Arcsyrine Posted October 27, 2021 Share Posted October 27, 2021 Name: Dria From Dryad and Gaia Themes: Forests, Ents, Nature, Trees, Plants I designed her abilities thinking about walking into a forest. First you walk through fields and flowers, then bushes and shrubs, until finally you get to the trees, and as the forest ages tree fall down, doing more damage the bigger they are. I also tried to make her abilities interdependent and play off each other. Visuals: Given that the name comes from two Greek words/names I thought it would be appropriate to base her visual style off of a Spartan (the ancient Greek type, not the si-fi Halo ones). I am absolutely terrible at drawing but did a helmet concept anyways. I was thinking along the lines of a Spartan Warrior but integrated with trees and nature. Spoiler The idea was to have a tree growing out of the top of her head to be the head crest on a Spartans Helmet, with the lower face guards representing the lower half. Stats: Armor: 300 Energy: 150 (Rank 0) / 225 (Rank 30) Health: 150 (Rank 0) / 450 (Rank 30) Shields: 100 (Rank 0) / 300 (Rank 30) Sprint Speed: 1.0 Passive: Hardened Bark Dria's Shields are reinforced by her armor and benefit from some of her healing, but recharge slower. Spoiler 50% of Dira's armor is applied to her shields. 50% is not affected by mods. Is 50% of her Total Armor Value, including other modifiers and abilities. If Dria's Health is full, her Flowers restore Shields with 50% Efficiency. Shields are restored by 1/2 the amount the healing would restore health. Cannot give Overshields. Dria's Shields recharge 50% slower than normal. Does not affect recharge delay. (The idea is that Dria's Shields are her bark that grows to protect her) Ability 1: Bloom Dria grows a field of Nightshade flowers in a small radius that deals toxin damage and has a chance to afflict enemies with a Flower. Spoiler Cost: 25 Duration: 20 seconds Range: 30 meter Cast Range, 7-meter Radius Strength: 300 Toxin Damage per second, 10% Flower Chance Misc: 30% Status Chance Anytime an enemy is damaged by Bloom there is a 10% chance they are seeded with a Flower. Status Chance is not affected by mods. Only 3 instances of Bloom can be active at a time. Enemies must be within Blooms radius to take damage. Visual While Bloom is active Dria would have Energy flowers growing on her. --------Flowers As the Flowers grow on enemies they drain them to produce health and energy which is released on death. Spoiler Duration: Infinite Range: 30 meters Strength: 100 Toxin Damage per Flower per second, 25 Health per Flower Misc: 10% Energy Orb Chance, 3 Flowers per enemy Bloom can afflict enemies with up to 3 Flowers at a time and each Flower deals 100 Toxin Damage per second. When the Enemy dies they release a healing pulse that gives all allies within 30 meters 25 Health per Flower. Additionally each enemy that dies has a 10% chance to drop an Energy Orb per Flower. Energy Orb Drop Chance is Additive per Flower. 1 Flower = 10% Energy Orb Chance 2 Flowers = 20% Energy Orb Chance 3 Flowers = 30% Energy Orb Chance 4 Flowers = 40% Energy Orb Chance 5 Flowers = 50% Energy Orb Chance Can never have more than 1 orb drop per enemy. Synergy Ability 2: Razor Vines Enemies affected by Razor Vines have 3x the chance to be afflicted with a Flower by Bloom and can grow up to 5 Flowers. Not affected by mods. Extra Flowers above the normal 3 Flower cap are kept even after Razor Vines are gone. Augment: Fracturing Roots Each Flower on an Enemy reduces their armor by 15%. But Flowers only last 10 seconds. Ability 2: Razor Vines A wave of brambles rapidly grows in front of Dria trapping enemies for a short time dealing Slash Damage. Every enemy with a Flower caught by Razor Vines increases Dria's Ability Damage. Spoiler Cost: 50 Duration: 7 seconds Range 15 meters Strength: 300 Slash per second Misc: 60-degree arc, 30% Status Chance, % Ability Damage Increase Arc and Status Chance are not affected by mods. Enemies must have at least 1 Flower to contribute to the Ability Damage Increase. more than 1 Flower per enemy does not stack. Enemies increase Ability Damage based on their level. Levels 1-9 provide a 1% increase per enemy. Levels 10-19 provide a 5% increase per enemy. Levels 20-29 provide a 10% increase each. Levels 30-39 provide a 15% increase each. etc. Enemies only provide the Damage Increase for as long as they are affected by Razor Vines. Ability Damage Increase is not affected by mods. Razor Vines is affected by it's own Ability Damage Increase Hitting an enemy already trapped by Razor Vines will refresh the duration. Multiple Razor Vine hits do not stack. Visual Dria would stretch