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[Suggestions] Immersion Increasing Additions.


Castron
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After nearly a year of experiencing this beta and seeing all the changes this game went though there is 1 thing that has always bugged me a little. While the level design is solid and has become very varied. (Ranging from desert settlements to derelict ships) the player interaction of the levels has always been a bit off. While DE has tried to add variance to the missions by adding random events that may occur they generally haven't worked out very well. (Examples include dozens of data-masses and the formerly loved key-pass door) Below I have some suggestions that may spice up the game and increase immersion of the player.

1: Alpha squad operative.

When you choose to do a survival mission your task is to distract the enemy forces for long enough that another Tenno operative can raid important artifacts from the area. Strangely enough after running dozens of survival missions not a trace of this operative has ever been seen. My suggestion is to add several indications that there is an ally in the area. This can range from a random enemy corpse somewhere in a corner, dust falling from the ceiling as if someone is crawling through the vent shafts or a window through which you can see the operative giving you an acknowledging nod/assassinating an enemy. 

2. The fallen one.

You and your friends are not the only squad of Tenno completing their missions. There are in fact several other squads operating at the same time. This does however not always go well, or even horribly wrong with for example the Hyena assassination mission where ''Several cells have been lost due to underestimation'' My suggestion here is a random event where somewhere near the edge of a room is a damaged, severely injured Tenno to whom the Lotus has lost connection a while ago. (presumed dead) Upon discovering your injured brother/sister the player is left with 3 choices.
1: Mission first, your mission is the most important and nothing can be allowed to slow you down. In this scenario nothing will happen. Lotus may make a disappointed but understanding comment about the situation and move on
2: Mercy's embrace, you judge your brother/sister to be too injured to survive and to reduce his/her suffering decide to make his/her death be fast and painless. You retrieve the valuables and Warframe he/she was carrying and carry on as normal (Carrying the Warframe will limit you in the same way a data-mass currently does) Lotus will also make a sad but understanding comment and thank the player for retrieving his/her belongings and Warframe. Upon extraction the player is awarded extra credits and resources.
3: Guardian angel, You decide to rescue your brother/sister. In this case you will have to carry him/her to the extraction yourself. While doing this you will be unable to use any weapon or ability and you will be slowed down in the same way a hobble key currently does. You can put the Tenno back on the ground at any time should it be necessary to defend yourself. Upon reaching extraction Lotus will be very happy and the player is awarded extra credits and resources. Additionally they will also gain leaderboard points and have a chance to be awarded special rewards such as cosmetics or blueprints for a new weapon

3. A.I. Tenno.

No matter how big your clan is your dojo will generally be deserted. While there are plans to resolve this by adding new things to the dojo like a trading post I think that A.I. Tenno around the place will give a dojo more spirit. These A.I's can vary from a Tenno doing push-ups in the barracks to a small group chilling on the couches in the clan hall (If only DERebecca didn't steal them!!!) or 3 Tenno that are practicing their swordsmanship in the dueling hall and can be challenged to a duel (swords only) where each of the 3 Tenno has a different difficulty. etc. etc.

4. Civilian presence.

Any big spaceship has hundreds of unarmed crew members or civilians on board and it would be a stupid idea to just forget that they are there. What would be even more stupid is to have random civilians running through the crossfire like a bunch of headless chickens. My suggestion hereby is to not directly add civilians into the game but to leave Easter-egg kind of clues in the level that show that they are there, like the Alpha squad operative in suggestion 1. This is done to a lesser degree by the Corpus ship announcer. (there are in fact enough escape pods for everyone) But this can be more emphasized by things such as a CCTV screen showing a couple of soldiers escorting a group of civilians, the window to an unaccessible location through which Corpus/Grineer crewman give you disapproving fistshakes, escape pods flying past when you look through the window. and a secondary counter in extermination missions which show how many civilians are on the ship. (This counter will rapidly fall on it's own and should never inhibit the player from completing the mission) More options are available.

