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Mastery Test 28


MekaDovah

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Was it really necessary for the thermia containers to have such a strict time limit AND spawn so far away that there's virtually no time for half of them to tag more than 2-3 of the 60 enemies we're supposed to kill? And was it particularly necessary for one of those containers to appear on a very high tower very far from the battlefield?

Get rid of the time limit, or the container limit, or move them all closer, because this is absurd. Mastery tests are already pretty divorced from the actual battle scenarios we find ourselves in so they test nothing of value, but this one feels like it's pushing into sadistic level design for its own sake.

In fact, just get rid of mastery tests entirely. What's even the point? We already went through the trouble of grinding our mastery level. 

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