HyakiSensei Posted October 21, 2020 Share Posted October 21, 2020 Abilities of Hydra 1-Elementary 2-Divine wings 3-Divine call 4-Ending Roar 1st Elementary 2nd ability Divine Wings 3rd ability Divine Call Each hydra have his own damage type 4 elements toxin ,cold , fire , electricity 4th ability The Ending Roar __________________________________________________________________________________________________________________________________________________________________________ All the idea is made by me fully in 3 D and then optimized to 2nd art with photoshop __________________________________________________________________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________ i used blender and substance painter and photoshop to make this idea took me a week in total all critiques are accepted :) i am willing to get out my best in this project __________________________________________________________________________________________________________________________________________________________________________ Link to comment Share on other sites More sharing options...
Gashabae Posted October 21, 2020 Share Posted October 21, 2020 The visuals are great and I have to commend you for going the extra mile with the 3D render. On to the kit; [1st] This seems like a much simpler version of Chroma's Elemental Ward where there isn't any guess work as to what element will do what. Cold freezes... fire burns... toxin does toxin things. The only exception is electricity which is kind of confusion. With the other three elements the trend was, "that's how the [insert element] do," now all of a sudden electricity has a special effect tied to it? Now it'd be difficult to attribute new effects to each element without some overlap with Chroma, but if you could do that with all the elements it'd be interesting and more consistent. The other option is to just roll back on the electricity and make it do what electricity does... shock things. A less interesting but easier approach. I could guess with some level of certainty as to what you mean when describing the Toxin and Fire auras, but you should probably be less vague when describing them. [2nd] Again very vague and kind of underwhelming if I'm understanding what's being described. [3rd] This is definitely the most interesting ability of his kit but again the description is very vague. It has a lot of potential to do a lot of different things but most of the things I'm thinking off are beyond the scope of his current kit and would require a near full rework. [4th] Vague. I don't know how useful this would end up being as a "nuke" ability if it just has a big up front number. The Ending Roar should have scaling damage or possibly some type of damage synergy (e.g. Gaze + Grasp of Lohk), otherwise it would fall off really quickly and become another cool looking but ultimately useless ability (e.g. Sol Gate). This is a decent starting point but the swapping of elements and theme are far too reminiscent of Chroma. The four Hydras are definitely the strongest aspect to Hydra's kit and he'd be better off if the kit had more emphasis on each of them doing different things. Good luck with the concept. Link to comment Share on other sites More sharing options...
HyakiSensei Posted October 21, 2020 Author Share Posted October 21, 2020 50 minutes ago, Gashabae said: The visuals are great and I have to commend you for going the extra mile with the 3D render. On to the kit; [1st] This seems like a much simpler version of Chroma's Elemental Ward where there isn't any guess work as to what element will do what. Cold freezes... fire burns... toxin does toxin things. The only exception is electricity which is kind of confusion. With the other three elements the trend was, "that's how the [insert element] do," now all of a sudden electricity has a special effect tied to it? Now it'd be difficult to attribute new effects to each element without some overlap with Chroma, but if you could do that with all the elements it'd be interesting and more consistent. The other option is to just roll back on the electricity and make it do what electricity does... shock things. A less interesting but easier approach. I could guess with some level of certainty as to what you mean when describing the Toxin and Fire auras, but you should probably be less vague when describing them. [2nd] Again very vague and kind of underwhelming if I'm understanding what's being described. [3rd] This is definitely the most interesting ability of his kit but again the description is very vague. It has a lot of potential to do a lot of different things but most of the things I'm thinking off are beyond the scope of his current kit and would require a near full rework. [4th] Vague. I don't know how useful this would end up being as a "nuke" ability if it just has a big up front number. The Ending Roar should have scaling damage or possibly some type of damage synergy (e.g. Gaze + Grasp of Lohk), otherwise it would fall off really quickly and become another cool looking but ultimately useless ability (e.g. Sol Gate). This is a decent starting point but the swapping of elements and theme are far too reminiscent of Chroma. The four Hydras are definitely the strongest aspect to Hydra's kit and he'd be better off if the kit had more emphasis on each of them doing different things. Good luck with the concept. all good ,will rework it anyway was waiting for critiques :) Thanks will surely consider reworking it Link to comment Share on other sites More sharing options...
(PSN)jimmylv3 Posted October 21, 2020 Share Posted October 21, 2020 The Concept of Hydra makes it almost like you want a Chroma 2.0, however, I was also reminded of another fan-made frame that definitely needs to be in the game and that would be Merlin, Master of the Elements. Link to comment Share on other sites More sharing options...
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