Rhalick0 Posted August 4, 2021 Share Posted August 4, 2021 Im thinking about magnetizing pull on 3 to make pull the enemies closer to vitrify wall after its cost to help build splinter storm faster. Link to comment Share on other sites More sharing options...
(PSN)Unstar Posted August 4, 2021 Share Posted August 4, 2021 Unless I misread the wiki, the damage added to Splinter Storm from the explosion of Mass Vitrify is not affected by the number of enemies Mass Vitrify affects. On the off-chance that I'm mistaken on the above, I assume you mean the Pull ability from Mag? Mag's Pull just applies a physics-based jerk to enemies, so most of the time they won't end up grouped together at any given point, which I assume is what you want. I'd recommend either using Nidus's Larva or perhaps Zephyr's Airburst instead for this sort of thing, if they work with your build. But since I don't think this will have the effect you're looking for, I'd suggest something different. If you really want to build Splinter Storm faster, I'm guessing Roar would work for that. Link to comment Share on other sites More sharing options...
(PSN)iuvenilis Posted August 4, 2021 Share Posted August 4, 2021 Eclipse or Roar. If you're not familiar with Eclipse, it can take some practice, but is well worth it. Roar is very simple to use but Splinter storm scales slower. Link to comment Share on other sites More sharing options...
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Rhalick0
Im thinking about magnetizing pull on 3 to make pull the enemies closer to vitrify wall after its cost to help build splinter storm faster.
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