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A Clan Revival Concept


Violet_Xe
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   The Dojo Revivial... yes this is somewhat of a weird thing for warframe to focus on however with railjack, a focus on guilds has been presented. DE can double and even triple down on this by introducing a plethora of new builds, weapons, and research with clans at the center of it. These are some ideas I've had for awhile and I guess now would be a good time to share them. -Edit- This turned from a concept into more a bundle of ideas for the dojo. so keep that in mind.

   While we've waited for the "Promised Return" of solar rail conflicts, the clans have all but become glorified bragging rights like "look how cool my home is". Does anyone remember the Ice Alliance controlling half the map? Or the Dragons of the West and Dragons of the East fighting nonstop? Or even the other clans that fought like Nix? Those were great days and it's PvP rivaled our own. The return of clans has come in somewhat... confusing ways. Raiding clans were formed... then disbanded shortly after because of raid removal and then shortly after we have had the WORST clan revival... the riven mafia market.
   This has got to be the worst clan resurgence I've seen. Now take this with a grain of salt because I'm actually of a shadow clan. I've no idea how these giant clans operate or what the best clan chats look like during the modern warframe as I've tried to avoid them as much as possible. That being said I want to take a shot at explaining how clans can become a central part of the warframe experience. Community is after all an important part to any game, and clans were once an integral and core part of Ancient Warframe.

   This concept will involve dozens of new rooms and additions with practical uses and few with decorative purposes but things people would enjoy none the less.

DOJO CEPHALON
   During railjack, we have obviously seen Cephalon Cy who operates the railjack. Well Im sure new clans and old clans alike would appreciate a clan dojo cephalon who gives updates through the inbox and talks in the dojo. I'm going to call him AKJO for now. AkJo will first contact you via inbox as he doesn't have a way to represent himself like other cephalon yet as you have not constructed his room. he will tell you to organize your place accordingly as some rooms require alot of space. Basically, AkJo is your guide and helper who essentially is like a warning for the future and helps players plan ahead of time.

SOLAR RAIL CONFLICT
   Just like the days of old, we will have solar rail conflicts. These conflicts will allow players to take hold of planets and take a tithe *not really* of the planets resources from missions run on the planet. Every time a solar rail has been claimed, clan leaders will not only present benefits of the dark sector, but also have a global presence on the planet. They will be presented unqiue beenfits such as *larger chance void tears appear on the planet* or *3 nightmare missions on this planet daily*. 

  1. If a planet is under the control of a clan, their warframes have a 50% chance to appear as specters to assist in the mission replacing empty slots. This will help solo players and new players not feel alone and in general apply a natural feeling of "you're not alone" in this game.
  2. Solar Rails will be taken over like previously or however DE decides to implement this.

FOMORIAN AND RAZORBACK INVASIONS
   Fomorians and Razorbacks now have a chance to attack the Dojo Tower. If fomorians are successful, they will destroy research, steal credits and weapons from armories and vaults, damage rooms, and cause destruction to decorations requiring players to repair them. This will equally affect all clans and cause demand massive resources.

FUNCTIONAL ROOMS
   This will be specificly for the functional rooms. These will make up the bulk of the update and come with a variety of uses and bonuses to bring clans together and make the dojo a replacement for the orbiter in some cases. Players should be able to live and breathe in the dojo just as easily as the orbiter in my opinion.

Spoiler

(Datascape Hold)
   AkJo will have his own room. This room is called the Datascape Hold, which is a small hall to where you can interact with said Cephalon and ask questions about the dojo. However this will also be a research room for Cephalon type equipment. Or what I want to call, precept research. You will only need to construct 1 Datascape Hold, however you will need to upgrade it with modules to unlock other Cephalons from the weave. Each upgraded Datascape has it's own perks.
   You may switch Datascape Holds via the ROOM OPTIONS terminal.

  1. ORBITER DATASCAPE HOLD Ordis Datascape Hold will reveal sometimes hidden invasions. He can also be talked to for basic daily info of the system. Ordis can replicate hologrpahic versions of your clan mates orbiters for you to view without them needing to invite you.
  2. COLCAVE DATASCAPE HOLD Sark and Vull who describe the conclave and give EXTRA conclave quests for universal mediallions. The Conclave Datascape Hold has a conclave ranking and reward terminal for conclave rewards.
  3. SANCTUARY DATASCAPE HOLD Simaris will grant you 1 extra target per day if you upgrade to a Sanctuary Datascape Hold. His datascape also has portals to instantly join a Clan Sanctuary Onslaught which starts at Level 100-110 and is only available to your clan members. There will be an alert sent to clan chat that one has started.
  4. RIVEN DATASCAPE HOLD Samodeus will grant you 1 riven sliver per day as a Weekly Alert if his Datascape Hold is created. Here you may Reroll a riven mod 5 times at 50% off every day. You may also trade Eidolon Shards for Riven Transmutation Devices
  5. CODEX DATASCAPE HOLD Suda, even if you are an enemy, will appear to grant you rewards for completing codex entries. Some rewards will be clan research which players must have completed their own codex to obtain.
  6. HISTOIRE DATASCAPE HOLD Cordylon will appear and recount lost information of warframe's events. Both actual ingame events and stuff from beyond like the Great Plague and The Old War.
  7. SOLAR RAIL DATASCAPE HOLD Cy will appear to grant you special Weekly Missions of daily activity in the system. These missions will have have unique drops involving railjakck resources. *WIP because railjack isn't 100% out yet*

(Bio Nursery)
   The Companion Hub is for consigned companions. This will be ALL ABOUT companions. All around the room you can see active companions that belong to clan mates that have logged offline. These companions are only biological.

  1. Players may activate research involving extra companion precept mods and extra tools. One such being a Companion Core which opens a companion link mod slot granting a bonus to both the owner and companion, an aura only the two of them share. Many link mods are researchable in the Nursery alogn with many other mods.
  2. Players may research and replicate new and strange breeds of animals If any more are ever added.
  3. If a player has consigned a companion it will enter a stasis where players from your clan can adopt the pet for themselves. If 7 days pass and no player has adopted them THEYA RE EJECTED INTO- no a random operative takes custody of them and they vanish from the game.
  4. Players may also place their companion as a Mercenary where people can hire that companion for temporary use. Buyers may not alter the mod load out at all and companion is made available again in 24 hours.
  5. Players will randomly be assigned 2 of 10 incubators in the room to breed and grow pets outside the orbiter. Extra incubators may be activated with player's platinum.
  6. A history terminal will show an archive of all generated companions the clan has ever produced.