 

As an improvement on some of the bits mentioned in reply I think it would be super cool to have some kind of Grineer or Corpus insult you over the ship intercom, with comments like: "We know you're here, Tenno," or, "You'll never make it out of here alive, fools!" Also, maniacal intercom laughter would also be appreciated for survival missions and defense missions.

 

5:

 

Head of Security/Ship's Captain/Facility Commander;

Have a set of hidden sub-objectives (notification via Lotus comms when completed the objective) that when completed would send into the level a group of elite bodyguards with an even tougher elite in tow to 'deal' with the Tenno incursion. Group would not necessarily spawn directly next to the Tenno group and may turn up later in the level. Group could have higher chance of rare drops as well as unique drops depending one the level type (ship/settlement/asteroid facility etc) and the faction (corpus/grinder - festies would have to work differently). Would be a reason to not Zerg and could add another reason to hack consoles (so underutilized).

 

 

6: 

How about specialized 'nightmare mode' events that add a little spice to the mission.  Take the ship commander idea, and flavor it to the mission.  So when you release a captive in a rescue mission, the head of the prison shows up with his elites guards to take back his prisoner.  Have a sabotage result in the head of engineering with some engineers attack you, exterminate and capture could be the ship commander and his guards (the capture target could even be in the same room as where the commander and his guards are).  Defense could have a special assault force show up, and survival could have additional system lockouts resulting in the room being depressurized like blowing out a corpus ship window (could even be the head of engineering running around hacking terminals and you have to find and eliminate him to get them to stop happening).

 

Also, it would be cool if you add extra treasure rooms only reachable while the ship is not on alert, but that get locked down if you let the enemies become alerted.  Maybe even another tier of treasure rooms that are still reachable until a lockdown is initiated, and then you're stuck with just the path to the objective and the exit.  I'd love both a reason to go exploring more (treasure rooms), and a reason to do missions stealthily.  The rooms would really need to be worth it though, as playing stealthily has several downsides, most notably it takes longer and you get less enemies to kill (and thus less loot is dropped).

 

 

This concludes the list for now. More suggestions will be added in the future. Feel free to post any of your suggestions in this thread and I will add them to this post. Has any of these suggestions been made before? Let me know and I will credit them properly.

Kind regards,
Castron
 

Edited by Castron
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This is not exactly a good idea and it is pretty much a rip off of your fallen tenno idea.

More Stalker interaction

The stalker fights tenno all the time, and there are times where he is defeated. What if you get the choice to spare, or kill him? This would be a rare occurrence, as if he would not be able to vanish because of his wounds. The person who deals the finishing blow would go up to him and press X, like a revive, and that screen would pop up. It would give you the choices KILL or SPARE as you are standing over him. The time on this action would be limited, if you let the time run out then the stalker would escape.(Vanish into smoke or physically run away) if you choose to spare the stalker then you would escort him to the Lotus to have judgment passed on him. Once you get to extraction, he quickly finds an breaks free and escapes, and Lotus acknowledges your attempt to bring him to justice and rewards you accordingly.(Experience, rare mat, etc.) Finally the choice to execute him. This would be complicated seeing as the stalker can not be killed permanently. Once you hit the kill choice, your tenno could go for his neck with a melee weapon in an attempt to cut his throat. We can not have him die, so he would disarm the one executing, or temporarily stun them and vanish away again. This option would have a greater reward then trying to bring him to justice, but it is not guaranteed for a reward, basically just an extra chance for a blueprint or mat.

I know that is not aesthetic or part of the immersion topic, so I have something else as well.

More Stalker

Most of us have faced the Stalker before, and I am sure some of have wondered how long he has been following that particular person he attacks. So I suggest an appearance without an attack. One possible appearance will have the Stalker on a vent, or air duct, either behind the fans or in plain sight, watching you. No weapons, no attacks, just staring at you intently. If he is out in plain sight and you attempt to shoot at him he will vanish, your bullets passing through him like a mirage. In an unreachable part of the level, that you can clearly see but not shoot into, you can see the stalker duking it out with some of your fellow tenno. Some occurrences would have him be defeated, others would have him eliminate your fellow tenno and take their warframe with him to wherever he vanishes.

