Rixuel Posted May 7, 2020 Share Posted May 7, 2020 After the melee rework, all stances of the Nikana looks stiff and slow. Even with Berserk + Primed Fury on it, it's slow. When moving and attacking, it feels like your movement speed is reduced because everytime you hit, it makes you brakes a little and that's annoying. 1 Link to comment Share on other sites More sharing options...
Savire510 Posted May 7, 2020 Share Posted May 7, 2020 I dunno, i have been using Blind Justice again after like 3-4 years and im having a blast. Link to comment Share on other sites More sharing options...
Uhkretor Posted May 7, 2020 Share Posted May 7, 2020 (edited) 7 minutes ago, Rixuel said: After the melee rework, all stances of the Nikana looks stiff and slow. Even with Berserk + Primed Fury on it, it's slow. When moving and attacking, it feels like your movement speed is reduced because everytime you hit, it makes you brakes a little and that's annoying. You can blame that on the ArchMelee magnetism fix, since its directly interfering with your Melee. But hey, if you take out all the attack speed junk that you have on it, I guarantee that those "breaks" will magically go away. Edited May 7, 2020 by Uhkretor Link to comment Share on other sites More sharing options...
Xaero Posted May 7, 2020 Share Posted May 7, 2020 17 minutes ago, Rixuel said: After the melee rework, all stances of the Nikana looks stiff and slow. Even with Berserk + Primed Fury on it, it's slow. When moving and attacking, it feels like your movement speed is reduced because everytime you hit, it makes you brakes a little and that's annoying. What if I told you... I don't use speed mods at all. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted May 7, 2020 Share Posted May 7, 2020 22 minutes ago, Rixuel said: After the melee rework, all stances of the Nikana looks stiff and slow. Even with Berserk + Primed Fury on it, it's slow. When moving and attacking, it feels like your movement speed is reduced because everytime you hit, it makes you brakes a little and that's annoying. not sure what your talking about nikanas are fairly quick to strike , blind justice has the fastest strike , then decisive then tranquil but all of them do different styles and attack patterns 4 minutes ago, Xaero said: What if I told you... I don't use speed mods at all. i have quickining on at most and thats for the combo buff Link to comment Share on other sites More sharing options...
Rixuel Posted May 7, 2020 Author Share Posted May 7, 2020 No speed mods??? Omg that's too slow guys lol Link to comment Share on other sites More sharing options...
Uhkretor Posted May 7, 2020 Share Posted May 7, 2020 (edited) 14 minutes ago, Rixuel said: No speed mods??? Omg that's too slow guys lol "slow", right? But at least we're not hitting an enemy at 1600 or 3200 hits per mute, on the same enemy, for example, when we can simply cut that enemy with a single hit. But that's not the point here... Want those "breaks" to go away? take out the attack speed mods and try again. Edited May 7, 2020 by Uhkretor Link to comment Share on other sites More sharing options...
Xaero Posted May 7, 2020 Share Posted May 7, 2020 16 minutes ago, Rixuel said: No speed mods??? Omg that's too slow guys lol Nah, perfectly fine. Link to comment Share on other sites More sharing options...
Tyreaus Posted May 7, 2020 Share Posted May 7, 2020 I think the OP is talking about how nikana stances lock the player's directional movement? Less the actual attack animations. And in that sense, a lot of stances feel pretty stiff, and have felt so for a good while. 5 Link to comment Share on other sites More sharing options...
Rixuel Posted May 7, 2020 Author Share Posted May 7, 2020 (edited) Ok, I retried with Blind Justice without speed mods. It's great. So it's the Decisive and Tranquil stances that kinda suck. With Decisive and Tranquil, I always have these brake feeling when attacking and moving to any direction. Edited May 8, 2020 by Rixuel Link to comment Share on other sites More sharing options...
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