(Mech Hanger)
   This will be the alternative to the Bio Nursery for Mechanical Companions. This will be ALL ABOUT mechanical companions. All aroudn the room you can see machines flying and being carried around from place to place of active machines of offline clan mates.

  1. Players may research new Moa Parts to craft in Fortuna with Legs. These will be mainly developed and adapted to better fit tenno technology and appearence. Players may also create a Companion Reactor which opens a companion link mod slot granting a bonus to both the owner and companion, an aura only the two of them share. Many link mods are researchable in the Mech Hanger and many other precept mods.
  2. Players may research and replicate several new sentinels, sentinal weapons, and machine companions like rollers osprey, or even custom eidolon lures.
  3. Players may also place their companion as a Mercenary where people can hire that companion for temporary use. Buyers may not alter the mod load out at all and companion is made available again in 24 hours.
  4. Players will randomly be assigned 3 of 10 hangers to upgrade their companions with excess star chart materials for stat increases.

(Tenno Armory) -Ancient Smith Permission Role-
   This Armory is a room which contains a storage area of tenno clan tech weapons. In the Tenno Armory Black Smiths have access to 10 foundries that can only create 3 items at a time. Here the Blacksmiths can create weapons and parts that have been completed in the Tenno Lab in advance letting newcomers bypass wait time and instantly clan a weapon from the Armory.

  1. Ancient Smiths can place their weapons for sale in the dojo for 25K credits. 10K going to them and 15K going to the vault. Players may only purchase 1 weapon every day to prevent 1 player from emptying the clan market.
  2. There is no limit to the amount of weapons that can be stored in advance and no time limit on weapons that can be sold.
  3. Ancient Smiths can choose to infuse a forma into those weapons by default. Each forma doubles the cost. 25K 50K 100K 200K 400K always going at a 2/5 split.
  4. Armory contains an arsenal

(Corpus Armory) -Razor Smith Permission Role-
   This Armory is a room which contains a storage area of corpus clan tech weapons. In the Tenno Armory Black Smiths have access to 10 foundries that can only create 3 items at a time. Here the Blacksmiths can create weapons and parts that have been completed in the Corpus Lab in advance letting newcomers bypass wait time and instantly clan a weapon from the Armory.

  1. Razor Smiths can place their weapons for sale in the dojo for 25K credits. 10K going to them and 15K going to the vault. Players may only purchase 1 weapon every day to prevent 1 player from emptying the clan market.
  2. There is no limit to the amount of weapons that can be stored in advance and no time limit on weapons that can be sold.
  3. Razor Smiths can choose to infuse a forma into those weapons by default. Each forma doubles the cost. 25K 50K 100K 200K 400K always going at a 2/5 split.
  4. The Corpus Armory is capable of producing 1, 2, 3, 4, 5 Detonite Injectors at once depending on clan rank.
  5. Armory contains an arsenal

(Grineer Armory) -Fomorian Smith Permission Role-
   This Armory is a room which contains a storage area of Grineer clan tech weapons. In the Tenno Armory Black Smiths have access to 10 foundries that can only create 3 items at a time. Here the Blacksmiths can create weapons and parts that have been completed in the Grineer Lab in advance letting newcomers bypass wait time and instantly clan a weapon from the Armory.

  1. Fomorian Smiths can place their weapons for sale in the dojo for 25K credits. 10K going to them and 15K going to the vault. Players may only purchase 1 weapon every day to prevent 1 player from emptying the clan market.
  2. There is no limit to the amount of weapons that can be stored in advance and no time limit on weapons that can be sold.
  3. Fomorian Smiths can choose to infuse a forma into those weapons by default. Each forma doubles the cost. 25K 50K 100K 200K 400K always going at a 2/5 split.
  4. The Grineer Armory is capable of producing 1, 2, 3, 4, 5 Detonite Injectors at once depending on clan rank.
  5. Armory contains an arsenal

(Infested Armory) -Hive Smith Perimission Role-
   This Armory is a room which contains a storage area of Grineer clan tech weapons. In the Tenno Armory Black Smiths have access to 10 foundries that can only create 3 items at a time. Here the Blacksmiths can create weapons and parts that have been completed in the Grineer Lab in advance letting newcomers bypass wait time and instantly clan a weapon from the Armory.

  1. Hive Smiths can place their weapons for sale in the dojo for 25K credits. 10K going to them and 15K going to the vault. Players may only purchase 1 weapon every day to prevent 1 player from emptying the clan market.
  2. There is no limit to the amount of weapons that can be stored in advance and no time limit on weapons that can be sold.
  3. Hive Smiths can choose to infuse a forma into those weapons by default. Each forma doubles the cost. 25K 50K 100K 200K 400K always going at a 2/5 split.
  4. The Infested Armory is capable of producing 1, 2, 3, 4, 5 Mutagen mass at once depending on clan rank.
  5. Armory contains an arsenal

(Sentient Armory) -Oro Smith Permission Role-
   This Armory is a room which contains a storage area of Grineer clan tech weapons. In the Tenno Armory Black Smiths have access to 10 foundries that can only create 3 items at a time. Here the Blacksmiths can create weapons and parts that have been completed in the Grineer Lab in advance letting newcomers bypass wait time and instantly clan a weapon from the Armory.

  1. Oro Smiths can place their weapons for sale in the dojo for 25K credits. 10K going to them and 15K going to the vault. Players may only purchase 1 weapon every day to prevent 1 player from emptying the clan market.
  2. There is no limit to the amount of weapons that can be stored in advance and no time limit on weapons that can be sold.
  3. Oro Smiths can choose to infuse a forma into those weapons by default. Each forma doubles the cost. 25K 50K 100K 200K 400K always going at a 2/5 split.
  4. The Sentient Armory is capable of producing 1, 2, 3, 4, 5 Mutagen mass at once depending on clan rank.
  5. Armory contains an arsenal

(Commerce Dock) -Harvester Role-
   This room will be a massive *not railjack massive* deployment room containing up to 100 (ghost) 300 (Shadow) 1,000 (Storm) 3,000 (Mountain) 10,000 (Moon) Extractors. Extractors can be donated to the clan by players looking to create them, however Harvesters have access to a foundry to create up to 10 Extractors at once. This room is the only blace a Merchant's Nexus can be constructed off of.

