melee balance should be. That said, you should really strikethrough anything in your post about numbers or backed up by numbers because you are utterly wrong. Edited September 29, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
Grilleds Posted September 29, 2013 Share Posted September 29, 2013 Charge time isnt really an issue if you keep moving while charging.It slows you to a crawl when you are charging. Link to comment Share on other sites More sharing options...
LazyKnight Posted September 29, 2013 Share Posted September 29, 2013 (edited) Quick question, how many situations does the game require you to fight something over level 100? If you said "Only in rare alerts,T3 Defense and T3 Survival missions", you were correct, and even in those cases the maximum level enemy that the game ever expects you to face is only about level 130. Its so rare to fight something over level 100, that I think we can safely consider it an outlier in terms of game balance. Although the Soma still outperforms every other primary in that case anyway. I didn't say anything contrary to the existence of weapon tiers so I don't see why you feel the need to bring that up in response to a post that already mentioned "endgame" weapons. The problem is that Soma outperforms even other high mastery requirement weapons like the Supra, Lanka, and Flux Rifle, and it doesn't require clan research or days of building clan components to make like other "high tier" weapons. Giving it a high mastery requirement without changing anything else is kind of ignoring the issue. Unless damage 2.0 comes with a lot of weapon rebalances, I'll still say Soma offers a bit too much power for something that requires very little effort to obtain. Please use spacing next time it is harder to read clumps. I just used the T3 keys as the example because it is the number one things that people ask for groups in clan chat. 1. Supra should not be a rank 7 weapon; at most it's stats would make it rank 4. 2. There are only 4 good rifle :Soma, Hind, synapse, and Flux rifle. The others are not at a level that would give them a higher than rank 4 requirement. 3. Soma can not match lanka, ogris or any good shotgun in single hit damage. 4. Soma can not beat a flux rifle under any situation on light infested. 5. Soma can not beat a synapse on corpus. 6. Many weapons are grossly underpowered for the difficulty in acquiring them(looking at you braton prime). Edited September 29, 2013 by LazyKnight Link to comment Share on other sites More sharing options...
General_Krull Posted September 29, 2013 Share Posted September 29, 2013 Please use spacing next time it is harder to read clumps. I just used the T3 keys as the example because it is the number one things that people ask for groups in clan chat. 1. Supra should not be a rank 7 weapon; at most it's stats would make it rank 4. 2. There are only 4 good rifle :Soma, Hind, synapse, and Flux rifle. The others are not at a level that would give them a higher than rank 4 requirement. 3. Soma can not match lanka, ogris or any good shotgun in single hit damage. 4. Soma can not beat a flux rifle under any situation on light infested. 5. Soma can not beat a synapse on corpus. 6. Many weapons are grossly underpowered for the difficulty in acquiring them(looking at you braton prime). I'm going to have correct one part, Hind is not good. It's not, Boltor is better and that's saying something. Link to comment Share on other sites More sharing options...
LazyKnight Posted September 29, 2013 Share Posted September 29, 2013 I'm going to have correct one part, Hind is not good. It's not, Boltor is better and that's saying something. Math says otherwise: It scales only because it does 150 damage base in a burst of 5 hits. https://docs.google.com/spreadsheet/ccc?key=0AlWVt6vp3-YWdHZJRTBvRTBrNGNrb3dNbEZsc0tZVHc#gid=3 Link to comment Share on other sites More sharing options...
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