TwoCrabs Posted October 8, 2013 Share Posted October 8, 2013 yes its a beginner mod but I could still use a bufffor a lvl 9 mod you get 30% more mag size...thats....just...horriblebuff it to at least 50-75% and I might even considre to put it on one of my weaponsbecause right now I barely notice ANY difference when the mod is equipped-Maine :> Link to comment Share on other sites More sharing options...
ScHiZniK Posted October 8, 2013 Share Posted October 8, 2013 45% and maxxing at a level 7 cost would be about right I think. But the extra ammo and piercing mods need a look first, the cost/benift for these mods seem most imbalanced. Link to comment Share on other sites More sharing options...
DresiK. Posted October 8, 2013 Share Posted October 8, 2013 yes its a beginner mod but I could still use a buff for a lvl 9 mod you get 30% more mag size...thats....just...horrible buff it to at least 50-75% and I might even considre to put it on one of my weapons because right now I barely notice ANY difference when the mod is equipped -Maine :> i would say like 100% of 150% (Rifle) [soma 200ammo :D ] Link to comment Share on other sites More sharing options...
Stakhanov Posted October 8, 2013 Share Posted October 8, 2013 I'd say 50% is a more reasonable gesture. If it was pushed to 150% as someone suggested, then weapons like the Soma would be at a 250 bullet capacity and would never need to reload, making them pretty godlike. However, at 50, the Soma would have 150, Gorgon would have 135, Braton at about 72. However, you need to consider there is another thing. Wildfire also gives you 20%, so people could stack that with your 150% proposed upgrade and have 270 soma rounds. I don't even wanna think. I reckon a buff from 30, to 50% would suit everyone's needs. Link to comment Share on other sites More sharing options...
Vernoc Posted October 9, 2013 Share Posted October 9, 2013 (edited) or make it to a rank 10 mod cause if u have fusion cores to waste in this mod the formas doenst matter any longer 4u and if u reach this point this mod can be good Edited October 9, 2013 by Burkholz Link to comment Share on other sites More sharing options...
Blazer-X Posted October 9, 2013 Share Posted October 9, 2013 Wildfire currently trivializes Magazine Warp because for the same mod cost, you get only 10% less ammo, but an increase in 60% fire damage. And chances are, due to lack of mod space, most players won't be using the two together at the same time. Link to comment Share on other sites More sharing options...
Cabadath5 Posted October 9, 2013 Share Posted October 9, 2013 Everything that's not a +damage +fire rate +dual shot needs a buff.... Link to comment Share on other sites More sharing options...
Zemite Posted October 9, 2013 Share Posted October 9, 2013 Nice! Link to comment Share on other sites More sharing options...
Stafer Posted October 9, 2013 Share Posted October 9, 2013 I agree.. 30% Magazine warp on Vulkar - 1 extra shot 20% Magazine cap + 60% fire from Firestorm on Vulkar - 1 extra shot :| hmm Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted October 10, 2013 Share Posted October 10, 2013 I haven't touched this mod since I left Mercury, especially now that Wildfire is available. A 50% bonus or so seems fair. Link to comment Share on other sites More sharing options...
Amistyrja Posted October 10, 2013 Share Posted October 10, 2013 Everything that's not a +damage +fire rate +dual shot needs a buff.... Split Chamber Piercing Hit Serration Speed Trigger Link to comment Share on other sites More sharing options...
DoomsDayDan Posted October 10, 2013 Share Posted October 10, 2013 I miss my 250+ round Gorgon from before the update that revamped mods Link to comment Share on other sites More sharing options...
MECT_HET Posted October 10, 2013 Share Posted October 10, 2013 Agreed! DE should either make wildfire +40% or increase warp mag +60% Link to comment Share on other sites More sharing options...
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