AdunSaveMe Posted October 9, 2020 Share Posted October 9, 2020 Why do I need to have a fraction of the screen covered up every time I pick up a Ganglion or a Pustulite? You can get several hundred of them per mission, I can't walk ten meters without tripping over the things. But every single time one of these extremely common resources is picked up, a flashy, loud icon - the size of the minimap and the transmission window and almost as big as the player list - appears in the corner to tell me that I picked up an extremely common resource. I am baffled by this decision. It was bad enough in Railjack because it's constant, but despite the feedback about that annoyance, it's now in Deimos as well? It's just UI deadzone now, it doesn't tell anybody anything useful. And you get a popup for the most common resources in the entire level, but not Pustulent Cognitive Modules or Saturated Muscle Masses. Did somebody get these the wrong way around and nobody's gotten around to fixing it? It should be exclusively reserved for RARE pickups. Please stop cluttering the screen for no reason. There's enough of it already. Can you imagine if we got that popup for Nanospores and Ferrite? Because Railjack and Deimos resources are the equivalent, yet the game has to announce each pickup with fanfare. Link to comment Share on other sites More sharing options...
Genitive Posted October 9, 2020 Share Posted October 9, 2020 I second this. Link to comment Share on other sites More sharing options...
Izaki11 Posted October 9, 2020 Share Posted October 9, 2020 I think the worst part about it definitely has to be the fact that it queues so many instances of the notification that it just goes on forever.. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted October 11, 2020 Author Share Posted October 11, 2020 On 2020-10-10 at 12:34 AM, Izaki11 said: I think the worst part about it definitely has to be the fact that it queues so many instances of the notification that it just goes on forever.. Yep. There is almost no instance of any regular Railjack or Deimos mission that doesn't have a popup queueing. Deimos has it almost all the time while bounties are going on, but Railjack has it literally CONSTANTLY until the very end of the mission when there's nothing left. It's so frustrating and pointless. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted February 1, 2021 Author Share Posted February 1, 2021 Why does this problem still exist? Hard to be interested in Railjack updates if this is going to continue. Link to comment Share on other sites More sharing options...
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