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Nox_Terminus

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Everything posted by Nox_Terminus

  1. The secondary color channel on the Huitzilin Syandana from Styanax's Deluxe does not properly take color and instead applies a jade-like tint to it. This seems fairly inconsistent with his deluxe skin because the jade elements on that color properly, and thus offers more color choice. Styanax's Tonatiath deluxe, secondary color channel properly takes color. However the Huitzilin Syandana which comes with his deluxe does not take color properly. This is evident by the jade sheen and coloration remaining when a color is selected. Please fix As of 35.5.8 this bug appears to have been fixed. If it returns I will update this post.
  2. That's because the 'fix' was making them function like the Crimson shard crit buff. Which is simply modded crit chance, i.e. Creeping Bullseye or Primed Pistol Gambit. The only difference is Topaz shards get 50% Crit Chance instead of only 25%. That being said the way they were working on launch of this update was like Arcane Avenger, which is a flat crit chance buff. For example. Regulators have a crit chance of 25%. Lets say you have a mesa build with 4 Topaz Shards for Crit Chance. Yesterday your total crit chance with Primed Pistol Gambit and the Topaz Shards would be... (25 + 187%) + 200 = 271.75 With this Hotfix and the change to the calculation it has been reduced to... 25 +387% = 121.75 Its a rather significant nerf, and the patch notes seem to have glazed over that fact.
  3. I believe the outrage isn't entirely unwarranted, but rather than simply scream into the void I believe it is a good idea to reflect upon why some people are annoyed at this decision. The reason is fairly simple because its all about time. Initially it was fairly rudimentary stuff you'd expect to see, build times, reputation & focus daily caps. Nothing too ridiculous. So time-gates aren't a new thing to Warframe but I believe this current trend started with the Eidolon day/night cycle. The Helminth system itself Invigorations Archon Shards Steel Path Circuit Grind Incarnon Adapter Options When many people began playing warframe, farming a specific piece of gear was all about knowing where it dropped and preparing the gear capable of doing that content. It was pretty simple and straightforward. This means that people who work most of the week could still access that content without having to try and cram an excessively long farming run into a single day of play. Following Eidolons more things have been placed behind time-gates, and while it may not have seemed as prevalent back then its gotten kind of silly now. For example doing the math on Archon Shards, even taking the pity system into account it will take several years to get five tauforged shards on each frame, even more if the output of new frames goes back to four per year. This heavily extended period of time ignores that one third of the shards acquired would be azure shards which are the weakest of all three types. Now obviously there are other systems or methods of acquisition which may be added in time, but this did make many people rather dubious on new systems. Specifically because time-gates like these are the kind you'd see in games trying to stretch 'content' as much as possible. With newer systems becoming more and more extreme in the span of time required to 'complete' all of it. Now the funny part about Archon Shards is prior people would say 'well you don't need five tauforged shards on each frame' but with the Steel Path Circuit system, now you kind of do, because you don't get to pick which frames show up for that system, and being prepared is extremely important. But I digress The main issue with the incarnon adapter weekly cycle is that it forces people to wait multiple weeks or over a month (now) to get a weapon they either missed out on prior, or didn't choose the first time around. This frustrates people who put aside time, probably on their limited time off, to work toward this goal. Now obviously the time-gate in this instance is to keep the content 'active' because if people are trying to get the 'next' incarnon they will keep logging on to grind through it. However there is one key issue with how it is being done if the intent were simply to make sure the content wasn't instantly farmable you don't need a weekly cycle, you just need a weekly time-gate to farm two adapters. What I mean is rather than have specific weapons listed each week (thus time-gating people who want a specific weapon for several weeks to a month+), you could've simply offered two adapters of your choice per week. This way people who work and people who have excessive time to play both benefit, and at the same time, your content remains active. Now I'm sure there will be an ocean of replies saying 'but then people will only farm the good incarnons' and that is true, but all you have to do to solve for that is make all of the incarnons good. DE has the usage/acquisition data for incarnons, and I'm sure they can figure out which ones need help over time. If all of the incarnon options available are good most players will go after them, and the content will remain active. Its a win win. It also makes adding new incarnon options later on extremely easy, as you won't need to say, code a weekly reset to change gear options.
  4. The first upgrade is bugged and does not apply currently.
  5. A mix-up in wording is one thing, but damage ticks on their own shouldn't reset the counter. That is most certainly a bug. The wording is an easy fix. The bug is probably due to some obscure spaghetti code.
  6. Upgrade IV - isn't worded properly, and apparently considers consecutive headshots only. Any other instance of damage (companion/pet/elemental DoT) that you deal will reset the counter. In order to unlock it I unequipped all of the elemental mods and did a capture mission with Loki. If you run into an enemy while invis they stop moving, which makes shooting them in the face rather easy. P.S. The frenzy buff does not reset the timer. The capture mission was Elion on Mercury, enemies die in one shot so there's no chance for an errant toxin DoT to tick.
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