Repair_Unit_3k6 Posted November 23, 2021 Share Posted November 23, 2021 Right now nobody wants to run fissures on endless missions because opening one relic takes like 5 minutes meanwhile any other mission takes you 1-2 minutes. I suggest to allow us pick four relics per interval and open them. Every selected relic will add 10 to amount of reactant player must collect. This allows people to choose of they want open more relics or risk not collecting enough reactant by choosing "No Relic" into some of four slots so you have to collect only 20 reactant by selecting "No Relic" into two slots but will open only two relics. I believe this would offer nice balance of risk vs reward and make endless missions valid choice for opening relics Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted November 26, 2021 Share Posted November 26, 2021 but that would undermine the TimeGating Prime Parts are a direct competition for Prime Access (which is DE's main moneymaker) thus time gating the relic openings is an important tradeoff. "free to play, pay to skip" doesn't work if the 'free' path is so fast its not worth paying to skip anymore. Link to comment Share on other sites More sharing options...
Repair_Unit_3k6 Posted December 6, 2021 Author Share Posted December 6, 2021 On 2021-11-26 at 1:50 AM, (PSN)haphazardlynamed said: but that would undermine the TimeGating No it wouldn't. It would allow you to open in endless mission same amount of relics as spamming non-endless missions which people do now Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted December 6, 2021 Share Posted December 6, 2021 22 minutes ago, Repair_Unit_3k6 said: No it wouldn't. It would allow you to open in endless mission same amount of relics as spamming non-endless missions which people do now 4 is bigger than 1 not hard to understand. Link to comment Share on other sites More sharing options...
Lutesque Posted December 7, 2021 Share Posted December 7, 2021 2 hours ago, (PSN)haphazardlynamed said: 4 is bigger than 1 not hard to understand. I think misunderstood OP's Counter point.... He/She is saying that the Time Gating Argument is already moot because non Endless missions already allow you to Open 4 Relics in the Time an Endless takes to open just a single one.... Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted December 7, 2021 Share Posted December 7, 2021 22 minutes ago, Lutesque said: I think misunderstood OP's Counter point.... He/She is saying that the Time Gating Argument is already moot because non Endless missions already allow you to Open 4 Relics in the Time an Endless takes to open just a single one.... My counter to that is the comparison isn't valid, because Endless Missions work differently and have the Endless mini-boosters, etc rewards per round. that Short Missions don't have. its a different system with different tradeoffs, and if OP thinks Short Missions are so much better, he can just play those instead. Link to comment Share on other sites More sharing options...
Lutesque Posted December 7, 2021 Share Posted December 7, 2021 1 hour ago, (PSN)haphazardlynamed said: My counter to that is the comparison isn't valid, because Endless Missions work differently and have the Endless mini-boosters, etc rewards per round. that Short Missions don't have. Fair Point... 1 hour ago, (PSN)haphazardlynamed said: its a different system with different tradeoffs, and if OP thinks Short Missions are so much better, he can just play those instead. I don't think OP thinks they are Better... Merely that they are Faster.... Thus this intern attracts 355% Ability Strength Volts and Wisps who blaze through the level so quickly that nobody gets enough reactant or worse... They complete the Objective before you even load in 😱.... Link to comment Share on other sites More sharing options...
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