(XBOX)TheWayOfWisdom Posted January 8, 2021 Share Posted January 8, 2021 Currently the projectiles from heavy attacks are very underwhelming. My suggestion is threefold: Make them pure Toxin instead of their current distribution of 12.5% Impact, 18.75% Puncture, 31.25% Slash, and 43.75% Toxin. Give them a forced Toxin proc to mimic Quassus with its forced Slash procs Don't split the status chance between projectiles. Additionally, it would be appreciated if it and Quassus had their projectile stats displayed in the arsenal, much like Gunblades have their shots shown. While we're at it can we get a similar feature for zaws equipped with Exodia Contagion? Link to comment Share on other sites More sharing options...
Messkoo Posted January 11, 2021 Share Posted January 11, 2021 The most annoying thing is that the status chance of projectil is not the same as the weapon base status chance. It seams that the status chance is divided by the number of projectiles. It's a big negative issue for a status weapon. Link to comment Share on other sites More sharing options...
(PSN)BMWWOW Posted February 12, 2021 Share Posted February 12, 2021 So is the general sentiment to Keep or Toss this weapon? Mine is at 30/30 so I need to decide. But yes I have had the same problems with the Heavy Attack. Link to comment Share on other sites More sharing options...
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