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Corpus Disruption: Complete Lack of Enemies


MugPhase
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This post was spurred by a Venus Corpus tileset Syndicate Disruption mission.

When Disruption as a game type came out, I remember entering a Disruption Syndicate mission on this tileset and having a map with all objectives and medallions in place, yet missing any enemies, except perhaps a few at the start followed by a complete lack of any new spawns. This obviously breaks the Disruption game mode, without keys to use on conduits. I had largely forgotten this glitch until today, when the exact same thing had clearly happened to a Disruption Syndicate mission that I loaded into. I fairly quickly left after realizing this, and tried queuing for a new instance of the mission. This new instance suffered the same glitch. There is essentially a blank space in place of one of my Syndicate missions when Disruption appears, at least on this tileset. I am unaware if this can occur on other tilesets, or if it is restricted to Syndicate missons.

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9 hours ago, PinkiePyro said:

I am unaware if this can occur on other tilesets, or if it is restricted to Syndicate missons.

Seems this bug occurs only in Corpus missions (5 attempts - solo/public/invitation - all failed) - previous Sindicate Disraption on Greneer tileset worked as intended.

And for reference - same bug in past

 

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