SirL0ng Posted May 12, 2021 Share Posted May 12, 2021 Dear Dev's if a mission fails during the final cutscene of a Kuva Lich (doesn't matter if you convert or kill him) the player will not receive the weapon. The lich is placed in the Kuva Lich history as converted/killed. Funfact: after the failed mission you can play ONE more Kuva Lich mission. After this one all remaining Kuva nodes disappear. How can the palyer get the weapon (best stats ever of cause... x) )? Link to comment Share on other sites More sharing options...
krc473 Posted May 12, 2021 Share Posted May 12, 2021 1 hour ago, SirL0ng said: How can the palyer get the weapon (best stats ever of cause... x) )? I'd assume the player just sends Support an email that explains the situation, proves the claims and requests the weapon. You would want to include: The Lich in the history. That you don't have the weapon in your foundry. That you don't have the weapon in your inventory. It would need to be done within a few days of it happening (DE only has logs for 30 days). Link to comment Share on other sites More sharing options...
SirL0ng Posted May 12, 2021 Author Share Posted May 12, 2021 Thanks for the fast solution. However, if the game has to handle two (or even more) "important" actions it seems that the outcome is more random and has some - for the player - non-logical consequences. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.