All of these would happen very rarely considering how rare he is already.

Edited by Collossal
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This is not exactly a good idea and it is pretty much a rip off of your fallen tenno idea.

More Stalker interaction

The stalker fights tenno all the time, and there are times where he is defeated. What if you get the choice to spare, or kill him? This would be a rare occurrence, as if he would not be able to vanish because of his wounds. The person who deals the finishing blow would go up to him and press X, like a revive, and that screen would pop up. It would give you the choices KILL or SPARE as you are standing over him. The time on this action would be limited, if you let the time run out then the stalker would escape.(Vanish into smoke or physically run away) if you choose to spare the stalker then you would escort him to the Lotus to have judgment passed on him. Once you get to extraction, he quickly finds an breaks free and escapes, and Lotus acknowledges your attempt to bring him to justice and rewards you accordingly.(Experience, rare mat, etc.) Finally the choice to execute him. This would be complicated seeing as the stalker can not be killed permanently. Once you hit the kill choice, your tenno could go for his neck with a melee weapon in an attempt to cut his throat. We can not have him die, so he would disarm the one executing, or temporarily stun them and vanish away again. This option would have a greater reward then trying to bring him to justice, but it is not guaranteed for a reward, basically just an extra chance for a blueprint or mat.

I know that is not aesthetic or part of the immersion topic, so I have something else as well.

More Stalker

Most of us have faced the Stalker before, and I am sure some of have wondered how long he has been following that particular person he attacks. So I suggest an appearance without an attack. One possible appearance will have the Stalker on a vent, or air duct, either behind the fans or in plain sight, watching you. No weapons, no attacks, just staring at you intently. If he is out in plain sight and you attempt to shoot at him he will vanish, your bullets passing through him like a mirage. In an unreachable part of the level, that you can clearly see but not shoot into, you can see the stalker duking it out with some of your fellow tenno. Some occurrences would have him be defeated, others would have him eliminate your fellow tenno and take their warframe with him to wherever he vanishes.

All of these would happen very rarely considering how rare he is already.

We will know more about the Stalker once the codex is in. until that time best to wait before making suggestions surrounding him.

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AI tenno? no need

 

this could probably be replaced by my initial idea of *drums please*.....mechanical guards, build by ourselves reverse engineering all three faction technologies, to create what would be a beta version of a warframe, they would be pretty big, slow and carry only one weapon. and dont forget the turrets, we love those pew pew pew turrets

 

to this comes also the possibilities of CLAN events, like being invaded by corpus/grineer/infested and we would have to defend the entire dojo with specific objectives marked in the map (example: defend the reactor for 3 minutes, later shut the doors of X room) ofcourse they would only happen when there are few clan members around, every 4 members being designated an objective, EXAMPLE

 

-in a clan of 40 people-

4 of the strongest players defend the dojo (one squad

20 would assault the ships killing everything (five squads)

and 16 would fastly rush into the invading ships core and blow the reactor up (four squads)

 

all the progress COUNTERING the invasion would be showed as a percentage bar, when the bar completely reaches 0 percent on the enemies side, you win and claim the corpse of the commander leading the invasion to your clan, (as a decoration) and an emblem

 

if you fail to defend the clan, it will be unavailable for 1 to 7 days depending on how extensive was the damage made by the invaders

 

 

what do you think?

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I love this idea. I've always felt like the missions were lifeless (whether it be a result of the Tenno in a mission killing everyone or just the fact that EVERYTHING you interact with is an enemy).

As an improvement on some of the bits mentioned in reply I think it would be super cool to have some kind of Grineer or Corpus insult you over the ship intercom, with comments like: "We know you're here, Tenno," or, "You'll never make it out of here alive, fools!" Also, maniacal intercom laughter would also be appreciated for survival missions and defense missions.