  1. Only players with the Harvester Role may deploy the Extractors and all resources harvested enter the Clan Vault.
  2. Only 1/3 of the clan's excavators may be harvesting on planets at once.
  3. Resources from the Rail jack area can act as buffed durability to extractors.
  4. Extractors can be enhanced with Argon Crystals to increase their harvest for 1 day.

(Merchant's Nexus)
   The Merchant's Nexus is a small room where you can find both Darvo, Clem, Maroo, and Baro Ki'Teer. It may only be constructed off of the Commerce Dock.

  1. Having access to the Merchant's Nexus will supply players with 3 Darvo Deals in the Association.
  2. Having access to the Merchant's Nexus will supply players with 1 Extra Weekly Ayatan Hunt.
  3. Having access to the Merchant's Nexus, Baro will sit there and look pretty.
  4. Having access to the Merchant's Nexus allows for market terminals to be placed in the dojo.

(Clan Observatory)
   The clan observatory is an upgrade to the Observatory. The Clan Observatory will allow mark nodes on the map currently being run by clan members and will grant you a 100% chance to join a clan member's mission if room is available.

  1. Clan Observatory will mark nodes on the map currently being run by clan members and has a 100% chance to join a clan member's mission if room is available.
  2. Clan Observatory allows for clans of the same alliance to enter each other's dojo's without invitation. Requires a toggle at the observatory terminal.
  3. Clan Observatory has terminals allowing clan mates to view their clan members players playing their missions as spectators.
    1. After the Clan Observatory has been created these terminals can be placed anywhere as a decoration.

(Focus Cells) -Temple of Honor must be constructed first-
   Focus Cells are small rooms where up to 8 operators can meditate to generate focus towards a certain school by 1 per second. Affinity boosters will double focus gained per second.

  1. Focus Cells can be swapped to a different focus school at the room terminal, taking 1 minute to alter the school's focus.
  2. Focus Cells can be upgraded with focus lens up to 4 times. Each tier will double focus generated per second.
    1. Default Cell -1 Focus per second
    2. Normal Cell- 2 Focus per second
    3. Greater Cell- 4 Focus per second
    4. Eidolon Cell- 8 Focus per second
    5. Lua Cell- 16 Focus per second

(Orokin Lab)
   This isn't a new room but it comes with added functionality. This room can be upgraded to incorporate orokin void relic refiners. Void Traces obtained by the clan can be used to refine relics obtained by players into "Perfect" tier relics. There are 5 terminals for Lith, meso, Neo, Axi, and Kuva.

  1. Perfect Relics will not only require void traces and argon crystals.
  2. Perfect Relic Runs are clan/alliance exclusive and will not allow anyone not in the clan to enter the mission even if invited. They can only be launched from the Orokin Lab.
  3. Perfect Relics are relics that all players in the mission will share. 1 Relic applies to all 4 players and all 4 players will have a chance at getting a part from that relic.
  4. The orokin lab has completely different void tears from the normal star chart that are only available to people of that clan. Only people who are in that dojo may be a part of this mission.
  5. The orokin Lab has a use for the electric laser terminal, it now allows for players to create 2 new stars which replace the cyan star and amber star respectively. Each will add more to a statues value than cyan or amber respectivly with Void replacing cyan and Crimson replacing Amber.
    1. Allows players to combine Argon, Synthula, Lunar Pitchers, and Cyan Stars to create Distilled Argon. Combine with Blank Stars *From Earth Missions* into Void Stars
    2. Allows players to combine Kuva, Synthula, Ruk's Claw, and Amber Stars to create Distilled Kuva. Combine with Blank Stars *From Earth Missions* into Crimson Stars

(Sentient Lab)
   The tenno have finally gotten their hands on enough technology to create a stable lab of sentient tech and with stolen records of ancient sentient ancestors from Jupiter, the tenno have uncovered many terrifying weapons of sentient origin. Seriously though Regor and Alad both have labs of sentient tech and bones are just lying around why don't we have a lab for this yet?

  1. All currently completed sentient tech will be moved to the Sentient Lab such as the corpus hybrids. Sentient weapons such as the tatsu and phantasma might also be moved to the lab.
  2. The Sentient Lab can be used to introduce a variety of unique weaponry related to the sentience.

(Factional Conclave)
   The Factional Conclave is a room dedicated to the main factions of warframe. This will be a Large room where players can access Vox Solaris, The Quills, Simaris, Teshin, Arbiters of Hexis, Cephalon Suda, Steel Meridian, New Loka, Red Veil, and The Perrin Sequence. Construction of this room is for lore purposes and more. Construction of the room allows for players to place faction NPCs in the dojo as decorations.

  1. Being a member of a clan with a Factional Conclave will increase Faction Standing Maximum Cap by 100,000 if the Factional Conclave has been constructed.
  2. Being a member of a clan with a Factional Conclave will open a guild exclusive sortie for guilds you have max standing in. This is limited to guilds you are max status with.
    1. Completing these sorties will offer 25K standing and a slew of other items separate from normal sorties.
    2. Sorties will contain your syndicates medallions.
  3. Railjack members may be hired from the Factional Conclave instead of normal members. These members come with bonuses and can be customized. Players may recolor, place sigils, install attachments, and plaster emblems on the members. These members will level up and can have their weapons be modded, but if they bleed out they permanently die. Operator and warframe animations can be attached as well.
  4. Players may tag themselves as "looking for clan" at the syndicate terminal on their orbiter. This will then present players in the Factional Conclave as recruitable for your clan allowing you to send a personalized clan invitation to them.

(Arbiter Embassy) -Factional Conclave must be built first-
   The Arbiter Embassy is a room dedicated to the Arbiter's of Hexis. Being a close ally to tenno operators the arbiters have their own room for arbitrations. Although they do not support the other factions, they are willing to assist the tenno in any way they can.

  1. Arbiter Embassy's will expand arbitrations. Accessing this room opens up 2 additional hidden arbitrations for players of the clan to access. These missions are still global and can be run with anyone at public.
  2. Arbiter will be in here allowing vitus essence to be traded in for 25K credits.

(Halls of Valor) -Oracle must be built first-
Has 16 holographic statues which rotate between clan members. Making this room allows you to use a hologram decoration which takes the form of a holographic version of one of the clan's tenno of your choice.