out her hand as vines grow along her arm, and stay until the Ability has ended. Synergy Ability 3: Oak Skin When Oak Skin is active Razor Vines also affects all enemies within 5 meters of Dria. Affected by Ability Range. Augment: Creeping Thorns Razor Vines lasts 3x as long but only gives half the Damage Boost. Ability 3: Oak Skin Fun fact; Originally Dryad used to refer to oak tree nymphs only, as opposed to all types of tree nymphs. Dria creates protective armor made from Oak to protect her. Flowered Enemies that die within range strengthen the armor. Spoiler Cost: 25 Cast, 5 per Second Duration: 5 Armor lost per second Range: 20 meters Strength: 300 Armor, 50 Armor per Flower Misc: 5 seconds Status Immunity Every Flowered enemy that dies within range adds 50 Armor per Flower to Oak Skin and 5 seconds of Status Immunity. Status Immunity is not affected by mods and duration does not stack with multiple Flowers. Killing another Flowered enemy will refresh the duration of the Status Immunity. Armor can Stack forever. Armor added by Flowers is lost at a rate of 5 per second. Affected inversely by Ability Duration. 5 Armor per second / [Ability Duration] Enemies can be killed by any source to give Damage Reduction. Base Armor of 300 is not lost over time. Visual Dria would be covered in an energy shell that looks like tree bark. Augment: Evergreen Armor from Flowers is no longer lost over time, but the number of Flowers that can contribute is capped at 30. Ability 4: Timber Fall Dria summons a large branch and slams the ground with it creating a shock-wave staggering enemies. The more armor she has the more damage this Ability does. Spoiler Cost: 100 Duration: N/A Range: 20 meters Strength: 2000 IPS Damage, Misc: 50% Armor Bonus Damage, Guaranteed Stagger Percentage of armor converted to Damage is not affected by mods. Armor bonus includes all Armor Modifiers at the time of casting and is based off of her total Armor. Visual The branch would get bigger the more armor she has. Augment: Deforestation Enemies with Flowers that are hit by Timber fall release their own 7 meter shock wave that deals, per Flower, 5% of their max health as IPS Damage. I hope you enjoy this concept and I look forward to your comments and suggestions. Link to comment Share on other sites More sharing options...
TaricTheAncient Posted October 27, 2021 Share Posted October 27, 2021 Sounds cool Link to comment Share on other sites More sharing options...
(PSN)Reaper330011 Posted October 27, 2021 Share Posted October 27, 2021 So….. basically Oberon+Persephone/Demeter+Spartan? Link to comment Share on other sites More sharing options...
Arcsyrine Posted October 27, 2021 Author Share Posted October 27, 2021 8 hours ago, (PSN)Reaper330011 said: So….. basically Oberon+Persephone/Demeter+Spartan Theme wise yes, but I think the abilities are distinct enough to play quite different from Oberon. Link to comment Share on other sites More sharing options...
(PSN)Reaper330011 Posted October 27, 2021 Share Posted October 27, 2021 18 minutes ago, Arcsyrine said: Theme wise yes, but I think the abilities are distinct enough to play quite different from Oberon. That’s what I meant. But yeah, Oberon but female except different abilities I guess. Link to comment Share on other sites More sharing options...
Arcsyrine Posted October 27, 2021 Author Share Posted October 27, 2021 10 minutes ago, (PSN)Reaper330011 said: Oberon but female Lol, Rule 63 Oberon! 😆 Link to comment Share on other sites More sharing options...
(PSN)Reaper330011 Posted October 27, 2021 Share Posted October 27, 2021 Lol Link to comment Share on other sites More sharing options...
(PSN)Reaper330011 Posted October 27, 2021 Share Posted October 27, 2021 19 hours ago, Arcsyrine said: am absolutely terrible at drawing I’m 100 times worse. also quick note: the golden parts seem out of place. It looks like prime aspects. Link to comment Share on other sites More sharing options...
Arcsyrine Posted October 28, 2021 Author Share Posted October 28, 2021 4 hours ago, (PSN)Reaper330011 said: the golden parts seem out of place. It looks like prime aspects. They are supposed to be a brass colour as opposed to gold. Basically the colour of the spartan helmets you see in movies. But yeah I see what you mean, I should have gone for a more bronze tone. Link to comment Share on other sites More sharing options...
(PSN)Reaper330011 Posted October 28, 2021 Share Posted October 28, 2021 8 minutes ago, Arcsyrine said: Basically the colour of the spartan helmets you see in movies. Ahh I see. Link to comment Share on other sites More sharing options...
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