(NSW)Kaizer Posted November 4, 2020 Share Posted November 4, 2020 I keep going back and forth to the same places every single time. That is no fun at all. Pick more places to go on the map. Link to comment Share on other sites More sharing options...
DebrisFlow Posted November 4, 2020 Share Posted November 4, 2020 Adding more locations won't solve the problem. Bounties are inherently boring in their design: stay in one place an kill enemies, move to next stage and repeat. Doesn't change if it is an area control, a defense, an axcavation, an exterminate, the single basic monotonous action that you repeat is the same. Nothing different or innovative from the old starchart missions, and this makes the open space feel like wasted potential. Bounties need to be reworked from scratch toward a design that truly takes advantage of the big map availability: objectives separated by significative distances, that require action at multiple points simultaneusly, asking to take advantage of the topography, strategic positioning, team splitting, path choice. Link to comment Share on other sites More sharing options...
xombob89 Posted November 7, 2020 Share Posted November 7, 2020 On 2020-11-04 at 1:15 PM, DebrisFlow said: Adding more locations won't solve the problem. Bounties are inherently boring in their design: stay in one place an kill enemies, move to next stage and repeat. Doesn't change if it is an area control, a defense, an axcavation, an exterminate, the single basic monotonous action that you repeat is the same. Nothing different or innovative from the old starchart missions, and this makes the open space feel like wasted potential. Bounties need to be reworked from scratch toward a design that truly takes advantage of the big map availability: objectives separated by significative distances, that require action at multiple points simultaneusly, asking to take advantage of the topography, strategic positioning, team splitting, path choice. Yep. But even if they dont do that ( which Im pretty sure they wont), even improving the current bounties and spawns in Deimos would help considerably. Add more locations for the bounties like OP suggested, and increase spawns by a considerable amount, most times Im just jumping back and forth not seeing any enemies at all, anywhere. This would also fix Latrox bounty which is still really slow and boring because there just isnt enough enemies that drop the parts. Link to comment Share on other sites More sharing options...
Kaggelos Posted November 10, 2020 Share Posted November 10, 2020 The one type of bounty i enjoy most is the one where you collect those yellow thingies before the timer and bubble runs out and you lose the bonus if u use more than 5 power cells. But only if im with a group. Why? I love their designs, the sound they make, and the fact that its a nice change of pace form all the shootin' and killin', and tests our speed. My two cents ^^ Link to comment Share on other sites More sharing options...
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