Nox_Terminus Posted June 29, 2021 Share Posted June 29, 2021 When using Critical Delay on the Komorex and switching to its second zoom mode, the negative fire rate applies as if your fire rate is still 6.0, what this means is that when using the 3.5x zoom mode your fire rate goes into the negative. Which means you can only fire once, the only way to fire again is to exit the scope entirely and then scope back in. To break it down. When using the 3.5x zoom the fire rate of the Komorex is reduced by 75%. The base is 6.0. 6.0 - 75.0% = 6.0 - 4.5 = 1.5 Fire Rate 6.0 - 36.0% = 6.0 -2.16 = 3.84 Fire Rate Whats happening is the game code is applying the negative of Critical Delay for the base fire rate to the modified fire rate of the second zoom level. 6.0 - 4.5 - 2.16 = -0.66 This causes the fire rate to go into the negative, which makes you unable to fire again when zoomed in. If the negative applied proper it would only reduce the zoomed in fire rate by 0.54 1.5 - 36.0% = 1.5 - 0.54 = 0.96 A fix would be greatly appreciated. Link to comment Share on other sites More sharing options...
IanLuminus Posted September 19, 2021 Share Posted September 19, 2021 Was just about to post something about this.. almost 3 months later, this is still a bug. Also, why can't Komorex use Sniper Ammo Mutation? Link to comment Share on other sites More sharing options...
Teljor Posted December 9, 2021 Share Posted December 9, 2021 This doesn't fix the bug obviously but if you cycle the zoom level it does let you fire again almost immediately. Still janky but it makes it way more usable then fully descoping. Link to comment Share on other sites More sharing options...
Zakkhar Posted December 10, 2021 Share Posted December 10, 2021 There is a reason you run Vile Acceleration on Komorex. Why use Sniper ammo mutation if you can use Vigilante Supplies? Link to comment Share on other sites More sharing options...
IanLuminus Posted December 17, 2021 Share Posted December 17, 2021 On 2021-12-10 at 1:13 AM, Zakkhar said: There is a reason you run Vile Acceleration on Komorex. Why use Sniper ammo mutation if you can use Vigilante Supplies? Because Sniper Ammo Mutation is cheaper mod cost and higher ammo conversion. If you really need to bank on the Vigilante set bonus, bring a sentinel with the mods on a ranged weapon. Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted December 18, 2021 Share Posted December 18, 2021 I'm fairly certain this is intended, since it's how virtually every other stat-modifying effect works. Link to comment Share on other sites More sharing options...
Zakkhar Posted December 19, 2021 Share Posted December 19, 2021 On 2021-12-17 at 10:47 PM, IanLuminus said: Because Sniper Ammo Mutation is cheaper mod cost and higher ammo conversion. If you really need to bank on the Vigilante set bonus, bring a sentinel with the mods on a ranged weapon. How is bringing useless sentinel with useless stat stick better and investing in better mod (or farming one yourself). With Primary Merciless maxed out you shouldnt have trouble with ammo even on bosses like Lephantis. Link to comment Share on other sites More sharing options...
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