  1. Halls of Valor allows players to forge specters separate from your orbiter foundry allowing for 2 of each specter to be crafting at once.
  2. Halls of Valor allows players to purchase the Mirror Segment which replicates all attachments and colors of load outs onto specters.
  3. Halls of Valor allows players to Research Void Specters, 5 stars, at the Orokin Lab.
  4. Halls of Valor allows the Temple of Honor be be switched to different warframes

(Room of Duality) -Orokin Lab must be created first-
   The Room of Duality is an ancient Orokin Construct which allows two players to form a bond together, a link between the tenno's void energy. They will become partnets. Partners may be switched once per day.

  1. Partners gain 25% affinity and resource bonus when playing together.
  2. Partners will share focus school abilities.
    1. If one player has Naramon enabled, and another has Vazarin Enabled, both tenno will have these active on their tenno.

(Dojo Bridge) -Representative Role-
   This room is only usable for the players with the representative role, for anyone else this is mostly cosmetic. Representative Role is exclusivly given to specific players and is not tied to roles. There are several things clan leaders can do in this room.

  1. There is a terminal showing who is currently invited to the clan, and who has recently been invited to the clan going up to 1 week ago.
  2. There is a terminal showing every clan on your platform allowing Representatives and clan leaders to message other Representatives and Clan leaders directly.
  3. There is a map similar to the observatory only accessible to Representatives showing where members of the clan usually go to.
  4. There is a terminal allowing the Clan Leader to send out messages to the inbox of clan members. *easier for events and information to spread*
  5. There is a terminal showing Clan Chat and Alliance Chat
  6. There is a terminal showing which clans currently hold what dark sectors and which clans are currently at conflict.
  7. There is a terminal showing probability of void storms in certain areas, but only if the Dry Dock Sonor Disk has been created.
  8. There is a terminal showing the complete history of commands of the dojo and placements of structures.
    1. Includes not only decorative placements but demotions, promotions, building constructions, etc etc.
    2. Once constructed There will be a seperate chat for Representative Roles to see everything that happens in the clan while they are online

(Dry Dock Launcher)
   The Dry Dock Launcher is an upgrade that can be researched in the Dry Dock and installed in the Dry Dock in two locations. The launcher will shoot players In archwing mode out next to the dojo letting them harvest materials from asteroids using the mining drills.

  1. Mining will yield some materials from OV and Plains of Eidolon, but will also contain new resources for the Rail Jack and Cryotic.

(Dry Dock Sonor Dish)
   The Dojo Radar is a radar that can be researched at the Dry Dock and installed in the Dry Dock which will detects anomalies near the Dojo when launching from the Dry Dock launcher.

  1. Will detect enemies in a 5000 Meter Radius
  2. Will detect mining nodes in a 5000 Meter Radius
  3. Dry Dock Radar will show probability of void storms in certain areas, useful for the Commerce Dock.

(Nightwave Radar)
   The Nightwave Radar is a way to communicate directly with Nora's Nightwave.

  1. Players may watch the events of previous nightwaves similar to how the radio on the orbiter works.
  2. Players may trade the current season's credits for rewards from previous seasons. I'm purely adding this to make DE innovate during nightwave intermissions because nobody wants to do intermission 2 for the same rewards.

(Biosphere)
   A place used for growing and cultivating plants for a variety of purposes. Scanning resource deposits or plants will give you spores, seeds, or roots for growing.

  1. All scannable plants can be grown and harvested.
    1. A variety of apothics and synthula can be created in the Biosphere heavily altering earth sabotage and defection rewards.
    2. Plants can be distilled together with resources to create nitain extract.
  2. Nano spores, plastids, neurodes, mutagen mass, and argon crystals can grow in the biosphere. All resources grown go towards the clan vault.
  3. Resources harvested have special pigment drops tied to them for the tennolab.

(Medical Ward)
   The Medical Ward is a special location which can augment specter forces with stims during Solar Rail Conflicts, and during Fomorian/Razorback Invasions.

  1. Medical Wards grant bonuses to tenno for 24 hours by injecting them with stims enhancing speed, extra health, regeneration, and granting 50% damage resistance.
  2. Medical Wards contain prisoners you save from kuva lich rescues which have critical information to bringing down nemesis such as the lich greatly increasing murmur progress.
  3. Medical Wards contain prisoners may also sometimes contain lore spoilers about upcoming updates or new weapons.
  4. Medical Wards can be used to preemptively make your warframe immune to the Helminth by creating a Helminth Synthula. Injecting this into your warframe removes the cyst but shuts the warframe down for 1 hour.

(Helminth Bioweave Reactor)
   This is an upgraded form of reactor supplying 30 energy. Helminth Bioweave Reactors utilize technology available after the Glast Gambit adopting the use of the helminth strain and hybridizing it with the mutalist strain to increase energy efficiency. Upgrading to a Helminth Bioweave Reactor requires infested components and lots of nitain.

  1. Helminth Bioweave Reactors will decrease research time and cost of infested clan tech.
  2. Helminth Bioweave Reactors will increase the amount of infested materials brought back from Eris by Extractors in the Commerce Dock.
  3. Helminth Reactors will cause extractors to lose less durability while extracting from infested areas.

(Hexenon Diffusion Reactor)
   This is an upgraded form of reactor supplying 30 energy. Hexenon Diffusion Reactors become constructible after completing the Saturn Junction once tenno fully understanding how Alad V has made use of this substance and applied it to the reactors of the dojo for increased energy. Upgrading requires corpus components and lots of oxium.

  1. Hexenon Diffusion Reactors will decrease research time and cost of corpus clan tech.
  2. Hexenon Diffusion Reactors will Increase the amount of materials brought back from Eris by Extractors in the Commerce Dock.
  3. Hexenon Diffusion Reactors will lose less durability while extracting from corpus areas.

(Javlok Fusion Reactor)
   This is an upgraded form of reactor supplying 30 energy. Javlok Fusion Reactors harness the electrical storage of the Javlok Capacitors to create a new form of energy vaguely reminiscent of ancient orokin fusion cores. Upgrading requires grineer components and lots of Grokdrul

  1. Javlok Fusion Reactors will decrease research time and cost of grineer clan tech.
  2. Javlok Fusion Reactors will increase the amount of materials brought back from Eris by Extractors in the Commerce Dock.
  3. Javlok Fusion Reactors will lose less durability when extracting from grineer areas.