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Head of Security/Ship's Captain/Facility Commander;

Have a set of hidden sub-objectives (notification via Lotus comms when completed the objective) that when completed would send into the level a group of elite bodyguards with an even tougher elite in tow to 'deal' with the Tenno incursion. Group would not necessarily spawn directly next to the Tenno group and may turn up later in the level. Group could have higher chance of rare drops as well as unique drops depending one the level type (ship/settlement/asteroid facility etc) and the faction (corpus/grinder - festies would have to work differently). Would be a reason to not Zerg and could add another reason to hack consoles (so underutilized).

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AI tenno? no need

 

this could probably be replaced by my initial idea of *drums please*.....mechanical guards, build by ourselves reverse engineering all three faction technologies, to create what would be a beta version of a warframe, they would be pretty big, slow and carry only one weapon. and dont forget the turrets, we love those pew pew pew turrets

 

to this comes also the possibilities of CLAN events, like being invaded by corpus/grineer/infested and we would have to defend the entire dojo with specific objectives marked in the map (example: defend the reactor for 3 minutes, later shut the doors of X room) ofcourse they would only happen when there are few clan members around, every 4 members being designated an objective, EXAMPLE

 

-in a clan of 40 people-

4 of the strongest players defend the dojo (one squad

20 would assault the ships killing everything (five squads)

and 16 would fastly rush into the invading ships core and blow the reactor up (four squads)

 

all the progress COUNTERING the invasion would be showed as a percentage bar, when the bar completely reaches 0 percent on the enemies side, you win and claim the corpse of the commander leading the invasion to your clan, (as a decoration) and an emblem

 

if you fail to defend the clan, it will be unavailable for 1 to 7 days depending on how extensive was the damage made by the invaders

 

 

what do you think?

Awesome idea, The problem however is that dojo invasions have already been mentioned in the live streams and might already be concepted to a limited degree. As for the mechanical guards, they will serve excellent as protection but will they also make the dojo feel more ''alive''?

 

I love this idea. I've always felt like the missions were lifeless (whether it be a result of the Tenno in a mission killing everyone or just the fact that EVERYTHING you interact with is an enemy).

As an improvement on some of the bits mentioned in reply I think it would be super cool to have some kind of Grineer or Corpus insult you over the ship intercom, with comments like: "We know you're here, Tenno," or, "You'll never make it out of here alive, fools!" Also, maniacal intercom laughter would also be appreciated for survival missions and defense missions.

I love this one and I'll put it in the top post. Maybe add a broadcasting room somewhere in the map for awkwardness sake.

 

Head of Security/Ship's Captain/Facility Commander;

Have a set of hidden sub-objectives (notification via Lotus comms when completed the objective) that when completed would send into the level a group of elite bodyguards with an even tougher elite in tow to 'deal' with the Tenno incursion. Group would not necessarily spawn directly next to the Tenno group and may turn up later in the level. Group could have higher chance of rare drops as well as unique drops depending one the level type (ship/settlement/asteroid facility etc) and the faction (corpus/grinder - festies would have to work differently). Would be a reason to not Zerg and could add another reason to hack consoles (so underutilized).

Also a great idea for spicing up the normal missions! I'll add it to the main post

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Awesome idea, The problem however is that dojo invasions have already been mentioned in the live streams and might already be concepted to a limited degree. As for the mechanical guards, they will serve excellent as protection but will they also make the dojo feel more ''alive''?

interaction will be very high

it should work by the highest in command that is defending the dojo giving orders to these guards

advance-defend-cover-attack

the turrets activate by buttons in each room

outside of a battle you will be able to train the guard AI, by teaching it how to shoot, move through the battlefield, you might ask how? well, by doing it yourself! the guards AI will follow the clans leader combat behaviour and strategies! making it a much higher level of customization for the guards! its frankenstein all over again but in warframe! -insert evil laugh in here-

 

edit- in a digital room, similar to PVP, you will attack certain enemies, and the AI will start to identify your battle patterns, if you select a guard, and choose a sniper weapon, the guard will behave as a sniper during combat

if you use mid combat with auto weapons or shotguns, it will also imitate that

if you use melee, it will imitate the way you battle with it (charged attacks, melee spin, etc)

