StarCommanderVong Posted December 11, 2019 Share Posted December 11, 2019 I'll be short and sweet here: Inaros' passive is 100% useless once you get past... Let's say Saturn, I don't have a concrete level cap for it, honestly. But yeah, since the resurrection is based on the percentage health drained from a target, not the damage dealt, the fact that his beam deals a flat 75 damage regardless of anything else, the ability is rendered absolutely useless once enemies start to get thousands of health points. Link to comment Share on other sites More sharing options...
Zahnrad Posted December 11, 2019 Share Posted December 11, 2019 While I feel Inaros is already powerful enough, I will agree he could do with some convience changes. His Devour ability could do with some scaling. One thing that could be changed with Inaros is to give some visual indicators when he uses Devour and Scarab Swarm, both of these abilities can be used to heal teammates but this aspect of Inaros isn't very usable. I'm by no means an Inaros main, but whenever I've tried to use him as a Support to heal my teammates, it never works. I've tried using Devour to give my teammates a way of healing, even marking enemies so that other teammates can see them, but 9/10 times (or 10/10 times in my experience) teammates would rather shoot the enemy before they can even realise they could heal from it. Same with Scarab Swarming a group of enemies, your teammates will likely clear the room before they can get healed. This leaves Inaros in a bad place where the only real use for him is as a selfish tank. (not calling Inaros players selfish, just that he only really benefits the player using it and there's not much they can do about it either.) Sandstorm is a meme ability that probably recieved more usage in referencing it to that song, and due to Devour being unable to scale, the Sand shadows are very much useless, they'd be much more effective if they were innately part of his Desiccation. Inaros is admittively in a good place, I run him all the time for his tankiness but he lacks the uniqueness of having abilities that can benefit the squad. Link to comment Share on other sites More sharing options...
LSG501 Posted December 11, 2019 Share Posted December 11, 2019 We've been raising this issue for I don't know how long, I've lost track it's been that long.... The response/reaction from DE is..... well we still have the same issue we've been raising so take that as you will. Link to comment Share on other sites More sharing options...
Awazx Posted December 12, 2019 Share Posted December 12, 2019 Il y a 2 heures, Zahnny a dit : While I feel Inaros is already powerful enough, I will agree he could do with some convience changes. His Devour ability could do with some scaling. One thing that could be changed with Inaros is to give some visual indicators when he uses Devour and Scarab Swarm, both of these abilities can be used to heal teammates but this aspect of Inaros isn't very usable. I'm by no means an Inaros main, but whenever I've tried to use him as a Support to heal my teammates, it never works. I've tried using Devour to give my teammates a way of healing, even marking enemies so that other teammates can see them, but 9/10 times (or 10/10 times in my experience) teammates would rather shoot the enemy before they can even realise they could heal from it. Same with Scarab Swarming a group of enemies, your teammates will likely clear the room before they can get healed. This leaves Inaros in a bad place where the only real use for him is as a selfish tank. (not calling Inaros players selfish, just that he only really benefits the player using it and there's not much they can do about it either.) Sandstorm is a meme ability that probably recieved more usage in referencing it to that song, and due to Devour being unable to scale, the Sand shadows are very much useless, they'd be much more effective if they were innately part of his Desiccation. Inaros is admittively in a good place, I run him all the time for his tankiness but he lacks the uniqueness of having abilities that can benefit the squad. This, 100% ^ Link to comment Share on other sites More sharing options...
Krenlik Posted December 12, 2019 Share Posted December 12, 2019 17 hours ago, Zahnny said: While I feel Inaros is already powerful enough, I will agree he could do with some convience changes. His Devour ability could do with some scaling. One thing that could be changed with Inaros is to give some visual indicators when he uses Devour and Scarab Swarm, both of these abilities can be used to heal teammates but this aspect of Inaros isn't very usable. I'm by no means an Inaros main, but whenever I've tried to use him as a Support to heal my teammates, it never works. I've tried using Devour to give my teammates a way of healing, even marking enemies so that other teammates can see them, but 9/10 times (or 10/10 times in my experience) teammates would rather shoot the enemy before they can even realise they could heal from it. Same with Scarab Swarming a group of enemies, your teammates will likely clear the room before they can get healed. This leaves Inaros in a bad place where the only real use for him is as a selfish tank. (not calling Inaros players selfish, just that he only really benefits the player using it and there's not much they can do about it either.) Sandstorm is a meme ability that probably recieved more usage in referencing it to that song, and due to Devour being unable to scale, the Sand shadows are very much useless, they'd be much more effective if they were innately part of his Desiccation. Inaros is admittively in a good place, I run him all the time for his tankiness but he lacks the uniqueness of having abilities that can benefit the squad. Maybe a column of light/scarabs from the heavens to illuminate the devour and swarms... something more obvious than the scarab-skin. Link to comment Share on other sites More sharing options...
StarCommanderVong Posted December 12, 2019 Author Share Posted December 12, 2019 18 hours ago, Zahnny said: I've tried using Devour to give my teammates a way of healing, even marking enemies so that other teammates can see them, but 9/10 times (or 10/10 times in my experience) teammates would rather shoot the enemy before they can even realise they could heal from it. Same with Scarab Swarming a group of enemies, your teammates will likely clear the room before they can get healed I... Did not know allies could use my devour. Good to know. 18 hours ago, Zahnny said: Sandstorm is a meme ability that probably recieved more usage in referencing it to that song That's one I disagree with, but probably only because I use the Augment mod with a corrosive melee. It otherwise is pretty bad, yeah. Link to comment Share on other sites More sharing options...
Zahnrad Posted December 12, 2019 Share Posted December 12, 2019 4 minutes ago, Darkfeather21 said: I... Did not know allies could use my devour. Good to know. That's one I disagree with, but probably only because I use the Augment mod with a corrosive melee. It otherwise is pretty bad, yeah. I should probably check what the augment is. not seen it personally. Link to comment Share on other sites More sharing options...
StarCommanderVong Posted December 12, 2019 Author Share Posted December 12, 2019 1 hour ago, Zahnny said: I should probably check what the augment is. not seen it personally. Basically just adds 50% status chance to the Sandstorm based on whatever damage types your melee weapon is doing. Link to comment Share on other sites More sharing options...
Zahnrad Posted December 12, 2019 Share Posted December 12, 2019 24 minutes ago, Darkfeather21 said: Basically just adds 50% status chance to the Sandstorm based on whatever damage types your melee weapon is doing. Ah, that would explain it. It's not an augment that grabs my attention much. Link to comment Share on other sites More sharing options...
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