(Eidolon Tempest Reactor)
   The Eidolon Storm Reactor is an upgraded reactor advanced with Eidolon Components capable of producing 45 Energy. This is obtainable after completing Mask of the Revenant where the tenno begin to understand how the sentient energy functions and how to manipulate it's usefulness for themselves. Upgrading requires Eidolon Shards, Sentient Cores, and Sentirum.

  1. Eidolon Tempest Reactors will decrease research time and cost of Sentient clan tech.
  2. Eidolon Tempest Reactors will lower durability loss of Extractors from ALL areas with adaptation
  3. Eidolon Tempest Reactors will lower damage taken from Fomorian and Razorback Invasions.

(Orokin Ayatan Reactor)
   The Orokin Ayatan Reactor is an upgraded reactor advanced with Orokin Technology capable of producing 45 Energy. This is obtainable by researching the Orokin Ayatan Reactor in the Orokin Lab. Upgrading requires Orokin Fish components and Amber Ayatan Stars.

  1. Orokin Ayatan Reactors will increase mining speed of Extractors by 5m each.
  2. Orokin Ayatan Reactors will allow Extractors to harvest void traces from planets with void tears.
  3. Orokin Ayatan Reactors will prevent Extractors from being harmed by void storms. *upcoming railjack stuff*

(Lunaro Stadium)
   The tenno have their own stadium to play Lunaro in. Players may create their own obstacles in this area. 

  1. Completing this stadium allows for Lunaro Decorations and lunaro balls to be thrown about the dojo.
  2. Players may play Lunaro within their own dojo and go head to head against other clans for conclave caches and unique cosmetics given to all members of the winning clans.
    1.  Clans will have their team fight against another and the points are taken into account. Clans may not fight each other more than once or the points of the second and on matches will not count towards their global score. Clans with the highest global score will win the tournaments. Tournaments are held once every month.
    2. Top 3 clan TEAMS will be given unique badges showing their prowess in the lunaro ring featuring bronze, silver, and gold emblems of the Lunaro Ball.
    3. Because players can customize the Lunaro Field to an extent, home field always has the advantage.

(Combat Range)
This room grants a variety of unique items to the obstacle course and increases course capacity by 100 per Combat Range

Spoiler

-Living enemies you can kill to reduce time (more on headshots)
-Invincible Roller which staggers on contact
-Capture target to complete the course

-Stasis mines which slow in an area of affect
-Magnetic Bubbles to distort vision and attract players
-Fusion wave generators which knock players over
-Flash bang mines which blind players.
-Ice terrain trap to slow players

-Security Eye from the Orokin moon which shoots at tenno and instant kills
-Corpus Security Cameras which activate all turrets that instantly kill you if detected.
-Kuva Security Cameras which instantly fail if you are detected

-Pressure plate to open gate
-3 Tumors to open a gate
-Operator only gate
-Gate closing over time

-Moving Platform Paths.
-Patrol patterns for living enemies

(Bounty Chambers) -Datascape and Combat Range must be built first- -Moniter Role-
Allows players of the monitor role to place challenges in the Olympian Records regarding the parkour room, donation goals, or endless mission goals. Bounty Chambers will take resources from the clan vault, or player if desired, and send those resources to the inbox of the player/s who has completed the goal.
-Only players of the same alliance or of the clan can accept an objective.
-Only one objective may be active at once.
-Time limits can be set on objectives.
-Messages may be attached to objectives on the board.
-Rewards for the Bounty Chambers can include resources, mods, arcanes, platinum, or fully crafted weapons.
-Bounty Chambers allows for players to enter a monthly global competition set by DE. In return the clan will recieve a stratos statue whcih evolves the more times they complete the bounty.

(Hot Springs) -Grandest Hall must be built first-
Allows warframes to recall past cutscenes and access the codex.

MORE CONNECTORS

Spoiler

Void Belt (4 Doors)
   Construct a room with ancient Orokin Technology and reopen a portal to the ancient void with a donut shaped room. With a new dimension for players to explore. A completely new dojo can be constructed here in the isolation. Building a second Dry Dock here will cause it to have access to the Plains of Duviri

Helminth Forest Garden (4 Doors)
   This room is an infested forest similar in shape to other Gardens

Musical Garden (4 Doors)
   This room contains the mandachord and has many chairs for relaxation in a tranquil environment.
      -Allows a variety of tenno tunes, sound tracks, and octavia loops to be played from the Garden Mandachord.
      -Has several kneeling spots for the shawzin.

Silver Garden (4 Doors)
   This room is similar to the silver grove in nature and even has a connection to the silver grove. Occasionally spiritual ghosts of the grove guardians walk about.

Forma Connector (5 Doors)
   This corridor is unique in it's design being a long forma design. One long dead end hallway with two cross connectors leading to 4 doors

Aquarium Connectors (same doors as all normal variants)
   All connectors will have an aquarium varient allowing tenno to place fish underwater.

Subaquatic Tank (4 Doors)
   The Subaquatic Tank players can dive underwater similar to Regor's Arena to enter a massive underwater tank which allows players to swim around in sharkwing and can place up to 1000 fish capacity. Oxylus and Helios may also be seen swimming around and examining fish species.

FUNCTIONAL CHANGES

  1. The dry dock has made this pretty clear for alot of us... please let us walk around in unfinished rooms for once. I couldn't tell if the dry dock was actually rotated correctly.
  2. Enable for people to be given specific roles separate from ranks, I imagine special permissions would be a nice gift to bigger clans.
  3. We are tenno that use the void, so can we maybe move completed rooms about as we see fit? even if it costs say 10-100K credits to move a room we should be able to avoid that massive waiting time of rooms being created and destroyed because we messed up. This would include rotation of rooms. This may be tricky with keeping decorations but it would greatly appreciated.
  4. Allow for the Rail Jack to be rushed after the next update. Please, you don't need to keep it like that after the update has been launched. People pay to skip your wait and you removed that option. It's not P2W. I don't rush stuff at all with a few exceptions when i'm very very very impatient like clan keys. I wouldn't rush the rail jack personally but I can see the reason why players want to.
  5. Allow us to cancel rooms that are currently building. It would be lovely to do this because I realized I may not have rotated my dock right and now my clan has to live with that. It sucks.
  6. Allows players who can edit rankings to select the starting rank players will start as.
  7. Allow for Top Tier Rank clan members, Warlords, to set an auto kick function from 90 days to 600 days
  8. Allow for personalized clan invitations like how we can with gift boxes.
  9. If there is a collision, give a list of where collisions of built structures are, hopefully in the form of AkJo speaking to you saying NO YOU CAN'T DO THAT, but a text message would be ok too. Something like "floor 2, Oracle Collision" or something like that.
  10. Warlords should be able to create new ranks for members of their clan increasing by 3 customizable ranks per ascension.
  11. Allow us to load up to 3 different preset parkour rooms with a single architect obstacle course.

