Enomilli Posted October 5, 2013 Share Posted October 5, 2013 Just got this mod. Is it any good? Link to comment Share on other sites More sharing options...
General_Krull Posted October 5, 2013 Share Posted October 5, 2013 Not really. From what I've heard enemies need to be in hugging range for it to work and it requires a precept slot. Link to comment Share on other sites More sharing options...
Dtexas Posted October 5, 2013 Share Posted October 5, 2013 Ive tried it when I got it from transmuting awhile ago, but as far as I can tell it either does nothing, or the slow field is so small its not worth it. Link to comment Share on other sites More sharing options...
Dopey Posted October 5, 2013 Share Posted October 5, 2013 Good for infested maybe? Link to comment Share on other sites More sharing options...
pariahlord Posted October 5, 2013 Share Posted October 5, 2013 (edited) Not really. From what I've heard enemies need to be in hugging range for it to work and it requires a precept slot. This. it needs a large buff in order to be useful edit: you can put it in any slot, btw Edited October 5, 2013 by pariahlord Link to comment Share on other sites More sharing options...
General_Krull Posted October 5, 2013 Share Posted October 5, 2013 This. it needs a large buff in order to be useful edit: you can put it in any slot, btw But it's not passive and it has precept polarity. Link to comment Share on other sites More sharing options...
rangeless Posted October 5, 2013 Share Posted October 5, 2013 when u use it as your first precept, all others will stop working. when a precept is higher prioritized than coolant leak, coolant leak does not work. coolant leak makes it so enemies DIRECTLY under the sentinel (meaning 1m radius around u) will freeze up (kinda like the ice elemental damage) I'd say even if the mod was fixed, only use it if you aren't using a wyrm and like to stun your cqc targets Link to comment Share on other sites More sharing options...
Patrynio Posted October 5, 2013 Share Posted October 5, 2013 It's really bad, pretty much useless as it stands. If it was passive, then it wouldn't be as bad, but it works like a skill, so if you put it on the first place, nothing else will happen when something is close (no cloak/vacuum etc), if you put it as 3rd/4th skill, it pretty much will never activate. Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted October 5, 2013 Share Posted October 5, 2013 Eh, it's really not that small of an area. I use it all the time, putting it in the 4th precept position pushed my attack precept off the list, but it still attacks fine. It is definitely a melee range slow down, but usually they are chilled before they actually get close enough to start swinging. I'm not really sure if it is actually more useful than having your sentinel shoot them with an ice mod equipped for a single enemy. But watching an entire group of infested chilled at once is pretty nice. Link to comment Share on other sites More sharing options...
CeePee Posted October 5, 2013 Share Posted October 5, 2013 It's far from useless, I can see the mod popping up constantly for the enemies close to me. I'm talking about Embolist range which isn't too bad. Link to comment Share on other sites More sharing options...
BadAimbot Posted October 5, 2013 Share Posted October 5, 2013 Out of all the mods that could have introduced the unlevelable mod, Coolant Leak is one of the worst choices they could have made. (what about Power Throw?) Link to comment Share on other sites More sharing options...
DhoVakiiN Posted October 5, 2013 Share Posted October 5, 2013 many times this saved me when i leveled Mag prime. how ? freezing big female grineers (with gorgons) when they knockdown me, freezing Disruptor infested when they are close to me and trying to drain all your energy and shield. the thing with this mod, is when you play and many ennemies are arround you, you cant see the difference. so try for example this mod when you have only 1 ennemy on visual. hope i helped you a bit... Link to comment Share on other sites More sharing options...
CeePee Posted October 5, 2013 Share Posted October 5, 2013 Out of all the mods that could have introduced the unlevelable mod, Coolant Leak is one of the worst choices they could have made. (what about Power Throw?) A passive freeze for enemies around you, power throw is awesome on glaive. If you're looking for useless mods then you gonna look at the fire resist ones. Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted October 5, 2013 Share Posted October 5, 2013 A passive freeze for enemies around you, power throw is awesome on glaive. If you're looking for useless mods then you gonna look at the fire resist ones. Hey now, fire resist is pretty useless, but at least there's an enemy that uses lots of it against you. You want really useless you are going to have to go with freeze resistance, or intruder, or any of the blocking mods. Link to comment Share on other sites More sharing options...
Kaibah Posted October 5, 2013 Share Posted October 5, 2013 Out of all the mods that could have introduced the unlevelable mod, Coolant Leak is one of the worst choices they could have made. (what about Power Throw?) Power Throw is already in the game. Link to comment Share on other sites More sharing options...
BadAimbot Posted October 6, 2013 Share Posted October 6, 2013 A passive freeze for enemies around you, power throw is awesome on glaive. If you're looking for useless mods then you gonna look at the fire resist ones. Power Throw is already in the game. I'm talking about how Coolant Leak is the first mod with no levels available. Why did they pick a mod which could have a larger AoE on level up when a mod that shouldn't scale at all (Glaive Puncture) has 5 levels? What's it gonna do, penetrate harder? Link to comment Share on other sites More sharing options...
Kaibah Posted October 6, 2013 Share Posted October 6, 2013 I'm talking about how Coolant Leak is the first mod with no levels available. Why did they pick a mod which could have a larger AoE on level up when a mod that shouldn't scale at all (Glaive Puncture) has 5 levels? What's it gonna do, penetrate harder? Oh. Well, your previous post didn't sound anything like that, but I see what you're saying now. Anyway, hopefully they'll add upgrades or something in the future since Coolant Leak seems pretty crappy right now (from my limited use of it). Perhaps the entire thing (including no upgrades) is because it's bugged or something. Link to comment Share on other sites More sharing options...
VegetableBasket Posted October 6, 2013 Share Posted October 6, 2013 I had no idea it didn't work without being in a slot, I thought it was passive. Link to comment Share on other sites More sharing options...
LukeAura Posted October 6, 2013 Share Posted October 6, 2013 Ironically you could state that the problem is that it IS passive. But as a precept it still needs priority. It's always active, IF, nothing out prioritizes it. So it's useless on any sentinel that automatically attacks a target in range. Because they will always shoot over coolant leak. Or always coolant leak and never shoot. It does however make good use on Shade, who only attacks when you are attacked. And therefore you can put coolant on the bottom priority and still have moments for it to activate. Link to comment Share on other sites More sharing options...
RedDirtTrooper Posted October 6, 2013 Share Posted October 6, 2013 I had no idea it didn't work without being in a slot, I thought it was passive. Mine works just fine not being in a slot, I have it in the bottom row, between return and the attack mod, it shows up on the precept list in the 4th position, pushing out the attack mod, but since it still attacks anyway and it uses coolant leak I figure that's fine. Link to comment Share on other sites More sharing options...
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