Edited by jpvi1207
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interaction will be very high

it should work by the highest in command that is defending the dojo giving orders to these guards

advance-defend-cover-attack

the turrets activate by buttons in each room

outside of a battle you will be able to train the guard AI, by teaching it how to shoot, move through the battlefield, you might ask how? well, by doing it yourself! the guards AI will follow the clans leader combat behaviour and strategies! making it a much higher level of customization for the guards! its frankenstein all over again but in warframe! -insert evil laugh in here-

Your idea is awesome but I think that a few big bulky robots will not increase the ''atmosphere'' of the Dojo and make it feel like it actually is the headquarters of the clan. I recommend making a thread in the gameplay feedback forum with your ideas about dojo invasions. Maybe whoever ends up working on it can draw inspiration from it

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Your idea is awesome but I think that a few big bulky robots will not increase the ''atmosphere'' of the Dojo and make it feel like it actually is the headquarters of the clan. I recommend making a thread in the gameplay feedback forum with your ideas about dojo invasions. Maybe whoever ends up working on it can draw inspiration from it

naw they arent robots, they are reverse-engineered warframes, warframe prototypes, etc

i also thought about fusing the solar system UI to the dojo, as in selecting the missions inside the clan, also an internal market room in the dojo and a foundry

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Lost Little Drone

In Orokin derelicts you could stumble across a de-functioning Orokin drone that you would, once discovered, have to collect replacement parts for inside from the derelict, via a mix of kill targets and exploration, that would reward you with the components for a new Sentinel once you successfully recovered the components for it and then extracted with it after mission completion.

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How about specialized 'nightmare mode' events that add a little spice to the mission.  Take the ship commander idea, and flavor it to the mission.  So when you release a captive in a rescue mission, the head of the prison shows up with his elites guards to take back his prisoner.  Have a sabotage result in the head of engineering with some engineers attack you, exterminate and capture could be the ship commander and his guards (the capture target could even be in the same room as where the commander and his guards are).  Defense could have a special assault force show up, and survival could have additional system lockouts resulting in the room being depressurized like blowing out a corpus ship window (could even be the head of engineering running around hacking terminals and you have to find and eliminate him to get them to stop happening).

 

Also, it would be cool if you add extra treasure rooms only reachable while the ship is not on alert, but that get locked down if you let the enemies become alerted.  Maybe even another tier of treasure rooms that are still reachable until a lockdown is initiated, and then you're stuck with just the path to the objective and the exit.  I'd love both a reason to go exploring more (treasure rooms), and a reason to do missions stealthily.  The rooms would really need to be worth it though, as playing stealthily has several downsides, most notably it takes longer and you get less enemies to kill (and thus less loot is dropped).

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How about specialized 'nightmare mode' events that add a little spice to the mission.  Take the ship commander idea, and flavor it to the mission.  So when you release a captive in a rescue mission, the head of the prison shows up with his elites guards to take back his prisoner.  Have a sabotage result in the head of engineering with some engineers attack you, exterminate and capture could be the ship commander and his guards (the capture target could even be in the same room as where the commander and his guards are).  Defense could have a special assault force show up, and survival could have additional system lockouts resulting in the room being depressurized like blowing out a corpus ship window (could even be the head of engineering running around hacking terminals and you have to find and eliminate him to get them to stop happening).

 

Also, it would be cool if you add extra treasure rooms only reachable while the ship is not on alert, but that get locked down if you let the enemies become alerted.  Maybe even another tier of treasure rooms that are still reachable until a lockdown is initiated, and then you're stuck with just the path to the objective and the exit.  I'd love both a reason to go exploring more (treasure rooms), and a reason to do missions stealthily.  The rooms would really need to be worth it though, as playing stealthily has several downsides, most notably it takes longer and you get less enemies to kill (and thus less loot is dropped).

 

Awesome

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  • 2 months later...

