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Puncture Buff Idea


DealerOfAbsolutes

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The status effect of Puncture damage is Weakened. It causes the victim's attacks to deal 30% less damage and victim gains +15% weakness to all damage types for 6 seconds. Subsequent procs add 5% reduced damage up to 75% and +1% weakness up to +24% in total after 10 stacks, with each proc having their own duration. Affected enemies will have a yellow aura.

This change will make Puncture a weaker more niche variant of Viral that is especially synergistic with Corrosive and Radiation as armor class modifiers apply twice. A % boost and % armor mitigation. Note that health modifiers still apply to armored units as armor only provides damage reduction.

Both Corrosive and Radiation have +75% against different armor types.

No proc: +75% against armor, 1.75x Damage and 75% Armor Mitigation

First proc: +90% against armor, 1.9x Damage and 90% Armor Mitigation plus +15% against health, 1.15x

10th proc: +99%, 1.99x Damage and 99% Armor Mitigation plus +24% against health, 1.24x

Example, against 6000 Alloy armor (95% DR), 100 Radiation will deal:

No proc: 29.1 Damage

First proc: 72.8 Damage, +150% Increase from No proc, 

10th proc: 205.6 Damage, +606.5% Increase from No proc

Bonuses are less pronounced when Corrosive and Radiation are against neutral targets.

For unarmored enemies, neutral damage types simply gain +15% on first proc and +24% on 10th.

For armored enemies, neutral damage types gain bonuses against armor and health, so against 6000 armor, first proc grants +44.9% and 10th grants +52.5%.

If DE won't address armor scaling issues and instead introduced mods to convert Impact procs to Slash procs, might as well change Puncture procs into something decent against armor.

 

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