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Steel Path enemy level scaling doesn't match the level increase.


lukinu_u

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So, after rushing the whole starchart in Steel Path to test a few loadouts on higher level enemies that what the simulacrum provide, I start Mot (survival) which has a base 40-45 level that become 140-145 on Steel Path.
After playing for about 15min, I noticed the level only went from 140 to 146, which sounds extremly low. I decided to do the same in regular mode to see how fast it grows there and it went from 40 to 46 in the same duration.

So, it mean Steel Path level is "(base level * scaling) + 100" rather than being "(base level + 100) * scaling". It make a huge difference because the low growth rate actually make the gamemode pointless since you still have to wait for hours before reaching a meaningful level that defy well optimised loadouts.

It's maybe not what everyone wanted, but for me Steel Path was finally a way to test stuff at very high level in short periods of time because of a higher level and scaling. I don't know if it's intended, but if it's it's a bit disapointing.

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