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Mutations: A new idea for the Helminth Segment


Brinstar7777

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What if the Helminth could directly influence your warframe's stats, instead of rearranging abilities? Here's how it works:

Feed the Helminth the right resources, and it produces a Mutation. These can be equipped to your warframe, and provide boosts to ability range, weapon damage, sprint speed, etc. They're basically warframe mods, but without polarities, capacity, or a limited number of slots. You can equip as many mutations as you like, but there's a catch; mutations also provide penalties when equipped.

For example, a Heavy Armor mutation could increase a warframe's armor but reduce it's movement speed. Kinda like Malfunctions in Returnal.

What do you think?

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9 minutes ago, Brinstar7777 said:

Uhh, I'm kinda looking for opinions on the idea itself, not how likely it is for DE to do something like this.

ok.
If they work like mods(% of the base balue at 1), the gains will either be weak to be worth or be OP in a lot of cases
if they work like base status, they will be way strong in some cases, way weak in other (think 100 armor to a valkyr / 100 armor to a Nyx) 

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3 minutes ago, LupoDWolf said:

ok.
If they work like mods(% of the base balue at 1), the gains will either be weak to be worth or be OP in a lot of cases
if they work like base status, they will be way strong in some cases, way weak in other (think 100 armor to a valkyr / 100 armor to a Nyx) 

They're supposed to work like a trade-off: A bonus to one area in exchange for a penalty in another. The strength of the penalty scales with the strength of the bonus. The idea here is to make it easier to pursue a certain build with a given warframe.

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4 minutes ago, Brinstar7777 said:

They're supposed to work like a trade-off: A bonus to one area in exchange for a penalty in another. The strength of the penalty scales with the strength of the bonus. The idea here is to make it easier to pursue a certain build with a given warframe.

you know corrupted mods exist, right ? this could lead to so much abuse with then 

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Just now, LupoDWolf said:

you know corrupted mods exist, right ? this could lead to so much abuse with then 

Yeah, this is different, because it's an equal trade-off with mutations.

Take Blind Rage, for example. If it was a Mutation, it would grant +55% ability strength at the cost of -55% ability efficiency. It's an equal trade-off: a mutation buffs you exactly as much as it debuffs you; no more, no less.

The goal here is to add a system that makes your warframes more flexible without sacrificing balance.

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