EDITS FROM ORIGINAL POST

Spoiler

-Added request for Warlord rank players to set default rank to a different default in ADDED FUNCTIONALITY-
-Added request for the two top tier ranks to set the instant kick from 90-600 days in ADDED FUNCTIONALITY-
-Added personalized clan invitations in ADDED FUNCTIONALITY-
-Added Collision List to the ADDED FUNCTIONALITY-
-Added 3 parkour sets to obstacle course in ADDED FUNCTIONALITY-
-Added Complete History Terminal to the Dojo Bridge-
-Added "looking for clan" recruiting option for clans via the Factional Conclave-
-Added NPC decorations for completion of the Factional Conclave-
-Added Temple of Glory model switching once the Halls of Valor has been completed-
-Added Clan Observatory spectators which could use squad link tech for clans to watch other players and talk to them in squad chat.

-Added Bounty Chambers for challenges and weekly stratos competitions.
-Added Room of Duality to the FUNCTIONAL ROOMS allowing for partners-
-Added Biosphere for nitain extract, more pigments, synthula for defection, and apothics for earth sabotage-

 

Edited by Violet_Xe
-Added Biosphere-
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Dojo Cephalon
We need a Cephalon for dojos, theres no reason for Lotus speak when you go into a duel room. Also the duel room need a rework to be twice larger (and also have 2 doors to fit on great rooms dojo). And a option for the player run some warframe spectre simulations

Solar Rail
This dont gonna happen. The reason is simple: player exploit to hold and conquer a dark sector by DDOs.

Fomorians interaction
Nice idea, but, to much work for DE to make this happen. The railjack VS capital ships already fit that role in the game. 

Rooms:
bearing in mind that what you are asking for is monstrously laborious for DE to do, and it may not have any results in the game (as was the case with Lunaro) or a lot of work to fix bugs (as were the Retribution Law) I proposed simplest ideas.

Oracle: Its simple. Destroy the Oracle and make a "Cephalon Room". In this room you can have acess to logs in details and fix the message when a Tenno enter on dojo.
The Cephalon will only make abstract noises (like IO on Dota 2.) so you can put any text there.

You can also acess the Cephalon on Menu in case you became lost in dojo, and he will create a waypoint for the room you desire.
 

Spoiler

 

sound example for cephalon:

 

 

 

Duel Room:
Make it larger, like, twice larger. This room will have 2 doors for fit on the Great Halls. You can also run Spectres in case you want duel but dont have anybody to fight. The Spectres will look like the enemies on the Mastery Test: holograms. This gonna help players who need train for fight Spectrers on the Rail. PS: Actually, the Lotus speaks in this duel room, at my suggestion, the cephalon would replace her. 

The Big Statue Room:
You can replace the Warframe who shows, and also choice between a rock, a hologram statue or any statue on the center.

When you place an event statue in this room, the player can interact by seeing the date of the event and a brief summary of what it is.

Energy Lab:
Choose the theme you want for your energy room (Corpus, Grinner, Infested) or even, update the rooms (like you said) for something like a Energy Ayatan Room. Make it more expensive but also, gave more energy than a normal room.

Some spacial decorative room:
Like you said, a bridge. But more like the Star Wars DeathStar Bridge you know? Such bridges would be an aesthetic variation of the corridors that already exist in the game. The player can choose between.

New Decorations:

Such bridges would be an aesthetic variation of the corridors that already exist in the game and some cool Holograms.

Parkour Room:

Instead of you create a new layout for parkour run, you can also LOAD new obstacle layout and trade with other players (like DNA's Kubrow). This way you can run your own obstacle circuit.

Gardens:
Captura, off corse. 


Others stuffs:
• Improve UI for "You cant place that room". The interface need to show wheres the colision.
• A option for remake the rooms layout without destroy room by room. Sometimes you just want to organize what you already have.
• A map option that allows the player to see all floors of the dojo at once in a 3D version, where they select the floor with the mouse scroll.
• An interface on planet relays so players can access all available clans on their location (EU, NA, NA, ASIA, etc) and request entry to them without the need for a recruiter. The clan would only have to register their clan in the relay with the necessary data and accept the invitation. Clan recruit players is out of fashion, it is necessary others ways to players join a clan. 
An automation to remove inactive clan players for days determined by Warlord.
Recruiting and kicking out players in large clans makes the game look like work, it needs to be urgently reworked.

 

Edited by --Blame--
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   Appreciate the suggestions 🙂 I'll try adding them when I can. Although the main thing I wanna talk about is the effort put into the rooms. Yes it would be a lot of hard work, however i'd imagine it's bite sized compared to emperyon which uses dozens of new systems, a massive model for the Rail Jack, over 6 unique animations with some being cinematic, a new quest, squad link, new enemies and animations, over 6 new resources, voice lines, 2 tile reworks, graphic overhauls, etc etc. Rail Jack is like an entirely new game, adding these wouldn't come in a small update obviously but a larger update would be nice.

   Also I do think alot of these places would get daily attention from players. Many strive to be incredibly efficient and this is a big allure to those players. I won't make a big list but I'll point out a few big ones that are among my favorites.

Spoiler

   Focus Cells. Fully maxed out, these cells would be an alternative to active focus grinding. With an affinity booster getting all 250K would take around 2-3 Hours which is pretty acceptable for afk grinding. I'd expect moon clans to need about 30 of these for them to really make use of them which is perfect because it makes players revisit tons of places like lua and PoE. Focus can be farmed while eating, sleeping, or just going out. Yes it would lose purpose to those who have maxed out but it would be relevant for a good portion of the player's experience.
   Factoral Conclave. This would not only have stuff with railjack for super soldiers and a crew you connect with but also supply players with more elite missions and dailies for them to pick from for greater rewards. Sure it's up to DE to decide but the extra standing cap from this would be a huge boost to alot of players. Especially with progressing in areas like Cetus or Fortuna.
   The Orokin Lab would gain purpose again with solar rail conflicts, increased ayatan rewards, and be a launching point for shared relics which bring clan mates together to have the best and most efficient shot at farming prime parts which seemingly remain always relevant. This extends further to R Relics for the nemesis system which DE intends to improve on over time. It would become one of the most valuable places in the Dojo.
   The Datascape would be another key room. Players would frequently be visiting this every day and new players also can use it for information. Conclave players would also enjoy the extra standing they can gain from this.
   The Commerce Dock would be either be a hit or miss depending on the clan. Some would use it daily, others may not. If rail jack turns out how i think it will though, it could prove lucrative in harvesting hundreds of carbides, diodes, etc etc daily or even normal resources for the clan.
   The Bridge would be my last favorite, I can't pick all of them after all. This room would be a big deal, especially for clans that organize events and want to gather attention. Having the ability to send a message to everyone in the clan they can't ignore without annoying them is quite effective. In general it just serves as a way for clan communication to be more effective which I feel would really spice up how players treat clans.

