Rhalick0 Posted April 2, 2020 Share Posted April 2, 2020 As much as I'm disappointed to not see direct damage upgrades on the buckshot, I like the improved mag/reload. Now all I ask for is to keep the okd reload mechanism. Now I understand why it had to be changed with a big 20 magazine clip but simple fix for that is batch reloading. So lets says 0.36s to reload 1 "clip" which contains 4 ammo and in that way that you can keep the old reloading somewhat. It will work out like this- 1.2s to begin/end reload animation combined and so 1.2+0.36×5(total clips) = 3s total reload time. For comparison, og corinth has 1.2+0.22×5(total ammo)= 2.3s total reload time. 3 Link to comment Share on other sites More sharing options...
Luciole77 Posted April 2, 2020 Share Posted April 2, 2020 the main problem with corinth prime is DE removed the "gas" effect thing.....the projectile is too fast and 90% of the time we miss the time....so its uselles. 1 Link to comment Share on other sites More sharing options...
Rhalick0 Posted April 2, 2020 Author Share Posted April 2, 2020 4 minutes ago, Luciole77 said: the main problem with corinth prime is DE removed the "gas" effect thing.....the projectile is too fast and 90% of the time we miss the time....so its uselles. Otbers have posted good feedback about that so I decided to avoid it here. 1 Link to comment Share on other sites More sharing options...
Luciole77 Posted April 2, 2020 Share Posted April 2, 2020 Just now, hackedraptor said: Otbers have posted good feedback about that so I decided to avoid it here. "youtubers" are youtubers...most of them never complaing because they want money. They never speak the true. 1 Link to comment Share on other sites More sharing options...
-HoB-Tokan Posted April 2, 2020 Share Posted April 2, 2020 31 minutes ago, Luciole77 said: "youtubers" are youtubers...most of them never complaing because they want money. They never speak the true. Think he meant was others? 1 Link to comment Share on other sites More sharing options...
Robolaser Posted April 2, 2020 Share Posted April 2, 2020 (edited) Not a bad idea actually, i like the current reload and mag capacity but that sounds like a reasonable middle ground to me. Edited April 2, 2020 by Robolaser Link to comment Share on other sites More sharing options...
(PSN)Ragology Posted April 2, 2020 Share Posted April 2, 2020 One thing I don't like about Corinth prime is that reloading prevents me from detonating the secondary fire. So If I've got 4 ammo and decide to use secondary fire (dropping me to 0 ammo) I will go into a reload animation and the game wont let me detonate what I just shot out. Normal corinth doesn't have this issue since the detonation is automatic. Link to comment Share on other sites More sharing options...
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