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Deimos bounties are boring


(NSW)Kaizer

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Adding more locations won't solve the problem. Bounties are inherently boring in their design: stay in one place an kill enemies, move to next stage and repeat. Doesn't change if it is an area control, a defense, an axcavation, an exterminate, the single basic monotonous action that you repeat is the same. Nothing different or innovative from the old starchart missions, and this makes the open space feel like wasted potential.

Bounties need to be reworked from scratch toward a design that truly takes advantage of the big map availability: objectives separated by significative distances, that require action at multiple points simultaneusly, asking to take advantage of the topography, strategic positioning, team splitting, path choice.

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On 2020-11-04 at 1:15 PM, DebrisFlow said:

Adding more locations won't solve the problem. Bounties are inherently boring in their design: stay in one place an kill enemies, move to next stage and repeat. Doesn't change if it is an area control, a defense, an axcavation, an exterminate, the single basic monotonous action that you repeat is the same. Nothing different or innovative from the old starchart missions, and this makes the open space feel like wasted potential.

Bounties need to be reworked from scratch toward a design that truly takes advantage of the big map availability: objectives separated by significative distances, that require action at multiple points simultaneusly, asking to take advantage of the topography, strategic positioning, team splitting, path choice.

Yep.

But even if they dont do that ( which Im pretty sure they wont), even improving the current bounties and spawns in Deimos would help considerably.

Add more locations for the bounties like OP suggested, and increase spawns by a considerable amount, most times Im just jumping back and forth not seeing any enemies at all, anywhere. This would also fix Latrox bounty which is still really slow and boring because there just isnt enough enemies that drop the parts.

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The one type of bounty i enjoy most is the one where you collect those yellow thingies before the timer and bubble runs out and you lose the bonus if u use more than 5 power cells. But only if im with a group.

Why?

I love their designs, the sound they make, and the fact that its a nice change of pace form all the shootin' and killin', and tests our speed.

My two cents ^^

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