   As for the invasions. I feel like this would NEED to be a thing. Even if DE doesn't want to this would be a constant threat and rally the entire community to something important. Lots of players value their dojo and this would be a legitimate punishment for letting fomorians and razorbacks break something, which players have been asking for. It would also mean players would want resources, meaning they go to the commerce bay for resources which starts the cycle over again. These need to be at the end of the loop to start up the farming again or else the players stagnate in a game that doesn't punish or reward players for acting. Whatever strings DE would need to pull, this needs to be part of the clans to make them tick for longer.

   I also don't really get the part about solar rail conflicts being exploitable. Could you explain that a bit more to me please?

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Just now, Violet_Xe said:

   Appreciate the suggestions 🙂 I'll try adding them when I can. Although the main thing I wanna talk about is the effort put into the rooms. Yes it would be a lot of hard work, however i'd imagine it's bite sized compared to emperyon which uses dozens of new systems, a massive model for the Rail Jack, over 6 unique animations with some being cinematic, a new quest, squad link, new enemies and animations, over 6 new resources, voice lines, 2 tile reworks, graphic overhauls, etc etc. Rail Jack is like an entirely new game, adding these wouldn't come in a small update obviously but a larger update would be nice.

   Also I do think alot of these places would get daily attention from players. Many strive to be incredibly efficient and this is a big allure to those players. I won't make a big list but I'll point out a few big ones that are among my favorites.

  Reveal hidden contents

   Focus Cells. Fully maxed out, these cells would be an alternative to active focus grinding. With an affinity booster getting all 250K would take around 2-3 Hours which is pretty acceptable for afk grinding. I'd expect moon clans to need about 30 of these for them to really make use of them which is perfect because it makes players revisit tons of places like lua and PoE. Focus can be farmed while eating, sleeping, or just going out. Yes it would lose purpose to those who have maxed out but it would be relevant for a good portion of the player's experience.
   Factoral Conclave. This would not only have stuff with railjack for super soldiers and a crew you connect with but also supply players with more elite missions and dailies for them to pick from for greater rewards. Sure it's up to DE to decide but the extra standing cap from this would be a huge boost to alot of players. Especially with progressing in areas like Cetus or Fortuna.
   The Orokin Lab would gain purpose again with solar rail conflicts, increased ayatan rewards, and be a launching point for shared relics which bring clan mates together to have the best and most efficient shot at farming prime parts which seemingly remain always relevant. This extends further to R Relics for the nemesis system which DE intends to improve on over time. It would become one of the most valuable places in the Dojo.
   The Datascape would be another key room. Players would frequently be visiting this every day and new players also can use it for information. Conclave players would also enjoy the extra standing they can gain from this.
   The Commerce Dock would be either be a hit or miss depending on the clan. Some would use it daily, others may not. If rail jack turns out how i think it will though, it could prove lucrative in harvesting hundreds of carbides, diodes, etc etc daily or even normal resources for the clan.
   The Bridge would be my last favorite, I can't pick all of them after all. This room would be a big deal, especially for clans that organize events and want to gather attention. Having the ability to send a message to everyone in the clan they can't ignore without annoying them is quite effective. In general it just serves as a way for clan communication to be more effective which I feel would really spice up how players treat clans.

   As for the invasions. I feel like this would NEED to be a thing. Even if DE doesn't want to this would be a constant threat and rally the entire community to something important. Lots of players value their dojo and this would be a legitimate punishment for letting fomorians and razorbacks break something, which players have been asking for. It would also mean players would want resources, meaning they go to the commerce bay for resources which starts the cycle over again. These need to be at the end of the loop to start up the farming again or else the players stagnate in a game that doesn't punish or reward players for acting. Whatever strings DE would need to pull, this needs to be part of the clans to make them tick for longer.

   I also don't really get the part about solar rail conflicts being exploitable. Could you explain that a bit more to me please?

 

Solar Rail. In case you attack my Rail... all i need to do is call all my players and ask him for stay AFK into the mission (for attack me) until conflitc ends
This way, people gonna have issues to acesss mission for attack me, and gonna choose attack the enemy 🙂

And the whole reason players got into missions was to get rewards, just like Corpus VS Grinner invasion missions. The mechanics used to work with credit rewards. I believe it did not work because wanting or not, always the same clans / alliances were in the domain of the Dark Sectors. There are thousands of clans out of the game, and yet only a few alliances could 'participate' in this dispute.

It sounds nostalgic, but it wasn't great things there.


About the invasion. Players dont value their dojos, warlords do. Thats the problem. I cant push players to defend my dojo just because i am a Warlord. This doest work, not even work well on Solar Rails, afters some minutes players stop play the rails for make something else because they dont care or get tired. And if you put too much pressure on the players, they just ignore you, or go to another clan that doesn't  piss them. 


-

And about Railjacks, there are two factors you should consider. First, Railjack is a system for you to fight with a battleship. The fact that the dojo has a hangar for the ship is just a consequence of that.

You understand?

The dojo only serves as a way to solve logistical situations for DE. It's not like they created Railjack for the Dojos, it's the other way around. They used the Dojos as a platform for Railjack.

And second, Railjack is a big wish from [DE] Steve, thankfully a welcome wish. But you need to understand that when they put something in their head, they usually invest some cards. Railjack is an example of this as is Lunaro.

They are investing heavily in Railjack because they are afraid of failure. They know that players loathe Archwing, they know so much that they needed to take all camera inertia and inversion, because deep down, Warframe players are not used to space games like Elite Dangerous, which is full of inertia, camera inversion, etc. .

