Raydiayt Posted September 30, 2013 Share Posted September 30, 2013 I got tired of my Dual Zoren and decided to go back to leveling my Glaive, since I recently got a few Killing Blow mods. But... Its charge damage is 75. The wiki says 150? I took KB off, still 75. Then I tested it out on the first mission in Mercury. I'm pretty sure I saw either a 72 or a 75 pop up every time I got a kill. Stealth nerfed? For what reason? Link to comment Share on other sites More sharing options...
ProjectKaeon Posted September 30, 2013 Share Posted September 30, 2013 It's already harder to use the Glaive to get kills and they nerfed it? Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted September 30, 2013 Share Posted September 30, 2013 (edited) It's already harder to use the Glaive to get kills and they nerfed it? I don't think they nerfed it. I'm getting damage far higher than 75. Also, the Arsenal UI is bugged for some people at the moment. While it may say 75 for the Charged Attack, in reality it does far greater. Edited September 30, 2013 by PsychedelicSnake Link to comment Share on other sites More sharing options...
SanderF Posted September 30, 2013 Share Posted September 30, 2013 (edited) just visual bug. You could test it instead of come to the forum complain. Edited September 30, 2013 by SanderF Link to comment Share on other sites More sharing options...
Casardis Posted September 30, 2013 Share Posted September 30, 2013 Looks like 150 to me. Link to comment Share on other sites More sharing options...
Raydiayt Posted September 30, 2013 Author Share Posted September 30, 2013 just visual bug. You could test it instead of come to the forum complain. Sorry if it sounded like I was complaining. Also sorry if my post bored you halfway through, because I clearly said that I tried it out and got damages that are lower than 150. Link to comment Share on other sites More sharing options...
taiiat Posted September 30, 2013 Share Posted September 30, 2013 Then I tested it out on the first mission in Mercury. I'm pretty sure I saw either a 72 or a 75 pop up every time I got a kill. try it on higher level enemies. if enemies have too little health, i've often noticed the inability to deal full damage. ex. - when using weapons such as a Sniper Rifle, the Crits will hit a 'cap' at a certain enemy level if the damage is more than the enemies have in health. Link to comment Share on other sites More sharing options...
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