MekaDovah Posted January 9, 2022 Share Posted January 9, 2022 Was it really necessary for the thermia containers to have such a strict time limit AND spawn so far away that there's virtually no time for half of them to tag more than 2-3 of the 60 enemies we're supposed to kill? And was it particularly necessary for one of those containers to appear on a very high tower very far from the battlefield? Get rid of the time limit, or the container limit, or move them all closer, because this is absurd. Mastery tests are already pretty divorced from the actual battle scenarios we find ourselves in so they test nothing of value, but this one feels like it's pushing into sadistic level design for its own sake. In fact, just get rid of mastery tests entirely. What's even the point? We already went through the trouble of grinding our mastery level. Link to comment Share on other sites More sharing options...
fo3nixz Posted January 9, 2022 Share Posted January 9, 2022 use operator and maybe a frame like khora or frame with ensare mayb? Link to comment Share on other sites More sharing options...
2old4gamez Posted January 9, 2022 Share Posted January 9, 2022 Drop max range Vauban vortex on the way to the canister, void dash to canister, come back to now full vortex, throw canister, kaboom, repeat. Link to comment Share on other sites More sharing options...
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