Antonie_Van_Leeuwenhoek Posted November 3, 2013 Share Posted November 3, 2013 My request is simple.Please consider extend the range of Embolist's cone - even 1-2 meters more is OK. You don't have to touch the damage at all, really.I'm quite sure that everyone that owns Embolist is irritated by its extremely short range. Its current range is a little bit shorter than orthos prime! Also, when you move forward, embolist's cone gets even shorter because its travel time is deducted by warframe's movement speed. It doesn't work like Flux or synapse, whose range are 'hard' and will move with the frame like they're solid. The fact that its cloud 'lingers' and able to hit our face means that its effective range while moving around is much less than 6 meters. Please do something about it! Link to comment Share on other sites More sharing options...
Skynin Posted November 3, 2013 Share Posted November 3, 2013 (edited) Well, with Volt i can get close to the enemies and spread gas all over the face before they can hurt me. With Vauban's Singularity you can release full potential of this weapon on Defence or Survival missions. Embolist have it's own niche now.But some extra 1-2 meters would be nice to have Edited November 3, 2013 by Skynin Link to comment Share on other sites More sharing options...
Krovakon Posted November 3, 2013 Share Posted November 3, 2013 They should grant the embolist shield ignore and more utility effects. Giving it more range just turns it into an armor ignore ignis. Link to comment Share on other sites More sharing options...
Amistyrja Posted November 3, 2013 Share Posted November 3, 2013 I actually hoped for a gas-spraying Ignis, but got the Embolist instead. While the range and ammo economy seem to be its drawbacks as its a secondary, a range buff would really help the little gun. Also I use the Ignis and Embolist together, it's fun Link to comment Share on other sites More sharing options...
ObviousLee Posted November 3, 2013 Share Posted November 3, 2013 i agree. a boost to the range would be amazing, or, a mod that can increase the rage of fixed range weapons Link to comment Share on other sites More sharing options...
fatpig84 Posted November 3, 2013 Share Posted November 3, 2013 (edited) +1 for more range. The lack of range is holding me back from the aerosol can. Edited November 3, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
Lord.Finster Posted November 3, 2013 Share Posted November 3, 2013 I could agree on one more metre. +1 Link to comment Share on other sites More sharing options...
Inez Posted November 3, 2013 Share Posted November 3, 2013 Also I use the Ignis and Embolist together, it's fun 100% agree. Today sometime I'm a try using the Vectis and Embolist together. Might use the weapon switching speed aura with that combo. Link to comment Share on other sites More sharing options...
AhziDahaka Posted November 3, 2013 Share Posted November 3, 2013 At first, I was pretty disappointed in the Embolist's range... But then I realized that all I had to do was play to its strengths. So what I do with it is I use it as a crowd control weapon while playing Loki. I find it's pretty great for slowing down a group of enemies while using Invisibility to keep them from unwittingly escaping my melee range and to keep them grouped so I can strike them all down at once with Galatine. At the same time, it's a nice crowd control option for slowing down enemies from behind enemy lines (again using Invisibility) to keep some pressure off of my teammates in that narrow hallway or whatever. What I really wish was that it had some kind of innate stun chance so my two stun mods I have could have some use on there, since I don't use a build that requires high damage. That said, a meter or two added to its range wouldn't hurt anything. Link to comment Share on other sites More sharing options...
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