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New corpus ship tileset feedback.


sam686

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Multiple big rooms worsen and lowers the FPS (Frames per second) in Survival 4 player squads. The old Corpus ship have good FPS.

Invasion missions with both grineer and corpus tileset in the same map. Grineer ship often have too much blue light, and too much blue fog.

MOA Cabinet Spawner is gone in new Corpus ship, was useful for some Shockwave Moa friendly ally. Now have Solaris in restraint, cost Granum crown, requires no nearby enemies. When Solaris is free, it just disappears and does not attack enemies.

Bigger map takes longer amount of time to search for 3 caches and 8 syndicate medallions, and now sometimes syndicate medallions unreachable or out of map so cannot get all 8.

Sabotage mission, fuel sell in reactor. The old Corpus ship (and Grineer ship) just lock 1 door, no time limit. New Corpus ship, fuel sell in reactor, now locks all doors and always have a time limit. When time limit ends, just a boring mission failed with no reward.

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Defence: missions are a nightmare with all the multyple levels and stairs. Takes ages to find all the enemies and if there's a Vauban around you just want to comit seppuku with a spoon when enemies get stuck in every hidden corner there is.

The Sacrifice: couldn't find the Somachord ANYWHERE in the new Corpus Ship tileset, but may be that's just me xD

Resuming: nice look, poor design, sloppy implementation. Really makes you try to avoid them if possible.

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22 hours ago, Ahijuna said:

Defence: missions are a nightmare with all the multyple levels and stairs. Takes ages to find all the enemies and if there's a Vauban around you just want to comit seppuku with a spoon when enemies get stuck in every hidden corner there is.

And dark sector Wahiba/Mars makes enemies crawl. Before it was low level non-nully kill feast. Now I can see them crawl 😞

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