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Mirage clones don't fade while using Total Eclipse augment


snoozecruise

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100% reproduction rate:

1. Use Mirage Prime; I don't have normal Mirage to test

2. Equip the Total Eclipse augment mod (applies Eclipse ability to others in a radius around her).

3. Use abilities Eclipse, and Hall of Mirrors, in either order

4. Clones will be visible for duration of abilities, will not fade as normal, continuously obstructing the player's view and aim. Additionally, the Eclipse "shining" sound effect is amplified multiple times and much more intense and annoying.

Conditions: in Simulacrum, solo, regardless of min or max graphics settings, whatever PC game build is current as of posting this.

Screenshot: https://i.imgur.com/zQQdV0c.png

 

I should point out that this is VERY similar to something that happens even without Total Eclipse equipped, but that seems to happen randomly, seemingly mostly in multiplayer with someone else as host. It's been about a week since I last got a screenshot of this, so I can't know if it's fixed or what... but it's been a bug for as long as I can remember. Note how the intense shimmer effect of the previous screenshot is missing:

July 26: https://i.imgur.com/HqjWVMv.png

July 21: https://i.imgur.com/iLIV8EI.png

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