Knowing the great chance of failure, but also adding to Steve's great willingness for this system to work, they are pushing hard to please the players.

Unfortunately this is how I feel.
Doing very elaborate clan stuff just to make the clan mechanic more fun doesn't seem to pass the team's mind. In years when the dojo has stood still, they are just beginning to pay attention to the Warlords this past year.

 

Edited by --Blame--
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I have some suggestions of my own.

A Better Clan Log system to operate more like a Audit Log. As a clan Leader I think that It'll be more important that we clan leaders and clan managers have more info about what's going on in our clans and who is doing what.

I would also like to make a suggestion to have founding warlords to gain the ability to change the default rank upon joining a clan. I have some mock ups for this. First a founding warlord can go to the clan hierarchy page and change that. It would look something like the first image below because at some point the clan page will get the New UI treatment.

Y0zvezu.png

Then by pressing the button prompted to change default clan rank they can chose one of of bottom three ranks to become the new default rank.

XOFur7r.png

This option would change the rank a new member is assigned to be by default.

Edited by (XB1)falconpwnch0234
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2 hours ago, --Blame-- said:

Unfortunately this is how I feel. Doing very elaborate clan stuff just to make the clan mechanic more fun doesn't seem to pass the team's mind. In years when the dojo has stood still, they are just beginning to pay attention to the Warlords this past year.

That's fine, more opinions on a matter coming from completely different perspectives creates game variety in feedback which is hopefully constructive on both sides. I've personally had a different experience in my time with clans.

   I'm sure DE would make improvements to solar rails if they were reintroduced right? Back then players ran for credits but now there are tons of rewards DE could give players. They could also tie rewards and alter the game mode to favor the more active and competitive clan even if they are attacking and you are defending even kicking AFK and inactive players. They could also set a cooldown to where if you take control of a sector, you can't claim it again for up to 1-2 months. There can also be time gaps between claim attempts. This opens up alot of room for other clans to attack various sectors letting more clans into the system. Maybe not all of them but that would probably come with time or DE adding another dark sector due to the increase in endless mission variety we now have.

   On the invasions, that's why I've made these roles. Warlords care because they are invested in the dojo right? Well what if other players are invested. Architects already are and players who care about their creations. If it were damaged and in some parts destroyed they'd be distraught. Wrecking the dojo, damaging research, stealing resources, and applying new and more important/interactive roles not only makes the clan invested, but protective of the clan. What happens if your railjack get's blown up? That's another 72 hour wait time and 6M credits down the drain. possibly more by the sounds of railjack's excess mat system.
   If the players are invested the clan warlord doesn't need to pester them, they already have a desire to protect it anyways because it's something they need and like to have. You could also make it so repairs can't be rushed or repairs have a longer time then construction to really push it home, although that might annoy players. having players that become invested int he dojo, like warlords, is a way to get people to care.

   I do understand the hanger just so happens to be in the clan. But that doesn't mean DE can or will just leave it there. if something is there they can bend and manipulate it to other systems even if it originally wasn't intended to. You're saying they use the dojo for railjack, and I get that. They use dojos for research requirements. They use dojos for alot of things. But clans are still a system attached to said dojo and alliances to clans.

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I've had thought as to how to make the Dojos matter to the players and not just the warlords. The dojos do always feel optional to players, they just go there to buy the BPs they want and leave. Some of my ideas are very similar to your own.

Foundry: what if the dojo had it's own foundry but you could only access the foundry from the dojo itself. Say it can craft all BPs in half the time and you can set run counts on consumables and forma. I already spend a ton of time in my dojo so just the perk of not having to leave to use my foundry would be nice.

The Dojo Cephalon: It should have its own room but still be able to be accessed for limited function anywhere. A lot of clans and alliances lot setting up competitions for custom missions. Currently its hard to monitor or prove to a point. I mean, say we can set a mission with the cephalon, give it a time frame and mission parameters, submit gear, mods, or whatever you may want as a reward for that mission and then your clan can run it. Whoever wins, the cephalon will send the reward to their mail. This would definitely bring some vested interest in what's going on in the dojo. 

Alliance/clan alerts/events: Allow the alliances to have relays of their own. You can post things for sale there like a trading post. Still have all the normal relay amenities, but themed to the alliance currently in control. Make these relays a point for both PvE events and PvP control. The perk of not having to sit in trade chat alone could make these worth it. The alliance taking control gets to choose the relay theme but they dont need to be super customizable. 

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On 2019-12-02 at 2:00 AM, (PS4)M82BFG said:

I've had thought as to how to make the Dojos matter to the players and not just the warlords. The dojos do always feel optional to players, they just go there to buy the BPs they want and leave. Some of my ideas are very similar to your own.

Foundry: what if the dojo had it's own foundry but you could only access the foundry from the dojo itself. Say it can craft all BPs in half the time and you can set run counts on consumables and forma. I already spend a ton of time in my dojo so just the perk of not having to leave to use my foundry would be nice.

The Dojo Cephalon: It should have its own room but still be able to be accessed for limited function anywhere. A lot of clans and alliances lot setting up competitions for custom missions. Currently its hard to monitor or prove to a point. I mean, say we can set a mission with the cephalon, give it a time frame and mission parameters, submit gear, mods, or whatever you may want as a reward for that mission and then your clan can run it. Whoever wins, the cephalon will send the reward to their mail. This would definitely bring some vested interest in what's going on in the dojo. 

Alliance/clan alerts/events: Allow the alliances to have relays of their own. You can post things for sale there like a trading post. Still have all the normal relay amenities, but themed to the alliance currently in control. Make these relays a point for both PvE events and PvP control. The perk of not having to sit in trade chat alone could make these worth it. The alliance taking control gets to choose the relay theme but they don't need to be super customizable. 

   Thanks 🙂 I don't know why I didn't think about something like competitions and objectives players can post, it's a fantastic idea. I've added stuff to the main post. I added it to the main post as the "Bounty Board Room" where players can pretty much do what you said.

   While the alliance relay seems a bit much for trading primarily the idea of an alliance nexus or headquarters sounds amazing. But I think it'd be best if saved for an alliance focused update instead of clans. They are technically the same but making clans a cornerstone of warframe should come before alliances. It sounds like this place would be an addition to a conclave overhaul which I'm planning on doing soon, but again, maybe a bbit too much for a clan focused update. I'm thinking on it if I can make it work though.

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