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Ash rework idea for all 4 powers


Vlada91

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I whose thinking to start first with power 4 because its something we like in every watframe....So about power 4 it can bee more like 4 Ash npc smoking looking copy of your Ash but with smoke around them walking badaas and just automatically jumping around the enemies but when you hold that power 4 you can do that same thing and killing enemies. And every kill they give on enemies the give different bonus every time for example 20 more armor, more health or crit damage or something like that for you and your players around that active time and when you are included with holding 4 you give double damages with double bonuses... Power 1 can bee like shuriken storm with animation where he is spinning around in a jamp spin when you catapult 5-10 shuriken to max 30 shurikens on the enemies a the same time, giving them damage with stunned effect and bleeding damage... Power 2 when you invisible can change in to passive mod when you sneaking, you are walking little slowly but you are automatically invisible all that time without losing energy. So that we can have some free space for some cool power 2 we can use. For example smoke bombs that freeze enemies with toxic damage and all enemies that come close to them are effected and giving you bonus damage on finishers and healt regeneration after every kill with that finisher. And Power 3 can bee creating shadow around that every second give big damage and with some big range effect taking down enemy and in that time that shadow gives you bonus armor+shield  for your Ash and effects armor strip on enemies in that same time, and in every kill gives you and your players energy drop from them and ammo drops...

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Ash is fine the way he is really. Don’t think he needs a complete overhaul.

Although if i were to improve him, for his 4th, increase the marking speed and make it slightly easier to mark enemies quickly by allowing you to mark enemies by looking closely at them, but not directly aiming at them, allowing you to mark more enemies quickly.

For his first ability, have it only throw one shuriken, but holding the ability for at least two seconds will allow Ash to throw up to 4 additional shurikens (1 shuriken every 0.5 seconds that can be improved with casting speed mods) for up to 5 shurikens that are thrown in a tight fan motion that fly into enemies, but cost the same amount of energy (or a tiny bit more energy). 

Smoke screen is fine as it is, but for his teleport ability, maybe allow it to stagger enemies within a small radius (like 3-5 meters) near the enemy you teleported to, so if you teleport to an enemy within a large group of enemies, you can stagger them as well which opens them up to attacks. Allows you to stagger other enemies as well when you teleport to an ally or a defence objective with enemies around it, and while it’s nothing crazy, it could be rather useful, even if it is just a short stun

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I whose thinking to start first with power 4 because its something we like in every warframe....So about power 4 it can bee more like four Ash copies NPC smoking looking with smoke around them walking badaas and just automatically jumping around the enemies and leaving a smoke trails in every dead enemies is smoking effect that intoxicated every enemy around that dead body and giving you bonus damage when you attack effected enemy with that smoke,and it strip them armor in half when they are effected in that toxic smoke... But when you hold that power 4 you can do that same thing like your NPC copies, and killing enemies in every kill they drop different bonus every time you kild them, for example 20 more armor, more health or crit damage or something like that for you and your players around that active time when you hold power 4 and when you are included with this power, your every third kill gives you double damages with all double bonuses that you are getting from this same power....

Power 1 can bee like shurikens storm with animation where he is spinning around in a jump spin when you catapult 5-10 shurikens to max 30 shurikens on the enemies automatically targets them a that same time, giving them damage with stunned effect and bleeding damage... And if you hold power 1 it gives you bigger shurikens and giving bigger damage.

(For passive) Power 2 that we have can become passive mod when you (crouching) sneaking, you are walking little slowly but you are automatically invisible all that time without losing energy. So that we can have some free space for some cool power 2 we can use. For example power 2 can bee smoke bombs that freeze enemies with toxic damage that destroy enemies weapons and all enemies that come close to that bomb power effects they are effected and giving you extra bonus damage only with finishers and health regeneration after every kill with that finisher.

And Power 3 can bee creating shadow effects on walls and the grounds with big range and around you,in every second giving big damage on enemies that are effected, in every kill you get bonus armor+shield regenerate like some upgrade for 10% armor+shield and more you kill more you get for your Ash, and dead body leaves energy and ammo drop for you and other players to collect,and effected enemies got armor strip and slow them down that got survived with that power damage that you activate.

Basically im trying for every power to have some use and focusing on more damage type a frame but to stay in his ninja direction and bee fun a the same time. 

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