DilBahadur Posted November 26, 2020 Share Posted November 26, 2020 Hey guys, as the title says. Thrown melee weapons now don't get stealth damage multipliers. Also glaives can not be detonated mid-air using navigator. Killing blow is neither changing the heavy attack damage for glaives in the UI or in real situations. All three things have been tested with Glaive Prime, Xoris, Pathocyst in Simulacrum and Steel Path missions. Please fix them soon 💋 Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted November 27, 2020 Share Posted November 27, 2020 Navigator ivara was my go-to for disruptions, and detonating my falcor was a hail-mary for me, and now I can't use it at all. Not to mention that volatile rebound doesn't work with navigator either. Link to comment Share on other sites More sharing options...
BlindStalker Posted November 30, 2020 Share Posted November 30, 2020 At the very least, Deimos: Arcana: Hotfix 29.5.5 patchnotes did fix Ivara's navigator not being able to detonate the glaives manually. I'm not sure about the other things, but hopefully they also get fixed later. (Actually, that's one of the fastest fixes I've seen for navigator too ❤️ ) On 2020-11-27 at 2:28 PM, [DE]Danielle said: Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator. Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted December 2, 2020 Share Posted December 2, 2020 yeah, the volatile rebound mod doesnt work still, but it also doesnt remove enemy punch through while navigating so idk if they intend any compatibility. I know volatile quick return doesnt affect navigating through enemies, but it does cancel navigator if you hit a surface Link to comment Share on other sites More sharing options...
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