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Open world Mining non minerals exchange.


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A pity system for target farming a metal resource in open worlds. Mining right now is based on RNG and (some skill). This can and for some people has resulted in frustrated mining runs. A 1 desired metal for every 10 un-desired mining resources would give players a resource dump to give them what they need while also feeding into the gameplay loop of more farming and possibly encourage the purchase of a resource booster if the ratio isn't the best.   (don't allow gems/minerals to be exchanged that would contribute to standing which is not an issue for the most part)


Helminth system was a step in the right direction for getting rid of resource banks, But mining resources also cant be traded in so it would also help a bit.

more clarification
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