We will know more about the Stalker once the codex is in. until that time best to wait before making suggestions surrounding him.

of course, you need to scan him with the scanner. His entry is under enemies. Don't filter them by faction. He Should be at the bottom of the list

 

On the subject of the Dojo, I to be in a clan where I on when no one else is. This means the Dojo was a ghost town, and, frankly, I grew sick of it. To liven it up, maybe Tenno Civilians will be walking the halls of the dojo and interacting with various objects. You could see them lounging in the Clan halls (this includes great, greater, grand, and grandest), preforming "experiments" in the labs, dueling, training, and, if you walk by them, say things like: "Never thought i'd see a <Warframe> this close" or " Thanks again for getting me out of that cage." Maybe you'll see the socializing with others, so they'll say things like: "There's that <warframe> that sprung me. You should of seen <him/her> with <his/her> <primary weapon>." or "See that? There's what a REAL warrior looks like" or "Now That's a face you could look up to." 

Edited by AdeptJR
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I'm liking how this immersion suggestion is taking place. But I want to add more, if this helps.

 

 

Ship/Station Restructuring (or Evening the Odds)

 

Going in an mission that requires significant changes in each room, you take part of sabotaging some of the components of the ship.

 

(1.) If you aim the Life Support of a ship/station, destroying it will cause a slow meltdown, killing the crew from the insides slowly as the oxygen slowly passes without the enemy alarmed of the actual situation. The Lotus knew your decision at hand, and decided to assist you by giving Life Support constantly, same way done in Survival missions.

 

This makes the Extermination missions quite easy, though this could jeopardize actual Sabotage missions since you stopped the ship from retaining certain functions that the Lotus might request you to have a ship with live crew on-board for capture.

 

(2.) You aim to destroy the power core even if it is not a Sabotage mission. Doing so powers down almost all the ship's systems, lights, cameras (for the Corpus), and action (pun not intended). Action such as turrets, to be firing at you, are powered down, especially the well hated laser-grids on doors. This will also stop the MOAs from spawning, but emergency power supplies still manages the Life Support systems.

 

This scenario will make Corpus missions from MOAs and certain Ospreys, though expect a large group of Corpus Techs to repair the ship as much as hunting you down along the way.

 

(3.) You take your chances of having the ship's weapon systems to destroy on itself. This tasks requires a decent hacker to do this, using the difficulty hacking from the Mastery test.

 

Do so will cripple some of the rooms as you aim the shots carefully to those well-guarded areas, or destroying the weapons themselves will ruin most of the rooms near such.

 

This is very useful when dealing with the Weaponizing Grineer factions, as rooms will burst into flames, Grineers frantically panicking out of doors on fire and you slice your way like a hot knife through butter. Be warned, as this could damage either Life Support or Power Reactors if done recklessly.

 

(4.) You decided to call in your fellow Tenno to disrupt some of the areas, locking down certain rooms that shouldn't be reached by your enemies. This is done by searching a communication console, hack it and make a distress call.

 

This will unlock your cell (party/group, whatever you call it) once more for 5 minutes in order for other players to join in the fight, or have a chance to get an A.I. Tenno to join with you.

 

This may be simple but cowardly though this will ensure your mission to be more reliable, especially when you have a Stalker chasing after you in your own mission.

 

This will reduce some rewards, I think.

 

(5.) Speaking of Lockdowns, using a console to lockdown a section of a ship by yourself should be in this game, since you wouldn't like a group of Napalms haunting you on the other side of map searching for your scent.

 

(6.) A.I. sabotage.

 

You took the privilege of understand some of the Corpus' works and decided to have their MOAs used against their own kind. Same way done with Grineer Rollers.

 

You will have some issues hacking on consoles from the Orokin, but having hacks against the Corpus will reduce their attack teams into smaller groups for you to wipe out.

 

(7.) If breaking windows isn't a good action to take, why not open some of the windows especially when they are reinforced with metal locks, making sure the majority of enemy forces won't get to you.

 

Done on a console, this action will definitely rip the hulls of ships easily, making some parts of the map inaccessible, but you won't be able to unlock all the windows just to simply fail your mission on purpose, of course.

 

 

:D

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