Just an FYI for people dashing to try the Vectis Prime due Chamber's release.
Depleted_Reload alone does not effect the shooting action/recoil animation delay, so while it will drop the reload animation to less than half a second, the mod will drop the sustained DPS by ~27% of the base, ignoring the new magazines effect on the sniper combo counter.
This will be worse with -magazine riven, ~39% drop, as in that case you're not getting the ~0.44s reload buff.
Obviously ignores the fact that With chamber the second shot will do less, but the point is that shrinking the mag may drop your overall dps, compared to adding more damage in that slot.
I'm hearing that you can't manual override the delay on the vectis (?), but I haven't played around with macros for that myself.
Take the numbers with a grain of salt, as they're from the tennoware builder, but they illustrate the point I'm making.
I'll test myself, but that means standing and counting how long it takes to exhaust the max ammo, as that's the most precise way I can think of to test it.
Unless anyone can shoot a hole in this (I have a cursed-Riven, so I'd welcome it 😉 ), I'm thinking of adding it to the wiki, as someone edited the page to really encourage people to use Depleted_Reload.
Takeaway
If you really need a utility mod on your build, Speed_Trigger (Arcane_Acceleration) will likely help you more than depleted reload and as a bonus will help you to build up the combo, for that multiplier too.
Edit: Other takeaway, -mag is not really a secret +, disguised as a curse.
VectisP SDPS: with only PC ~853.5; with PC & cursed-Mag ~690; with PC &DpR ~833; PC & SP ~1036.
Question
TheArcSet
Just an FYI for people dashing to try the Vectis Prime due Chamber's release.
Depleted_Reload alone does not effect the shooting action/recoil animation delay, so while it will drop the reload animation to less than half a second, the mod will drop the sustained DPS by ~27% of the base, ignoring the new magazines effect on the sniper combo counter.
This will be worse with -magazine riven, ~39% drop, as in that case you're not getting the ~0.44s reload buff.
Obviously ignores the fact that With chamber the second shot will do less, but the point is that shrinking the mag may drop your overall dps, compared to adding more damage in that slot.
I'm hearing that you can't manual override the delay on the vectis (?), but I haven't played around with macros for that myself.
Take the numbers with a grain of salt, as they're from the tennoware builder, but they illustrate the point I'm making.
I'll test myself, but that means standing and counting how long it takes to exhaust the max ammo, as that's the most precise way I can think of to test it.
Unless anyone can shoot a hole in this (I have a cursed-Riven, so I'd welcome it 😉 ), I'm thinking of adding it to the wiki, as someone edited the page to really encourage people to use Depleted_Reload.
Takeaway
If you really need a utility mod on your build, Speed_Trigger (Arcane_Acceleration) will likely help you more than depleted reload and as a bonus will help you to build up the combo, for that multiplier too.
Edit: Other takeaway, -mag is not really a secret +, disguised as a curse.
VectisP SDPS: with only PC ~853.5; with PC & cursed-Mag ~690; with PC &DpR ~833; PC & SP ~1036.
HF Tenno :).
Edited by TheArcSetLink to comment
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